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Mornyr

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Posts posted by Mornyr

  1. I'd expect in such an advanced galaxy they would be able to reverse-engineer and adapt the technology to their own gear design elements rather than wear the clothes of their vanquished foes like trophies.

     

    Maybe they didn't get a successful RE yet :p

  2. There's also the apparent situation where the HP of adds/bosses on 8m/16m/SM/HM seems to be all over the place (e.g. 16sm Torque and his adds and possibly 8sm Underlurker adds).

     

    I think the best fix for Underlurker would be to change it so that he always paints the cross at a specific position and rotation, such as the middle of the chamber. This may help resolve any uncertainty.

  3. When you hover over a resource node, there's a tooltip that reads "Requires <crew skill> level X". If that text is red, your level is too low. If that text is green or yellow, you get a level up. If it's gray, you do not.

     

    I'm not sure if you were unaware of this, or if you're talking about something else.

  4. Unless BW has an infinite budget, then any department can be majorly affected by another. It doesn't matter if they are different people. All that matters is if they are splitting the same money.

     

    I'm pretty sure the only costs to fixing bugs or for creating assets for the CM are basically just man-hours (i.e. paying the employees' salaries) and maybe licences for the programs they use. That's the beauty of software - There are no raw materials or anything like that. All it takes is time and skill. So unless they fire their programmers and hire artists and modelers instead, or vice versa, I don't see how the two pipelines can affect each other.

  5. no offense your math is correct. but i am a maxer. average damage means nothing if it doesn't have a high max damage.

     

    My point was that you're not doing more overall damage with higher max damage. If you only care about having your hardest possible hit be as hard as possible, that's one thing, but if you care about overall DPS then this shouldn't really be an issue.

  6. Honestly, my opinion is if ...

     

    I'm far from being a so-called "whale". I never had more than 3mil credits on a single character, and I don't buy CC's. Maybe once or twice when I really wanted to unlock a collections armor, but that's it. My problem with the slot machines isn't that I want them all to myself, it's that with the price drops on everything my income, which is primarily from crafting augment kits, is becoming significantly smaller, so it will take me way too long to be able to afford one. The rich become richer and the not-as-rich are screwed.

    And I vividly recall that when I first got my hands on some purple jawa junk I excitedly ran straight for the cartel bazaar only to find that they didn't have any thermal regulators. Maybe they carried other grade 9's, maybe I just couldn't find them back then, but as I recall grade 9 mats were not available prior to 3.0. That's why I suggested removing the grade 11's from the jawa vendors. Because when the most valuable materials actually take both time and effort to acquire in bulk, they retain their value. Otherwise we're getting this.

  7. I'm just as frustrated about the underlurker as you are, I'm sure. But it's not like they're ignoring it. There was a problem with it before the patch and they tried to fix it. Unfortunately that fix was incomplete/caused a new problem, and my assumption is that they'll fix it in the next patch, if not sooner with a hotfix. Filling the forums with vitriol and all this slave-driver rhetoric towards the devs is beneficial to no-one.
  8. Apparently this bears repeating - The people working on operations bug fixes are not the same people who work on the CM stuff. Two separate pipelines that have little to no impact on each other.

     

    The latest patch notes were huge, they addressed the most crucial problems in the game (i.e. atrocious ability lag on pretty much every planet, rendering the game unplayable for some players), and then some. Expecting them to snap their fingers and fix every bug in the game to perfection instantly is delusional.

     

    And if I may, that "I'm not gonna tell you what the problems are, you have enough money, find them yourselves" is not only ridiculously disrespectful, it's also probably the least helpful thing you can say if you want bugs to actually get fixed.

  9. I am not wasting anyone's time. it is does not make any sense to have a damage spec like this. it does less damage why even bother developing a weapon like this? it is a waste.

     

    If the difference in min-damage is the same as the difference in max-damage then the average damage is the same, you just have lower variance.

  10. Okay, now I'm really confused. You know that profits (mostly) come from crafting augs/mods/hilts/barrels/etc. and not armor/weapons/mounts but say that because the cartel market gives the best armor/weapons/mounts it rendered crafting pointless?
  11. I am still at 49. I started from 1 again. Do dailies hit at 60?

     

    There are level 50 dailies on Ilum, Belsavis (these two allegedly provide the most credits, but I'm not setting foot on those planets any more than I have to when leveling so I can't say), Section X, and Black Hole.

    There are level 55 dailies on Oricon, CZ-198, and Makeb.

    There are level 60 dailies on Rishi and Yavin 4.

     

    There's also the GSI dailies at level 55, but from what I can tell they're mostly just tedious. I think that's about it.

  12. The mats are rare to add value. Current prices demonstrate they are FAR TOO RARE compared to prior tiers. This will not devalue top tier crafting mats...it will normalize them.

     

    The only folks that would be directly affected, IMO, are the ones that profit from overpriced top tier mats. And they should not be protected under any circumstances.

     

    I don't think the drop rate for grade 11 mats is significantly lower than the grade 9's. We've had them for merely a month and a half. It takes time to accumulate many of them, and initially people used them to craft for themselves/their alts/their guildies before injecting them into the market. I have 10 toons with 3 crew skills at 500, distributed between crafting, gathering, and mission skills. I manage to rack up grade 11 purple mats much more quickly than I did the grade 9's. The problem isn't supply, the problem is that the demand hasn't stabilized yet.

  13. I think this is the wrong line of thinking. Instead of saying Bioware should consider the underline intelligence of a average pug group. How about pug groups come up to the level of challenge for hard modes. Don't curve the grade for the lowest grader when majority of students are able to pass the test. You make the student rise up to the passing grade.

     

    This was the problem with 2.0 content. It didn't challenge players to think past mechanics instead put a dps marker down and hit it. We need EC LI challenging content to help make average pugs better.

     

    Because this is a game, not a school?

  14. Imo crafting is a side show and runs counter to ea's goal of making the game simple for casuals and generating a profit so killing crafting mini game (or at least diluting it to purely crafing augments and kits) isnt out of the realm of possibilities.

     

    You can already see that the major crafting items such as armor, weapons, color crystals, mounts, and dyes are all "produced" by CM pack buyers. What were seeing with the slot machine is just an evolution of the direction EA is going with respect to crafting.

     

    Its always been maintained that EA wants a larger causual gamer base. And what better way to increase their revenue by making everything available via the cartel market. Because as we know crafters are killing the bottom line.

     

    Casuals can now play the crafting game too. They no longer have to level their comps, and log in every 30 minutes to check in on their missions. They can just roll dice for 30 minutes and be done for the day. The catch is you need to spend real money getting the magic crafting machine.

     

    I really hope you're trolling, because that was just... No.

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