We need more information on what is happening.
Are we getting less tokens now individually? (ie. manaan)
Decos that can drop has the same amount of drop chance?
Are rewards scaling with content difficulty even if I run with less people? (Ie.: Doing MM FP with 2 players + companions)
1, speed boost
2, turn back, stop the engine
3, wait till the enemy ship is blaster range
4, pop defense and offensive cd
5, pew pew / missile / retro trusters
6, profit
I really liked the over all feel of Lost Shipyards, the map has plenty of spots to make tricky maneuvers. I can't count how many times I've heard ships blowing up behind me because it wasn't expecting that concrete wall after a sharp turn. As for Kuat Mesas, the construction site around B is fun but C and A lacks cover. It's nice but I prefer Lost Shipyards. Looks are 5/5.
I'm really hoping to see a map like the battle above coruscant in episode III or a map with skyscrapers maybe on corellia.
I'm not really good with numbers but doesn't this mean that with 2.5 we will be less spiky, but still more squishy then other tanks and require even more heals?
Thats great.
I agree with you completely.
My main is a shadow since day 1 and I started playing as a DPS which unfortunately I had to lay off entirely since 2.0 as a PVE player. I switched to tanking so that I can still be a part of clearing NIM content (DF HM 4/5 as of today). With the changes above, yes this will help shadow tanks fare better in operations but with a huge blow against gameplay for me. I leveled both a guardian and vanguard to lvl 50 as tanks and it was quite painful. Good bye Nadia
I would like to see a water world like Manaan first or perhaps a planet mostly covered by jungles and huge forests like Kashyyyk and Yavin IV. Dantooine would be cool aswell.
Well obviously, everyone who loves SI story will hate JC story. Why? Because they are like night and day. SI is all about yourself while the JC is all about self sacrefice and serving, not being served. I prefer JC story over SI story.
No problems for me and tbh im getting less global cooldown bug. The main issue here is that the bug still exist. It's not a game breaking issue so move along, they are working on it.