Jump to content

Heschen

Members
  • Posts

    28
  • Joined

Reputation

10 Good
  1. Yes the daily/weekly does not help the problem with people leaving WZ's But the problem will always be in a game like this if you dont do something about the problem. Changing the Daily/Wheekly will maby reduce the problem, but to fixx it they need to put a defuff on people for leaving.
  2. Dont you not still get marks and valor for loosing in SWTOR?? And now you are comparing a game to proff football where people getting paid!! I'm talking abot the kind of footbal me and you play.... pretty sure you pay to play, just like swtor ;o)
  3. All other MMO games have this problem and they have all tried to fix this in a diffrent ways... They have almost all done the deserter debuff. But what keeps me from just doing the autorun trick?? Put a timer on people, so when they have not attacked or healed someone for 2-3min they will get kicket out. Deserter debuff = You cant join a WZ for 15min after leaving one AFK protection = If you do not take part in the game for more then 2-3min you will get kicket out. This will fix the problem 100% If you cant manage to lose a WZ then dont join one. Do you guys also just walk off the football field leaving your friends if you get beheind??
  4. So your solution for people leaving WZ's and f.u.c.k it up for the rest of us, are instead to go afk, let us fight the fight for you and still have a chance to win and get result? Are u sure your mom did not drop you as a baby?
  5. Are you talking about a success sub/money vise for Bioware/EA or a success for the game quality?? Because if it's money/sub, then yes it has very much success, but if we are talking about the quelity of the game for us users, then i beg to differ and say it has very poorly success.
  6. I'm pretty torn about spending 3 points in the 6% extra endurence in consealment. The talent I have to miss is the Revitalizers, but I really dont know if i'm gonna miss the 2% hp regain every 3 sec... Also I would miss 1 point in the 3% extra damage on poison target, so it goes down to 2%, but 1% damage I think i can live whitout :-) Do you guys take Revitalizers for a pvp spec, or do you take the 6% extra HP. The HP is about 700hp for me.
  7. They make you play with one hand behiend your back
  8. Hi When can we get a fix for the quest tracker and Camare zoom bugs??? Why is it that EVERY time i have a loading screen all my quests pop back again it the right side of my screen, I have turned this off like 5000 tamis by now a´nd would like to keep it this way. Also why is it that the game just refuses to remember my camera zoom?? After every loading screen I'm looking at the back of my head and not the zoom I have chosen. BW please fix this as it's driving me mad...
  9. I just love people who clearly dont know what they are talking about. I'm lvl 50, almost full Epic with 465 exp. If i'm stacking every buff i can get my hands on and I attack a Sorc, Sage, Assasin or other low armor target, my biggest crit yet has been 6100 from a hideden strike... Can you see how I find you statment about 9K crits very strange?? My Backstabs crit for 2500-3200..
  10. Lol this post on the Dev tracker was almost making my day perfect :-) Read it as Devs are gone.. General Discussion -> Delays are gone! As you guys have noticed (and probably read in the patch notes), one major part of our series of ability delay improvements was patched onto the live servers with the maintenance last night (patch 1.1.0b). We decided that the improvements seen with this fix were significant enough for us to roll this patch out as quickly as possible instead of waiting for the next scheduled patch.
  11. U get all the same with your 4 sec stun... 1:...It stun 3.5 sec longer 2:...It dosent fill up CC bar so you/your team can CC them again after the 4 sec. 3:...You can use your flashbang for 8 sec more CC after 4 sec stun. All this will CC a ball carrier alot more then ONE 1.5 sec stun that makes you or your team unable to CC him anymore after the 1.5 sec CC Again.. the 2 point talent is a waste after nerf IF they dont make the CC bar only fill like half so we can CC again after it.
  12. What are u talking about?? We did not get 30% extra armor pen... It was nerfed from 50% to 30%, so they took 20% away from us. Also the Hidden Strike ability was very stron against lvl 12 people who dident even have all thier skills yet... But now with new lvl 50 bracket and no more buff stacking it is where it needs to be. The knockdown is just a waste of 2 talents now..... it only stuns 1.5 sec, and we have a global cd of 1.5 sec anyway + it fills the CC bar to full so we cant stun again for like 10 sec. Better to use the 2 talents for something else and then use our normal stun for 4 sec that dont fill up the CC bar.. this way we stun longer and get the option to use another CC like flashbang...
  13. Allready rolled an Alt Bounty Hunter. Not that many classes to take when i dont want another melee or stealth class or dont wanna play a Sorc like 70% of the server.
  14. Good post.... hit's the nail right on the head.
  15. Yes I would also like to know where you did get the information to decide to nerf the most underplayed class i swtor, who was great/OP before lvl 50 bracket change, but after feels on par with all other classes. And I think it is a little strange that we hear nothing about the most played class Sith Sorcerer, who top almost every WZ they are joinning in dps or healing and who has great CC and defence (+4000 damage shield) Atm I simply stay away from them i pvp, cuz my hidden strike is eating up thier shield, so after that they still have 14.000 - 17.000hp left.... In the knockdown I'm lucky is i can get a shiv and a backstab off, for like 5000-6000 damage if bouth crit, leaving him with 9.000 - 12.000 hp left, but thay is alot more then he needs to kill a Agent outside of stealth. Atm Huttball is won by the team with most Sith Sorcerer on the team.
×
×
  • Create New...