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VirtualAdepts

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Everything posted by VirtualAdepts

  1. Finally, have time in 2 weeks to login and have some fun, Server down. Not even a post on Dev Tracker saying its noticed and being fixed = means not coming back tonight.
  2. I would appreciate once this is patched, ONE highlighted daily/planet gives these incredible values. That planet would rotate everyday. Since it has a daily reset, it can't be abused Thank you!
  3. I'm on the same page here. I'm not asking for money, but I'm asking for fairness. I lost a day when the Servers were down and I had only a few hours of play time to spare. Once they were back, I had to move on with my IRL day. While the game does have a 99.99% update (or whatever) and can be played 24/7. it doesn't mean *I* can play 24/7. If the majority of the time I can play is when it is down, then I kinda get stiffed. Personally, I would have liked if they just continued 2x CXP for a few more hours. Even though I couldn't have used it (at work), at least others who were affected could have.
  4. I was able to level my Marauder into Tier 4. Of the Tier 3 Gear, which should be 91 to 180. I did NOT get a Helm, nor a Main Hand, Nor an Offhand. Mind you, this doesn't just mean 242, but I didn't get 240s either. I know it is based on RNG, but out of 90 levels, I think the character should have at least a full set of 242 on every piece. I really thing RNG should be reviewed. How many levels is sufficient for a player to get a FULL set? 90? 100? 120? I have at least opened 80 boxes at rank 300 and have only received two 248 pieces. I think its time to implement a factor that duplicate items just do NOT happen until the player has a FULL set on their character. In addition, there needs to be an guaranteed piece that drops every few levels. For each tier, if you divide the pieces 14, by # of levels 90, then a piece of gear will drop every 6-7 levels. Let a piece drop at 1, 7, 14, etc etc up to level 90. Do the same system for tier 2, same for tier 3. At tier 4 you can make it wider, say every 15, but it REALLY needs to be a guarantee at a specific time.
  5. This is a pretty decent compromise too, simply add 246 unassembled drops on all non-apex bosses.
  6. Pretty much, the two characters I have at rank 300, both got nerfed. I have little interested in leveling a 3rd to level 300. When there were token drops I could just get those and move forward.
  7. In all honesty, it is an insult that gear drops for specs not even in the operation. Even back in 1.0, when gear was set to the base class, it would ONLY drop per the group in the 4-man flashpoint team or the 8-man flashpoint team. If there wasn't a Warrior at ALL, not one piece of warrior gear would drop. This would have been received A LOT better if the old code was pulled up, and the operations ONLY dropped Purple 246 year, based on the ADVANCED classes in the team. That being said, too much time has passed. People have had plenty of time to work on the command rank or simply get their gear crafted. I don't understand why you can't just put the token drops again. The BEST system, was when EV/KP/EC all dropped specific pieces, TFB/S&V dropped a specific tier, and DF/DP dropped a specific tier. Eitherway, it dropped tier. By dropping unassembled components, you are REALLY just switching back to the original way with commendations/drops, which is what should have stayed in the first place.
  8. Right......but it was originally intended to drop Master Mode Tyth with the new boss, but nothing has been said. At all. The class Nerfs seem to have taken a big stance and the new stronghold. What is the status of MM/Tyth?
  9. I'll admit, you got me on this one. It wasn't 20-30%. It was more like a 10-13% DPS nerf.
  10. This WOULD Definitely be worth a Per Toon Legacy Unlock. Even having up to 5 specs to Lock/Unlock. It would memorize keybinds, GUI, locations of items and swap automatically. Great way to sink credits and/or Cartel Coins.
  11. Please allow a change of SPAWN point for ANY/EVERY Stronghold.
  12. With all due respect.... "Arsenal/Gunnery needed survivability/utility nerfs, not DPS - As we said in the balance thread, we want to get damage targets in line first before we touch too much utility. They did get a slight nerf to survivability in 5.3, and we will monitor both their damage and ability to stay alive going forward." This translates to, "I hear you.....but we aren't going to focus on that. We are going to nerf the damage output.....then sometime later fix the survivability." This does not translate into listening to the audience...this is the opposite. If you *agree* they need a utility/survivability nerf, but also nerf the damage, they get a double nerf. "Corruption/Seer nerfs went too far and may also negatively impact DPS - Admittedly those two Disciplines were substantially overperforming and will receive the most significant nerfs in 5.3. But, we will watch their performance closely and make changes if we’ve gone too far. The same is true of the impact on "Sorc/Sage bubble" for DPS. We’ll change it or give them other defensive options to compensate if needed. Madness/Balance buffs are nice but they are still Force negative! - Beyond the changes already listed, they are receiving a buff to their Force regeneration to no longer be rotationally negative. We have doubled the effect of Sith Efficacy / Psychic Barrier so that each channel of Force Lightning / Telekinetic Throw will restore 8% of total Force (minus the cost). To be clear, that’s a net of +3 per tick of damage or +12 total Force per channel, not including the ongoing passive Force regeneration that also occurs during the channel." This represents users WANTING to play Sorc/Sage DPS in Operations. Lack of sufficient output will make this not possible. Please, please reconsider. The best plea I can advise to you is, I HOPE you aren't using Parsley as your numbers. Those are dummy #s for a perfect rotation and ideal circumstances. Few people are able to do that. Your intention is pure, nuke 20-30% of the "TOP" DPS. However, you are going to nuke 20-30% DPS off EVERY Merc, not just those who are parsing the highest. I get *MELTED* by Operatives in PvP, but do you hear me complain about them? Let them be! *Buff* Us All..... adjust the Operations to allow Happiness.
  13. A follow up to my original post "Why not buff all the classes" My reply, was that it won't balance the operations, that if DPS are doing 20% MORE then the operations will be done too fast. Isn't it easier to add 20% health to the operation bosses? In addition, doesn't that imply that ALL players are able to parse and hit those numbers? What is the VAST majority of people playing? You *SHOULD* be able to take any 4 DPS and clear a boss, but in Master Mode / Nightmare you can't. I only really see a specific combination of classes clearning Master Mode / Nightmare after the patch in 5.3. I was really hoping "balancing" would include tweaking the operations to allow ANY composition to clear the operations. If this is a PvP concern, I really do thing PvE should be balanced differently than PvP. Thank you
  14. Why does both Focused Retribution & Serrandiptois Assault proc the same amount formboth Iokath & Gemeni? (THE CRAFTED versions of both)
  15. Buff all the classes..... a much harder idea, yes. yet it makes everyone happy. Although it is more work to do.
  16. I get it.... it is easier to nerf a class, than to bring the others on the same performance. Honestly, people want to feel strong, they want to feel accomplished. DPS want to perform well, tanks want to negate everything, healers want to heal thru mechanics. Honestly, we all should be able to do this with all classes. It is harder to increase health of the bosses, it is harder to boost the lower parsing/performing classes and it is harder to update your ideal table of dtps/DPS/eHPS/HPS to a new higher. But, in my honest opinion, that is what people want. People want to bring 4 sorc DPS into a NiM Op. People want to bring what they want. Instead of nerfing for balance, just spent more time and boost them all, so they all have a chance. You'll make people happy, you'll get less hate. The only downside is more tinkering on the development end to adjust this. if the balance between PvP vs PvE isnt' fair... well adjust it by instance. WarZones can have different rules.
  17. Perhaps another solution could be: Guild Transfers: Including Ships Then make it all free..... let people decide if they wish to stay or not.
  18. If the same was happening with DD & Healers, this thread would be pages long. Imagine lack of high power Mods/Enhancements for the top tier gear, but only at a tier of gear below? Yes, this is how "things" have always been, tanks had ot use a crafted tier below, but 240->242->246 (not craftable)->248 they are much lower than 1 simple tier of gear now. If they do not want to allow 246 to be craftable at this time, a simple exchange would solve this. In all honestly, it would be grateful for DD & Healers, personally, I get 5 pairs of Boots for my crates, I'd love to trade my extra 248 Accuracy Enhancements for Alacrity or critical now that I think about it.
  19. You can't deny the fact that with the upper tiers of gear there is less room for configuration and boss specific countermeasures due to gear restrictions. Sub-optimization simply reduces the player experience, plus hurts team content. Simply having the option open to players will open more content, more guides, more discussion that will allow the game to thrive. My follow up is a simple solution would be to add a vendor in which you can "sell" your 246 & 248 tank enhancements for a token. You can then take this token to purchase tank enhancement of your choice. Perhaps, it should be further restricted to only sell an absorb enhancement for another absorb enhancement and a shield for a shield. Since we are on this topic, the same vendor could also allow the exchange of unlettered mods for "B" mods. It should be an easier solution that do NOT have to result in lots of code change and make a happy player base. Thank you!
  20. Just finished a 16/HM Temple of Sacrifice run. It was was truly a supurb experience to be able to run with my wife. The team was hilarious with their banter and chit-chat, ket we cleared bosses easily and quickly. It was great to push through a kill Revan...on 16 to boot!
  21. Xearo <Tomb of Sorrows> <Dark Hunters> Dark Sorrows* Virulence/Sniper 1M HP TTK 3:45, DPS: 4444 http://torparse.com/view.php?tid=acc9fbb29d2f11e48752002590d9d1b8
  22. I was unable to find the thread to post an update of the new items. I have updated the main enjin website. The link is: http://azindustries.enjin.com/crafting Please review the link for the list. The newest two items are the Dread Forged Relics of Focused Retribution & Serendipitous Assault. The enjin website will always be updated with the latest schematics. Thank you Aztul of Aztul Industries Jaffis of Tomb of Sorrows
  23. I had lost over 10 Purple Hawkeye Crystals due to this bug, but fortunately CSR has refunded them. I can confirm the schematic popped at least once, but I believe it should have popped twice. (Common, I did 10 crystals). I, myself would like something to show for it. I'd gladly give the 10 crystals back for the schematic in my Artifice Crew Skill. I know I have an excellent chance of getting it again with 10 crystals but there are a lot of posters who got very lucky and the odds of that lucky returning are slim. I'd gladly trade those crystals for 1 that would give me a 100% chance. Eitherway, I'm hoping that next weeks' Tuesday patch will fix this error. This was one of the things I was looking forward to in 2.0
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