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Maivi

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  1. Problem with that if someone dies on a floor drop there corpse can get bugged when it lands on the bottom floor and give you an error message that they are to far or be completely untargetable for the brez. The bosses enrage is set to 4 pillar drops on phase 3 ur better of taking ur time finnishing up phase 2 and doing it safely then rushing to get to phase 3
  2. Lightning probably needs sustained but with the current state of pve at 50 there is a reason hybrid sims higher and that has plenty of sustain. I've messed around with 31 lightning for end game and the only time I felt it was better then hybrid was aoe clearing trash so imo it sucks and should never be used because even with the aoe clearing it only does it slightly faster then a hybrid.
  3. I don't invest my downtime properly or as much time as a hardcore player its not fair give me free lewt!!!!!!! People that invest more time in there characters shouldn't get an advantage it isn't like they worked for it like I did. They think there better then me because they do there dailys for there bm bag then do hms for alloys and raids to get access to diffrent mods/enhancments to change there stats that I don't have access to because I just sign on to do my dailys then sign out!!!! QQQQQQQ cwhatididthere
  4. if thats the case I shoot for 150 and put crit and surge to 350 I just wanted to know before hand to determine what extra columi pieces I would need to grab for enhancements mods will of course take longer to switch out since I would have to wait each week for raids and then hope for drops and wait for the other sorc to get his rakata pieces aswell.
  5. From a dps stand point I was aiming for the following for pve stats i haven't begun to figure my pvp ones yet because I just go with what works for now as situations can change and diffrent stats can come into play as to what is better on a class by class basis imo. Off Pieces Rakata Force masters Ear piece Rakata Stalkers Implants Rakata Force masters OH, Bracers Rakata Stalkers belt Set pieces full masters rakata set Pants switch out enhancement for our columi helm crit/surge one Chest and boots remoded with mods from an extra helm/gloves change out enhancements for ia columi power/surge Helm and Gloves left as is Weapon Left as is Relics 1 Matrix I Power Buff End stats would put me at over 1900 willpower self buffed with rakata stim and our buff. Close to 300 crit and surge some where around 200 alclarity and over 300 power. So my question is would I be better off ripping some more crit/surge mods out of columi gear and putting them into the alclarity spots and droping on that and power? The question is is it worth it though since crit and surge will already be at 300 or very close to it with in 10. Is the DR on those not so bad that dropping the extra alclarity/power is warrented. I mean even if I go to 350 in reality that is only one power/alclarity enhancement changed to crit surge and one mod changed to a crit one over a power one.
  6. So is crit to 300 still correct then? Or should I just keep going with this? I don't avoid alclarity but I'm not going out of my way to get it.
  7. So this gets asked alot I know -.- But I want to be sure I have the right stats in the right places since 1.1.2 or w/e one it was that changed surge. I got 300 crit from off pieces then on my set I switched all my enhancements over to power and surge have not hit 300 on the surge yet but I have a few pieces I need to upgrade/switch over and It will be in this range. But this follows thru for both heal and dps speced sorcs correct? 300crit 300 surge then dump the rest into power and alclarity if you have the room for it? I ask because I still see some people saying go all crit/surge for your enhancments but I hit the crit 300 mark pretty fast and this is when DR is supposed to kick in pretty bad if I remember correctly from what I read so I can't see why it would be wise to continue to add to it when I could add more power in while still gaining the surge 300 that I am looking for. Also for the Mod slot to be optimal you want the mod that will always offer the highest willpower since it adds to multiple offensive/healing stats correct?
  8. Hey lets compare two classes that are completely opposite in what they do and how they work and then complain about things one gets over the other!
  9. Yep. If you cast it on yourself then run thru fire you will proc the 2.5k heal even.
  10. He's just a bug filled boss that has mechanics that need to be executed and the bugs present problems with this. Such Bugs that can be encountered and should be planed for Phase 3 people getting ported to there own instance when he lands happened to me and one of our healers just tonight. Phase 2 and 3 even when hitting 5 or more things during drops he will randomly bug and keep 2 charges. Phase 3 droping agro on mind trap still. You can work around with 2 tanks so you always have taunts up or atleast one class that is a hybrid tank/dps so he can pop cds/taunt if this happens. If you don't run into any bugs you should be in the clear and even the mind trap bug can be planed around but the first one and sometimes the 2nd one can make for wipes that otherwise shouldn't happen when executing mechanics perfectly
  11. You sir are correct. I didn't notice the maruader buff I had on me -.- it was boosting my bonus healing from tech power and I forgot it did that.... really need to lvl one of them up so I stop forgetting what there buff does.
  12. must be dif for operatives then cuz I get less healing from power then i do tech power. Like I said never healed on my sorc so just assumed they were the same.
  13. right but power does not scale at a 1 to 1 ratio for healing you don't get 1 extra healing for every point of power you have. example 500 power on my op would result in me having an extra 80 healing 500 tech power equals around 110 extra healing. healers get reduced stats from both force/tech power and power even more then dmg dealers do because they get reduced aswell Switch your stat page to tech/force and pop a power relic and you'll see what I mean.
  14. Never speced heals on my sorc so I can't say for certain but on my operative the triage one ends up granting more + healing then the attack one. Idk if sorc healing scales at a diffrent ratio though. Cuz the extra power from attack on an operative would only next me an extra 80 healing power where as the triage would grant 110 to 120 extra healing.
  15. the stalker set gives you more range on your interupt and your snare. it also buffs your crit buff by making it have a shorter cd and making it effect 1 additional spell so you can crit with 3 before it wears of instead of just 2
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