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CulannHS

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  1. Despite the negative reputation of FC, I'm looking very forward to TSW. For the first time in a very LONG time, a MMO will have real puzzles, and require you to think, research both in and OUT of game to solve those puzzles to advance. No classes. No levels. Over 588 skills to build your own character from. A very high degree of character customization. A indepth story that relates to the real world as we know it, not some universe created from whole cloth out of a person's fantasy. In one of the earliest interviews with Ragnar Tornquist, he stated that the FC team spent years compiling a massive database of all the conspiracy theories and legendary "monsters" (read: Jersey Devil, Bigfoot, Chupacabra, et al.) out there before ever beginning to put in the first line of code or work on TSW. One of the things that most people just do not realize, and it's a horrific shame, is that the majority of the problems with FC's first two MMOs, were caused by the selfsame person who was originally a co-founder of Funcom. Gaute Godager can be directly linked to most of the troubles associated with Anarchy Online's launch and subsequent problems in it's first year. Likewise, Gaute Godager was Conan's Lead Game Director until his "official statement" of leaving the company for interests in other fields not related to gaming. Given how badly AOC was progressing it's not any real stretch to read between the lines and see that the board at FC asked Godager to leave the company. And that's pretty much where FC and TSW are now. Ragnar, the other founder of FC, is the one leading the whole project for TSW, and his vision and his connection to the gaming community seems to be spot-on. The stories in SWTOR were really good, but as so many others have pointed out, once you get to 50 a couple of times..the luster begins to wane significantly. I think my own personal biggest complaint with SWTOR is that it's just excessively linear. You get led from one encounter to the next to the next, etc until suddenly you're 50 and that's the end of it. With that said, I wasn't expecting a sandbox MMO by any stretch, but the linearity of SWTOR is almost a polar opposite. Moderation in the creation of the game would have been a nice thing. As it stands it's almost flat in it's singleminded devotion to lineariry.
  2. Quoted for truth. Kill 'em when they deserve it. My Smuggler, now a Gunslinger, left a long trail of bodies behind her on the way to 50, and she's still light 6. And with regards to Syreena, I killed her *** off the first chance I got. Didn't like her from the get go, and never looked back.
  3. Between me and my wife, we pretty much have all of the Republic side characters covered. And out of all of the storylines on the Republic side, the Smuggler is by far the best IMHO. And with the way the Smuggler storyline ends, it's pretty epic, with a lot of "Hmm....wow..didn't see that coming!" moments in it. Very fun story, and there's a chance at the very end to get a poster-moment screenshot of you and your complete crew standing side by side if you're quick. Very cool. Thanks BW.
  4. While I'm not sure of your intent here..my wife and I play dual Gunslingers. We mission together, quite literally do everything together ingame. Our legacy levels were identical for a while at something like legacy level 14. Then, on the side I made a Trooper and levelled her to 26. My legacy level jumped 2 whole levels ahead of hers soley because of that alt. With that in mind, I'm not sure if you'd call it "significant" or not, but the fact is that it was a breeze levelling the Trooper simply because I had handed off orange gear, crafted weapons, custom armorings, mods and enhancements to that Trooper from my main. With this in mind, isn't there a concern at BW that this will devalue the legacy system and give players a definitive reason to patronize credit sellers so they can get the legacy options available for credits without applying the necessary time/effort intentionally expected to acquire such things?
  5. You're a bit slow..and sorry to burst your petty little bubble but... CT was nerfed before Biochem was. Additionally..grenades have a 5 minute cooldown. Guess you'll just have to live with it.
  6. Who does hard group content without a mic or voicechat these days? Completely deaf guilds. And yes, they exist. There was one in Rift, also one in WoW.
  7. Well..I come from a EQ1 / Anarchy Online background, and we were the top guild on our server in EQ1, with more server firsts than I could list in a day of recollection, and we never, not once, used a parser/DPS meter. Didn't need 'em. And even in AO, doing Mercs or any of the other bosses right up to the Beast, didn't require a parser. It DID require a person to use their brains and study what they had, what they could improve, and guess what ? People did so. Passionately. The passion is gone now...a remnant of a bygone era where people used their brains to improve, rather than relying on statistics, math and figures to "optimize" DPS. It's a tragedy really...people no longer rely on intuition and logic as they once used to. Now it's Recount, parsers, "L2P Noob" and more grief and headache than any person should ever bear. No to combat logs. And I'll reiterate what I said before: If it comes to a point where people are asking for combat logs for Ops and etc, as a programmer I'm going to write a app in Visual C where a person can input their class, level, and desired DPS and have the app modify a existing log to show the DPS the person input. I'll upload it and the source code, libraries, the works somewhere public so that any individual can freely download it. Want to see my DPS rating? Sure thing...just let me run the app on this log and send it on to you. (chuckle) Have fun with a "worldoflogs" site. That will be amusing, to say the least.
  8. No to combat logs. Simple as that. As a aside, since I'm a programmer and I'm pretty much vehemently against these types of things by principle anyway... I may just write a app in Visual C that takes a user's combat log, asks for their class and level, the location of the combat log, and edits it to a user's inputted DPS level. I'll post the app with source code on a site where it's freely downloadable, and leave it at that. So..if a "siteoflogs" shows up, well anyone who wants can be top dog DPS with a few clicks of a mouse button. That way if your guild leader is nagging hell out of a guild about DPS, anyone who is tired of hearing the guild leader scream, "The tank must NOT die!" can set their DPS to match whoever else's or whatever they like. Did I mention I'm vehemently against combat logs?
  9. OP's post is complaint and whine-ridden, rambling, nonsensical and ultimately a waste of bandwidth. Mods, can we get this thread closed please? The facetious nature of this thread has gone on quite long enough.
  10. I'm going to play Devil's Advocate here.. My level 50 Smuggler, which is my primary character, has 400 Cybertech, 400 Underworld Trading, and 400 Scavenging. Additionally I have a alt which has 400 in Artificing, and around 370+ in Archaeology and Treasure Hunting. For me, it's all about the orange pieces, cause I can craft my own mods, armorings and enhancements for all my pieces. Right now, my Smuggler has 2 orange guns, and the only orange armor piece lacking is a belt. With that said, all of the upgrades across all pieces of armor are currently purple, including barrels for the blasters. I've found that the orange armor is easy to maintain..moreso than looking for a piece of armor to suit your stat needs specifically. With all of this said, the real issue is in the materials, obviously. I'm a rabid scavenger, and any time I'm doing dailies on Ilum or Belsavis, the max amount I can send out are out doing Underworld Trading for Metals or Scavenging for Compounds. With regards to the greens and blues and their lack of apparent value in the market, I'm slightly inclined to agree with the OP. It would be nice if there were a reason to seek out greens or blues for some reason.
  11. In retrospect..this sounds vaguely familiar..it's hard to recall tho cause I dumped Qyzen as my official bulkhead scrubber when I got Tharan Cedrax. Of course, I play a Shadow tank which would explain that, but in regards to Qyzen specifically...that does sound vaguely familiar.
  12. No it's not even close to valid. Sorry, but that analogy is still a complete failure. And please show me verbatim, where I stated I don't want to so I shouldn't have to. And after you fail to do so, please note that you need to stop putting words in my mouth. If I feel like saying something, I'll do so, please and thank you. What I DID say was that people should not be forced into something they don't want to do. And there are quite a few reasons why a person may not want to. Outside of the arbitrary dislike of FPs/Ops/HMs, there's also the driving issue that some people may simply not have the gear to pull their weight in a HM/Op. And gaspity-gasp some people know that, and do not want to put themselves in a position where people can potentially berate them for not doing their share of the teamwork involved. Alternatively, it can be because a person simply doesn't want to fail their team. Do some checking..ask around how many real, dedicated healers are impacted when they let a member of their team die. That's the very selfsame concept I'm attempting to describe to you now. In summary, yes, quite a definite rebuttal, and no words in my mouth please, See there you go again...making wild asusmptions. In that one quote you use the word "crit" 4 times...crit crafted this, crift crafted that, crit crit crit crit. Who said anything about crit crafted anything? I surely didn't. Are you attempting to put words in my mouth again? Entry level gear is things like oh I dunno, the Armstech blaster pistol called "Gamble" or "Two-Fingers Revenge". Are you realling going to tell me those are better than what you get from tokens/commendations as a result of doing HMs/Ops? Mind you, we're talking non-crit, just so you don't get confused. Well for every person who has "all they need" there's a equal amount who have tried and lost the roll as well. Doesn't mean squat. Moving on, those people who don't have the gear to pull their weight in HMs/Ops could at least BUY the BCAs instead of having to resort to being carried, which many will obviously refuse to do. WoW mentality..you seriously don't know? Seriously? /facepalm. It's the obsession with "best in slot" for everything. And it's beyond those people who min/max...there's nothing wrong with that in my opinion..but when you obsess over min/maxing to a point you surpass it...well...I saw that kind of mentality in largest degree in WoW. Sounds good..but so do politicians. Having been in Rift since beta, then I'm going to assume you came into Rift late. Insofar as crafted gear goes, literally everything a rogue would wear required one, including a bow/gun if you chose to use one. When I left Rift, my primary character was a Marksman/Saboteur/Ranger, and quite literally every article I wore required them in order to craft the high end pieces. Oh I have, you just evade, dodge and duck better than Atom. Sticking your head in the sand to the reality of the situation won't make it go away. As I said before, the BCAs need to be changed from BoP to BoE. Doing so would give alot of people the chance to actually step up and become part of that segment of the community doing HMs/Ops. That is of course, unless you are of the mind that you don't want more people doing HMs/Ops....
  13. Doesn't fly, sorry. Base mechanics (currently) of a MMO are built around killing things for XP to advance. Poor analogy, and complete failure as a rebuttal. That's strike one. And let's face it, this swing was wild. The last resort of the desperate. The infamous "strawman argument" rebuttal. Also a failure because it's not strawman. That's strike two for ya there. Crafted gear (with rare exception) is not going to be as good as gear obtained from raids/HMs. It's entry level so you can participate in those activities. And Biochem isn't the bottom denominator simply because everyone doesn't HAVE Biochem. There are other crew skills that also require this. That's a strike three for ya. It doesn't, sorry. It doesn't make it any harder for people running HMs/Ops to acquire their gear. Not only is that facetious, it's patently ridiculous as well. And what you're failing (repeatedly from the looks of it) to realize is that by having those available to crafters, the influx of people who can assist in HMs/Ops would increase simply because entry level gear is more readily available. Remember that next time you're watching general on board the fleet or imperial equivalent and see people griping about a lack of tanks or healers. And once again, crafted is not BiS. And please, stop with the horrifically poor WoW mentality. It's embarrassing. As for Rift, the highest levels of crafted gear WERE tied to a mat that you could only acquire by running the heroic version of dungeons (rarely at that) or by doing dailies and blowing a week's worth for -one- of the items needed. If you aren't aware of this then you either A) came into Rift late after they apparently changed it or B) never did any serious crafting in Rift. Either way, it's moot. Trion did this and it caused a massive amount of feedback because of the selfsame way it was handled as frozen orbs were handled in WoW. Summarily, in every post where you've attempted to defend BCAs being BoP, you've been shot down, crashed and burned. Every defense you've thrown up has been successfully rebutted by me or another poster here. The fact remains and it's incontrovertable. BCAs need to be changed from BoP to BoE. Doing so would only benefit the playerbase as a whole.
  14. Forcing someone to participate in something they may not want to is not smart. End of story. Some people may not have the time, or inclination to become involved in ops or HMs to get these things, and for BW to force people to do so is just poor, with no legitimate justification. Insofar as robbing people who do that content, that's facetious and a extraordinarily poor argument. Unless I'm mistaken...I thought actual gear and credits dropped in ops and HMs. Was I incorrect? Don't the people who run those get shots at looting gear and credits while doing the HMs? (Yeah, that's sarcasm) Bottom line is that it doesn't hurt anyone. As I said before, Trion tried this and it blew up in their faces. It's a poor design decision and subsequent implementation to begin with. The best approach to making it a little more palatable is to make them BoE.
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