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Heschen

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Everything posted by Heschen

  1. Yes the daily/weekly does not help the problem with people leaving WZ's But the problem will always be in a game like this if you dont do something about the problem. Changing the Daily/Wheekly will maby reduce the problem, but to fixx it they need to put a defuff on people for leaving.
  2. Dont you not still get marks and valor for loosing in SWTOR?? And now you are comparing a game to proff football where people getting paid!! I'm talking abot the kind of footbal me and you play.... pretty sure you pay to play, just like swtor ;o)
  3. All other MMO games have this problem and they have all tried to fix this in a diffrent ways... They have almost all done the deserter debuff. But what keeps me from just doing the autorun trick?? Put a timer on people, so when they have not attacked or healed someone for 2-3min they will get kicket out. Deserter debuff = You cant join a WZ for 15min after leaving one AFK protection = If you do not take part in the game for more then 2-3min you will get kicket out. This will fix the problem 100% If you cant manage to lose a WZ then dont join one. Do you guys also just walk off the football field leaving your friends if you get beheind??
  4. So your solution for people leaving WZ's and f.u.c.k it up for the rest of us, are instead to go afk, let us fight the fight for you and still have a chance to win and get result? Are u sure your mom did not drop you as a baby?
  5. Are you talking about a success sub/money vise for Bioware/EA or a success for the game quality?? Because if it's money/sub, then yes it has very much success, but if we are talking about the quelity of the game for us users, then i beg to differ and say it has very poorly success.
  6. I'm pretty torn about spending 3 points in the 6% extra endurence in consealment. The talent I have to miss is the Revitalizers, but I really dont know if i'm gonna miss the 2% hp regain every 3 sec... Also I would miss 1 point in the 3% extra damage on poison target, so it goes down to 2%, but 1% damage I think i can live whitout :-) Do you guys take Revitalizers for a pvp spec, or do you take the 6% extra HP. The HP is about 700hp for me.
  7. They make you play with one hand behiend your back
  8. Hi When can we get a fix for the quest tracker and Camare zoom bugs??? Why is it that EVERY time i have a loading screen all my quests pop back again it the right side of my screen, I have turned this off like 5000 tamis by now a´nd would like to keep it this way. Also why is it that the game just refuses to remember my camera zoom?? After every loading screen I'm looking at the back of my head and not the zoom I have chosen. BW please fix this as it's driving me mad...
  9. I just love people who clearly dont know what they are talking about. I'm lvl 50, almost full Epic with 465 exp. If i'm stacking every buff i can get my hands on and I attack a Sorc, Sage, Assasin or other low armor target, my biggest crit yet has been 6100 from a hideden strike... Can you see how I find you statment about 9K crits very strange?? My Backstabs crit for 2500-3200..
  10. Lol this post on the Dev tracker was almost making my day perfect :-) Read it as Devs are gone.. General Discussion -> Delays are gone! As you guys have noticed (and probably read in the patch notes), one major part of our series of ability delay improvements was patched onto the live servers with the maintenance last night (patch 1.1.0b). We decided that the improvements seen with this fix were significant enough for us to roll this patch out as quickly as possible instead of waiting for the next scheduled patch.
  11. U get all the same with your 4 sec stun... 1:...It stun 3.5 sec longer 2:...It dosent fill up CC bar so you/your team can CC them again after the 4 sec. 3:...You can use your flashbang for 8 sec more CC after 4 sec stun. All this will CC a ball carrier alot more then ONE 1.5 sec stun that makes you or your team unable to CC him anymore after the 1.5 sec CC Again.. the 2 point talent is a waste after nerf IF they dont make the CC bar only fill like half so we can CC again after it.
  12. What are u talking about?? We did not get 30% extra armor pen... It was nerfed from 50% to 30%, so they took 20% away from us. Also the Hidden Strike ability was very stron against lvl 12 people who dident even have all thier skills yet... But now with new lvl 50 bracket and no more buff stacking it is where it needs to be. The knockdown is just a waste of 2 talents now..... it only stuns 1.5 sec, and we have a global cd of 1.5 sec anyway + it fills the CC bar to full so we cant stun again for like 10 sec. Better to use the 2 talents for something else and then use our normal stun for 4 sec that dont fill up the CC bar.. this way we stun longer and get the option to use another CC like flashbang...
  13. Allready rolled an Alt Bounty Hunter. Not that many classes to take when i dont want another melee or stealth class or dont wanna play a Sorc like 70% of the server.
  14. Good post.... hit's the nail right on the head.
  15. Yes I would also like to know where you did get the information to decide to nerf the most underplayed class i swtor, who was great/OP before lvl 50 bracket change, but after feels on par with all other classes. And I think it is a little strange that we hear nothing about the most played class Sith Sorcerer, who top almost every WZ they are joinning in dps or healing and who has great CC and defence (+4000 damage shield) Atm I simply stay away from them i pvp, cuz my hidden strike is eating up thier shield, so after that they still have 14.000 - 17.000hp left.... In the knockdown I'm lucky is i can get a shiv and a backstab off, for like 5000-6000 damage if bouth crit, leaving him with 9.000 - 12.000 hp left, but thay is alot more then he needs to kill a Agent outside of stealth. Atm Huttball is won by the team with most Sith Sorcerer on the team.
  16. Funny as the first person he kills is a lvl 12 player and he is lvl 50 himself..... Now the new bracket system is in place, I dare you to find a video that shows the same!!
  17. Problem is that players AND BW are using information from before the bracket change to decide if the class is OP.... after the bracket change, Agents cant kill like before because now we face lvl 50 people with good gear, not like before when they where lvl 29 with crap gear. Maybe the nerf on the damage on the burst is okay, but the rest is just too much when you put it all togeather. In almost all my Warzones they are totally controlled by Sith Sorcerer or Bounty Hunter, and then they nerf the lost underplayed class in the game.
  18. My problem with this nerf is that it comes so close after the lvl 50 only bracket. Before this bracket change, we had a really good time killing lvl 23 light armor people with zero pvp damage migration. This was IMO one of the big reasons of all the nerf posts we have seen on the forum.... Some lvl 50 Agent who had been lvl 50 for 3 weeks running around killing lvl 10-49 in Warzones. Now with the new lvl 50 bracket, I'm not seeing this anymore..... we are a big burst class, but now the "playingfield" has been leveled and we are really not as OP as people claim. I would not have so big of the problem with the nerf if it was done later in the game, when they could gather the RIGHT information and not the information they have now, because I think it's not viable after the bracket change. Also the nerf itself is so enormous that it will impact us alot more then people think. In 70% of all my fights, if I dont kill or get the enemy on low hp in a hurry, they will simply out damage me... our dps out of stealth is just so damn low compared to other classes, and the 50% to 30% armor reduction buff is going to make this worse. Also the the knockdown from hidden strike nerf is bad.... now we will fill the CC bar for a 1.5 "stun" and prob be dead before we are able to use our normal stun OR they will simply "trinket" out of the last stun and kills us..... there is no need for any class not to use the CC breaker for our hiddenstrike now. I really hope that IF this nerf go live, they will change the CC bar so it wont fill up for our hiddenstrike, as this would make is on the verge of underpowered.
  19. Weapon damage on our melee weapon does NOT matter. All our melee attacks are tech damage attacks and therefore only get damage from our stats. I really dont know why they put melee damage on our offhans items when we dont get ANYTHING from it. Feels like they made the Agent melee spec 2 weeks before release.
  20. I just got the Dr. Lokin, but I dont know if I should switch to him right away, or wait to I get 10.000 points with the women companion i got??? Another reason is that i'm going full darkside, so I dont know how Lokin will react to my "dark" answers" in quest dialog??
  21. They do just give you more stats :-( As the time go on, I just get the feeling thay Bioware just used all their time on the storytelling and less time on the MMO/Game mechanic itself. I just know i'm gonna miss the feeling when I get a new weapon and see your dps go through the roof... Now I will just see my dps go up a little every time a get a new piece of gear, armor ot weapon, it does not matter :-(
  22. Is weapon damage in this game totally irrelevant?? As I can see then ALL spells and ability's get all their damage from stats only, so no matter how big a gun, lightsaber you run around with dps wise, it will not make you do more damage. The only skill thats benefit from weapon damage is your skill "autoattack" and we all know how much we use that one :-) I know Bioware will have ALOT easyer job balaceing all the classes out when they dont have to take weapon dps and attack speed into it all, but imo this makes it a little too simple for me. Now I only need to focus on the weapon have better stats and not about the damage on it, making it just another piece of gear like a wrist or gloves. This will simply remove the great feeling you get when u get a new weapon and you see your dps go a big step up.... :-(
  23. Lol you really think they would hold back information like that?? If they had 2mill they would tell us in a heartbeet.... To get over 2mill active players in 5-10 days would be the best marketing they could wish for, they would not hold that back because of "WHAT IF" the members leave again.
  24. False. I was playing on Tatooine last night and when I was in the Dune Sea I had 2 diffrents "shards" "instances" i could jump between.... But the overall headcount was 86 people, So you really think we need to "split" the area in 2 Shards for 86 people ??
  25. I would rather play in a living world with people running around me, and sometimes get robed of a quest item (spawns like 20 sec later anyway) then like it is now, where I can run for 20min on Tatooine and not meet a soul (my sever is full and have a que of ~20min each night.) I was under the impression that this was a "Massively" Multiplayer Online Game, but atm I really dont feel it. I think they should get rid of the shards so we dont have 3 copy's of Tatooine, but get a game with a living would and people in it.
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