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Estelindis

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Posts posted by Estelindis

  1. The repair doesn't work, but I don't receive “corrupt source” or “unknown file” errors. What happens is that it eventually stops repairing mid-repair. (This also happens during the initial patch.) There just comes a point where the launcher isn't writing to disk anymore and the pause button is disabled. Even if I've left it running overnight, it stays in that state. When I finally force-close the launcher and run it again, it requires (another) repair, identifying progressively more files in need of repair.

     

    I am trying a few different approaches now. Have a copy of SWTOR on an external drive; same result. Now trying it connected to a different PC altogether (still Windows 10 though).

     

    After I have finished that, if it's still an issue, I will investigate the list of suggestions you very helpfully posted. Thank you.

  2. For the past few updates, whether in the main game or the PTS, the update never installs smoothly. There's always some error(s) to be repaired. And the repair takes hours. For instance, the current PTS repair is downloading assets to a folder called assets_swtor_test_main_0to373 that is currently 29.3gb in size.

     

    Has anyone else been experiencing this?

     

    This is with the non-Steam, non-bitraider version of the client.

  3. It's not even that, I'd rather my female companions went with the nice/good guy. But nothing about him stood out, nothing he said or did, not even his story, it's one companion I honestly can't even remember meeting.

    Felix is actually my favorite companion (Jorgan and Theron being close behind). I feel like many of those who find him boring may also find the consular story boring. But I love both. My consular is a mature, kind, level-headed person. And so is Felix. I love how much he respects and supports her. A chill, loving, low-drama guy is just the partner she needs.

     

     

    It's a real shame that the knowledge in his head wasn't a more prominent part of the overall story. I feel like, in the original plan to have every companion get their own dedicated, replayable return in KotFE/ET (plus the cancelled third part), that would have been what his story was all about. I am guessing, in fact, that what we got in the Nathema chapter was partially rewritten and would have originally included him, because it's too perfect for him otherwise. The actual brief return we got did make reference to a Nathema NPC, plus the kind of horrible stuff that happened on Nathema. As it stands, the Nathema holocron that we use against Valkorion is such a McGuffin + Deus Ex Machina... It's like the story painted us into a corner and then just handed us something to get out of it, with no actual merit on our parts. But the combined "holocron with a person inside" and "person with a holocron inside" could have made more sense and been less of an 11th hour asspull.

     

    I remember in one livestream a dev - I think Charles - actually apologised for the treatment of the consular companion returns, and sounded genuinely embarrassed. I wondered if Iresso's story was part of what he was thinking about. There was also another livestream when he said that Felix would react to whatever side you chose on Iokath... and that never actually happened. (It's still amazing to me that some classes got multiple companion returns as part of the replayable chapters and others got zero.)

     

    Aric Jorgen, Ord Mantell. Trooper has just discovered a dead agent, he is standing in a Separatist controlled village surrounded by heavily armed Seps and could be jumped any second. Aric feels this is, of course, the best time to holo the trooper and chew him out for failing to protect said agent. This started me on my path of complete detest for the character.

    I feel like it wasn't the best time, but it showcased an important part of his character: how much he cares about subordinates and wants them to be protected. He gets mad when bad things happen to people in his chain of command that he feels should have been safe, but the Republic let down. His anger here foreshadows his personal plot arc with the Deadeyes, which I think is clever writing.

     

    Sure, the main character isn't the right focus of that anger, because it doesn't matter how quickly you went there, you couldn't have stopped it. But sometimes people do let their anger out on those who don't deserve it, because the actual appropriate target isn't available. It's a "human" reaction. I don't expect my companions to be perfect angels in all situations. In fact, sometimes I feel like the criticisms people level at characters really come down to this: "yes, it would be boring if you were perfect, but don't be imperfect that way." And sometimes it feels as if the acceptable kinds of imperfection are getting very small and monotonous (even if some "new" ones are being re/discovered and added to common tropes). Like... I don't know that the Bioware of today would write a companion character with Corso's level of naive, would-be-benevolent sexism. And I feel like I can see why. But I think it's interesting to explore a character like that.

  4. Bioware NEEDS to not sabotage one side too much. It's absolutely ridiculous how we got time with Acina, but nothing of Jace. Jace should have had screentime, some sort of role in the fight against Arcann, and he should have had his OWN mission like Acina did, to get us to see the republic side and sympathize with it. They just shove him into Iokath randomly and a lot of people could not relate with him because up until that point Bioware didn't even try to use him. So for some Acina was the obvious choice. Sometimes the devs show too much Imp favoritism and the republic side suffers for it. Too many republic characters go either underused or under-written then they throw random death options on them, and it's gotten pretty tiresome.

    Completely agree. We have cutscenes with two different characters who can be emperor / empress. Jace is neglected by comparison.

  5. I didn't choose to sent my characters on a romantic sunset walk in the woods with her to talk about a subject that had already been talked about at least twice, i didn't choose to see her face nearly everytime my characters wake up, i'm not the one who chose to give her the worried looks and loving tones, (while my character's LI is just right next to my character and looks like he doesn't give a **** about my character), when she's talking to my character. I'm not the one who decided it'd be great to have everyone who was with my toon on Satele's ship abandon her while she was asleep and alone in a damaged ship for Lana to go all the way from Odessen to pick her up...

    I'm not the one who asked her to keep the SIS away from my toons either.

    That does make her look like a stalker, whether that was the intent or not. With all that, i'd not be surprised if she was sleeping under their bed tbh...

    100% agree. I don't like any of these things either and would be happy for them not to be forced on my characters who don't feel notably close to Lana (and certainly aren't closer to Lana than to their actual LI). I am of course perfectly happy for these scenes to be available to characters and players who want them.

     

    It's not super-great for your personal subjective take on things to be "blamed" like this. We're allowed to not enjoy things without some fault having to be assigned to us.

  6. For a poor example of Devs reading and responding to player feedback, check the PTS threads on 6.0's crafting changes. Players on the PTS gave unfavorable reviews on 6.0's crafting, nothing changed when 6.0 went live, and then ... other players were giving the same unfavorable reviews on 6.0's crafting (including myself) as those provided on the PTS. I think that's an example of BW asking for feedback, then seemingly ignoring the feedback, leaving me to wonder why they even asked if they had no intention of changing anything.

    Good point. This thread brings it all back. Or my reverse engineering spreadsheet, for that matter. There have definitely been improvements since that time, but so much of what needed to be done could've been gleaned from our original feedback.

  7. Reminds me of certain asari with unhealthy one-sided crush.

     

    It has already made me like Lana less as a character which is too bad because she is my mains LI. At the moment she seems to have no character arc of her own either. She's just there to be the BFF (whether your character views her as such or not).

    100% reminds me of Liara in a bad way, agreed. I did actually feel that Lana was written better during Onslaught as a general comrade, compared to her writing during KotFE/ET. But this new story beat seemed to have her quite touchy-feely again.

  8. Hi Jackie, thanks for asking!

     

    I dunno if this is something that you personally can do, but for a good while many of us have been asking that the Galactic Strongholds section of the forum get an icon and not be set apart from the rest in the weird way that it currently is. I believe someone in BW said at some point that this would be addressed, but it hasn't been yet.

     

    This may not be the kind of forum feedback you're looking for, though. :)

  9. If I felt that Lana was the BFF she seems to think she is, it might be okay. My Knight wanted Arcann in that scene, obviously - but failing that, she wanted Kira who is actually her BFF. Lana just comes across as so weird for characters who aren't in a romance with her or view her as a very close friend. To my Knight, she comes across as someone with an obsessive, unhealthy and unrequited crush...]

    Pretty much this. For characters who actually feel close to Lana, whether as friends or lovers, I think her writing is perfect. But for those who view her more distantly, as a loyal ally but not someone to whom they feel an emotional connection, it's just sorta weird how she keeps getting pushed into this role. Especially when there are other characters we'd rather be there instead of her.

  10. Plugging all these threads on the same bug report. You guys plan on acknowledging this or pretending it's not a problem?

    https://www.swtor.com/community/showthread.php?t=987031

    https://www.swtor.com/community/showthread.php?t=986986

    https://www.swtor.com/community/showthread.php?t=986950

    Yeah, surprised to see no acknowledgement of this, particularly considering that some other people have reported this has been a problem for a while? Personally, I only noticed it in this update. Maybe they don't consider it a 6.2-specific issue. But I hope they fix it.

  11. In some game states, Jace Malcom is erroneously presented as dead. Specifically, my SIS-aligned Imperial agent who sided with the Republic on Iokath, and has been a saboteur for the Republic at every opportunity, now wrongly sees Malcom listed as dead in her contacts. I was alerted to the discrepancy when Theron spoke of losing one parent in a new conversation added in 6.2, but I knew that Malcom should be alive in this game state.

     

    I am certain that my agent sided with the Republic on Iokath and I'm not just forgetting, as I have been fanatical about this character always helping the Republic where possible, from agent class story chapter two onwards. But I do have screenshots to back up my claim. Malcom's contact info does state that he and the agent fought the Empire together on Iokath. However, it still lists him as dead. Acina's contact info similarly shows her as having died on Iokath. Apparently both died on Iokath trying to control the superweapon, and are each mourned by their factions!

     

    So far, in all the other characters I've checked, as far as I can tell, Malcom's status is not bugged in the contacts list.

     

    For a consistent Republic loyalist, he is rightly shown as alive.

    For a Republic character who sided with the Republic on Iokath but then became a saboteur, he is rightly shown as alive.

    For an Imperial who sided with the Empire on Iokath but then became a saboteur, he is rightly shown as dead.

    For an Imperial who sided with the Republic on Iokath, did not become a saboteur, and stayed independent, he is rightly shown as alive.

    For a consistent Imperial loyalist, he is rightly shown as dead.

     

    I have chosen not to proceed with my consistent Imperial saboteur until this is fixed. Hopefully it can be identified and addressed soon. Thanks!

  12. Slightly concerned about a possible bug related to Theron so I esc'd out of a conversation. Looking for any possible help and enlightenment!

     

    My imperial agent saboteur sided with the Republic on Iokath. Malcom survived. However, when Theron asks about joining the new mission, he says that he's already lost one parent and doesn't want to lose another. Is everyone getting this line, regardless of whether Theron "lost" his father? Or is this some sign of a bug?

     

    Edit: Yep, looks like there's a bug. Checking the status of Acina and Malcom in my contacts page, they are somehow both listed as dead after failing to control the Iokath superweapon.

  13. Hey everyone!

     

    I wanted to follow-up here with some clarity on a few things. Conquests will begin at 12:00pm GMT, so the previous Conquest week will end at 11:00am GMT to allow for the hour cooldown period between events.

     

    Some of you have been curious why we're making this timing change. We have aspects of SWTOR that reset on a weekly basis - Operations lockouts, Weekly Mission Resets, Conquests, etc. We know that these events are important for players and some modify their playtime based on when these resets happen. Aligning all our reset timers makes things easier for players to keep up to date with SWTOR, provides an expectation for future resets, and helps prevent potential development problems on our end when having multiple systems using different resetting behavior.

    Fair enough. I appreciate you sharing your reasons. I do prefer the current schedule as regards guilds being able to see points totals just before conquest end without logging into the game "in the middle of the day" (as it is in the EU). Also, I liked each week have "eight" conquest days (Tuesday essentially being divided into two halves where objectives could be repeated). But it does sound like you have a wider perspective that you need to consider beyond individual convenience and preferences (particularly given that, as people comment here, not all prefer things the current way).

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