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aimbotcfg

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  1. Well done missing the point of there being no auto attack. It makes resource management a far more integral part of the combat system and means that you have to pay attention to what you are doing. I know this may be a drag for you that you cant just mash a 4 button rotation while your auto attack regenerated your resource without you having to think about it. But thats just personal preferance, not a design flaw. To sum up, your second point, not a design flaw or a problem. L2P.
  2. I quite like PvP, I'm also good at it. But ATM I have a 50 Marauder and am currently leveling a BH (without and AC lol). Once thats done I'll be leveling a Sumggler. I won't suddenly become a better PvPer when I do. I don't play this (or any other game) much anymore to be honest, I'd rather just relax, chat to friends, watch a movie while we run an LFR, Hop over to TOR for some huttball for a bit, maybe take the opportunity if an interesting pugs going. Not playing much =/= being bad. Playing Imp =/= being bad. Playing lots =/= being good. Playing Rep =/= being good. Generall playing Imp/Rep = My friends / the storylines I'm interested in seeing atm are there. Casual and Hardore are rediculous terms. This post is clearly intended to bait. It does it badly.
  3. Very true OP. I've been saying for the past couple of months that all these people dribbling about old MMO's being hard do not understand the difference between; Difficulty/Challenge (An accomplishment that requires skill. ie. A certail level of ability to play the game / your class) and: Accesibility (Being required to find 40 people who will play the game for 16 hours a day at set times for 18 weeks to perform menial task x (which is not difficult) 14 hundered times to allow them to gain entry to a door in order to fight a boss with simple mechanics) Very glad you made this post, although in all honesty, I haven't read the replies because the replies will almost certainly be littered with players, who used to be considered 'hardcore' because they would put more time in than others, stamping their feet that they are now considered 'casual' because they don't have the ability to do certain things and are no longer rewarded for prioritising a game over real life. (P.S. I hate the terms 'Casual' and 'Hardcore', they are silly.)
  4. Yeah, Reviewers review new games in an unbissed way and metacritic polls their sites. Users have to go out of their way to goto meta critic and post their score. Its a pretty well known fact that people who dislike something will go to far more effort to be negative about it than a happy user will to be positive. That point asside, the rest of his points are still valid though. Game has some serious issues. Nowhere near as bad as its being made out by some people though.
  5. Most of the problems people complain about with the lycosa are 'lockups', which are more than likely either a driver conflict or their computer not being capable of handling the 1000Hz polling rate, or 'I dont like the feel', which, really, is just personal preferance, not a fault with the product. As I've said in other threads, I've been using razer stuff for years, only ever had one failure and it was an early edition copperhead, which was replaced free of charge, out of warranty, for a brand new one because it was a manufacturing issue with some of the earlier ones produced. EDIT: One complaint I do have about the lycosa. Anti-ghosting is only applied to the WASD keys, which is pretty much pointless, since when in a game are you evergoing to try to move in four directions at once?
  6. Naga all the way for MMO's. Also, contrary to popular rumour milling, Razer gear is pretty damn sturdy unless you are the hulk or something. I've used various Razer stuff for years (keyboards, headsets, mice). The only time I've had any of it fail was after a year and a half with my first copperhead, it started disconnecting due to a fault with the cable. Contacted Razer about it and they replaced it with a brand new one, free of charge, despite the fact it was out of warranty due to them saying it was a manufacturing issue with the early models.
  7. /sigh. I actually cant tell if most of the people on this forum have actual issues or they are trolls. The game telling you "your target needs to be in front of you" when it is and you have to move through the target in order to use moves, is not my "spacial awareness" its terrible mechanics and collision detect. Anyway, through feeding the trolls, everything in this thread can be addressed by 'calm down and use some logic' instead of just demanding things for the sake of it. Sick of trying to get that through to some people. Off for lunch then back to doing actual work. Have fun trolling, or just not understanding, whichever it is.
  8. No, the truth is you hd no point. "other parts of the game are unrealistic" is not an argument for "do this thing I want, I dont care if its unrealistic"
  9. I've read it, you haven't given a coherent argument that makes sense for wasting time on this over other things, noone has. Its just a long list of QQ I want gimmee now!
  10. Yeah, theres no 'breath' mechanic and you are attacking a stationary target while avoiding stuff, as opposed to having mobs agro you from all over the place and attacking from behind your right ear but the game registering that its in front of you.
  11. OK, lets. You go climb everest in your street gear, then cross the sahara without any water. Let me know when you get back and I'll admit that you have "debunked the ridiculous basis of my post" (ie. that exhaustion zones on arctic mountains and vast deserts are actually realistic). What your post boils down to is <cry> I want to gank lowbies at the enemy base on tatooine <sob>. Try using a bit more logic yourself if you are going to throw around accusations of faulty logic.
  12. Fair point. Although I have been using the cocktails to get that presence buff. The bantha steak just doesnt seem with it, I channel hate or reload when I'm out of combat and on low health anyway. My point was that exhaustion zones on deserts and the top of mountains on an arctic planet are not 'immesion breaking', they in fact, make perfect sense.
  13. I'm not a Bioware fan to be honest, so stow the belittling remarks for people that disagree with how much of a flap you're getting into over trivial matters. So, now you're not belittleing, why not try forming a coherent argument. Why, in your opinion, is putting in a mechanic, that most people will avoid that will add very little to the game and cost a great deal of resources, more important than spending those resources on bugs that effect the entire playerbase (preformance issues, broken UI, UI scaling, ability delay, you know, actual bugs than need fixing)? Its like someone coming onto the forum and throwing a fit that theres no way to handglide in the game, or fly a kite. Those are things you can do in real life that arent in the game and could break immersion for a small group of people. They are also equally trivial things to cause a fuss over.
  14. So there being an exhaustion zone stopping you from running across a vsat desert planet with no supplies or special kit ruined things for you? Well, great logic there friend.
  15. Actually I'm fine with 3D spacial awareness, I love spaceflight games, I have no problems with stuff like al akir. The reason i despise water based stuff is that is a horrible mechanic and the combat system in water is generally hard to implement well, so it ends up being terrible.
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