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JinTetra

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  • Location
    Spring, Texas
  • Interests
    Video games and (to a lesser extent) fiction/fanfic writing
  1. I challenge you!...to transfer to my server, level another sniper, and fight me for my pleasure!
  2. The only root I'm aware of is our Crippling Slash. I don't find I need to use it against Snipers since they rarely leave cover when fighting me (not that I don't use it on 'em anyway). Force Choke comes in handy just as they think they're gonna finish casting that Ambush shot too. I'll agree with you about negating charge. That's annoying, but unless they knock me off a ledge and I can't easily close the distance, I can just pop Camo if I really don't want to eat the damage while running back to them. I dunno, maybe I've only fought scrub Snipers. I've fought a lot of Snipers though.
  3. Soooo, where's your response then? All I see is you stating that his opinion is stupid without actually countering his point. That's not so much a response as it is being a fool. And I don't even agree with that other guy.
  4. Gonna have to stop you right there, broski. My main is a Carnage Marauder and I've never had trouble beating a Sniper or Gunslinger in a one-on-one fight. Never. Truly one of the easiest classes for me to steam roll over. Operatives and Scoundrels can be somewhat bothersome though.
  5. I'm split on this subject...part of me wants the option to romance light-side Jaesa just for the sake of having the option (ie. just having the option is what's important), but at the same time, part of me thinks it just makes so much more sense for her not to be interested in the Warrior in that way. I dunno...
  6. Hey, you're welcome. If this post made even one person smile, it did its job.
  7. That was hilarious. I'll remember that every time I think my team's loss was unforgivable.
  8. On my server, the 50 PvP bracket is by-and-large dominated by the Republic. They have quite a few teams that are actually skilled and coordinated but, for the most part, most losses to the Republic are due to an abundance of healers on their side. Now, this thread is not meant to address the obvious current flaw that the team with the most healers seems to win by default, so please don't get side-tracked. This thread was actually motivated by a loss in Voidstar a few minutes ago. It happens that this particular Republic team was actually pretty bad. They had two healers, both of whom were not very good at keeping anyone alive, least of all themselves (I actually got an assassin medal on one of them, which speaks both to their lack of skill in a group setting and how much worse my team was to have lost to them in the end). As the big red letters of Defeat popped up on screen, someone on my team remarked that the ops leader had not marked the enemy healers, and raged about how that was the only reason we lost. Obviously, this man was absolutely, 100% in the right to say this. But since ops leaders everywhere continue to nickel-and-dime us hard working folks, only marking healers for us after we pay a hefty stipend, I'll take up the mantle of making it just a tad easier to identify enemy healers. For great justice. Tip #1: Is your target a Guardian or a Sentinel? Or perhaps a Juggernaut or a Marauder? Then he's not the @#%&ing healer, move on. Tip #2: Is your target casting some sort of magical, glowey, healey thing? Has he cast this ability more than once in the past few seconds? He's a healer, dummy, get on that %@. Tip #3: You know that Smuggler you saw healing a little while ago? You know the one I mean, the one you saw three minutes ago at the west turret, but now he's bringing the party to you at the east turret? Yeah, he's still a @#%&ing healer. He didn't change specs half way through the match. Tip #4: What's that? Your ops leader waived his fee and placed a giant @#%&ing star over an enemy player's head? Or perhaps a rad lightning bolt? Well then it's probably nothing, you should just keep wailing on that bubbled Vanguard with 47 billion HP...
  9. Yep. Red Letter Media said it best: Qui-Gon was an inconsistent mess of a character. A Jedi who is willing to cheat at a bet by using the Force to manipulate a die roll, but somehow isn't willing to just take the part he needed directly. I mean, that's what he was doing in a roundabout way anyway, might as well save time and cut to the chase.
  10. OP's post was very well-written and thought out. Definitely a lot of effort went into it. But, at the end of the day, it's only a series of facts supporting his personal opinion that uniformity is superior to diversity. You can throw out words like "tradition" and "norm" and "rarity" all day long, but it won't change the fact that it's a minority opinion.
  11. At the risk of being jumped on, I would like to ask the knowledgeable people out there about Smash. I'm a Carnage Marauder myself, and I like to PvP mostly. I took Smash off my rotation very early on and never put it back, but recently I've seen videos on youtube showing Warriors, both Juggernauts and Marauders, utterly decimating enemy health bars by using Smash once. The well-geared Lvl 50 players seem to get their Smash to crit for upwards of 7500. I assume there's some kind of "best" spec that achieves that kind of damage, but is Smash not overpowered in that regard, bearing in mind that I'm asking from the perspective of an ill-informed observer, not from the perspective of someone who has been on the receiving end of Smash crits?
  12. You're sure the purple and cyan ones aren't BoP? I was certain they were, but can't log in to confirm right now.
  13. They're all BoP, so that plan's out the window.
  14. Terrible, terrible idea. We already know that there are some population balance issues on certain servers, and this "fix" of yours would make it such that when a legitimate team (people who try, but get stuck in a bad or partial PUG) gets steamrolled by a better team, they get f#%&ed on valor as well.
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