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pokota

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Everything posted by pokota

  1. How about we ask that ALL bugs get fixed if there are actually people out there that they inconvenience, instead of being self-centered *****s who only deem personally relevant bugs as needed to be addressed? Sure, I'm sure you're just fine as a selfish ******e, but some of don't mind if other people are LESS bothered. How about climbing down off your high horse and stop being a narcissistic jerkwad? As for your suggestion that would improve gains for everyone who dislikes this bug, what the bloody hell are you talking about? Assigning different prices to same level purples with different prefixes would ONLY be necessary and productive for me because of this bug. As I said, I don't personally like it, as having to maintain some kind of paper key would mess up sorting and increase the likely-hood of human error. Bugs should be fixed. Period. Please stop being a self-centered *** or get off the forums.
  2. I mean no offense by the bluntness of this statement, but--who really cares? I had 400 Cybertech by level 25, and I almost never made my own mods and armoring. I never needed to. I always had commendations to burn, which equates to free, and most importantly, this is an easy game where you never need to gear yourself out. Simply doing quests will generally gear you out enough that you can advance comfortably. The only thing about Cybertech that came in handy while leveling was ear-pieces, since they are somewhat rare as quest rewards.
  3. How about the person who responded to me pays attention to who the hell said what? Wouldn't that work a whole lot better? They're saying a bug shouldn't be fixed because of spreadsheets, and they can't even keep names straight? Maybe they need a spreadsheet to keep track of user names? If YOU are not responding to ME, then do not quote me. How about you pay attention to that idea? An amazing thread, really. What is mostly boils down to is "this bug doesn't annoy me personally, so it doesn't matter". Gotta love that mentality.
  4. What are you talking about? I haven't canceled any auctions.
  5. If I hadn't already sunk in millions of credits for purple patterns, I'd drop Cybertech for Biochem in a heartbeat. I'm especially disappointed in the speeders. Not only is the level 50 just a recolor of the level 40, it's a recolor of a speeder that's available to everyone. Even worse is the expense. Last I checked, calculated at market value for the materials, it would cost me over $140k to craft. Seriously? I skipped it and bought a level 50 speeder for 55k from the dealer.
  6. Let me explain why this is an annoyance for the people who don't get it. You have a bunch of items for sale. The server resets. Meanwhile, you're out in the backwater of some planet, knee-deep in quests and hostile wildlife. You go to the little rinky-dink base nearby, open your mail, and see that you've sold ... something. Unfortunately, you multiple purple patterns for that price-point. Did you just sell an Overkill Critical, an Overkill Bunnyhead, or an Overkill Medulla Oblongata? Which one do you add to your crafting queue? I really don't see what spreadsheets have to do with that, unless you are using a workaround with different prices as a coding method. I don't personally like that, as it makes listing a lot of items at once something of a chore, and leaves more room for error. Still, the point is, a workaround should not have to be necessary.
  7. Yes, it's very annoying. I wish they'd fix this issue, but my guess is that it's not a priority. Raid stuff before crafting, right? And I have no idea why anyone would say this isn't annoying. Having to browse your listed items and try to remember what you had posted before you begin crafting is a frustration that shouldn't be in the game. If you don't, however, then you risk creating items which you ALREADY have for sale, while you risk a potential lost sale because you were out of stock on something else.
  8. You should never, ever get "you already know that pattern". That's just horrible, horrible design. That entire process needs to be reworked. The odds of getting that last pattern should be the same as getting the first. I've probably RE'd 500 blues, and nothing infuriates me more than that. Also, yeah, a title for top level crafters should be a thing.
  9. This depends. First of all, do NOT worry about schematics. That is no more reason to pair Slicing with Cybertech than with any other profession. There are very few schematics you can get with Slicing and ALL of them are on the GTN for cheap. The big question is if you're going Cybertech for yourself, or for the sake of serious, profit-oriented crafting. If you just want Cybertech to outfit yourself with ear-pieces and grenades, then either way is fine. Both Slicing and Underworld Trading are profitable; Slicing more while you level, and UT in the end-game. I went CT / Scavenging / Slicing, but I craft a lot. Slicing is really nice money while you level, as it basically pays for itself, but without UT, you're going to be paying a premium for rare metals, or worse, there will be times when what you need isn't on the GTN at all. Again, that's only a big deal if you're trying to get multiple purple patterns. My solution was to level up an alt with UT. It works really well with the unlocked mission items I get from Slicing. In my opinion, a person's most played character should have Slicing, so it can supply other characters with mission unlock items for use with other professions.
  10. QFT. The best way I've found to get credits in this game is to run certain Slicing missions until you're blue in the face, use the mission unlock items for your other mission crew skills, and sell the rest. You should be able to turn at least 40k from a level 300 or 340 Underworld Trading mission, for example. Slicing is pretty good on its own, but it really shines as a complimentary skill.
  11. If you're an Imperial, then forget about droid parts. Pretend they don't exist, unless you really want to use your ship's droid for some odd reason. As far as I know, there is only one other droid companion on Imperial side, and that one isn't obtained until late game, so Cybertech crafted droid parts are never needed.
  12. Go to your crew skill trainer and get new recipes. Also, for Cybertech at least, the mods skip odd numbers.
  13. Completely agree. I mean, seriously, someone who plays this game for PVP has to farm instances just to make grenades for use in PVP? BioWare's line about how official guild crafters won't necessarily be the best crafters on a server was pretty much a straight-out lie.
  14. As far as I know, Mods skip the odd numbers for Cybertech. You can only craft for even levels, unlike Armoring.
  15. This depends on what you want to accomplish. Is crafting a side thing for you? Do you just want the grenades and a few pieces to wear? Then either way is fine. In fact, the best thing about Slicing, the most profitable thing about Slicing, is that a crit on a mission returns a mission unlock item. Some of these sell for a LOT of credits, but they can be even more profitable if you use them. The level 360 Scavenging mission unlock, for example, brings back a bunch of grade 6 metals and compounds. Personally, I think everyone should have Slicing on their most played character for this reason. If you're serious about crafting, however, and want to get into it for profit, then there are two major roadblocks. Zal Alloy, first of all. You'll need a LOT of Zal Alloy if you're producing a ton of product for RE or sale. The other roadblock is Underworld metals. This stuff is expensive and in very limited supply. If you really want to get into crafting, then have your supply lines mapped out. For me, it works out like this: Slicing for mission unlocks -> sent to character(s) with mission skills -> materials sent to character(s) with crafting skills.
  16. It definitely needs revisions. For instance, the randomness associated with new patterns is ridiculous. After hundreds of thousands of credits spent, two of my first three ear-piece patterns had +Presence on them. +Presence. I couldn't give them away if I wanted to. Why is junk like this in the game? Why don't the patterns at least make sense? As it is, getting one of these trash patterns feels worse than getting nothing. As for the randomness involved in getting any pattern at all, I think a top end of 100 attempts would be nice. If you RE the SAME pattern 99 times and get nothing, you still automatically get that pattern on the 100th attempt.
  17. You know, I had to look that up. I've never actually even SEEN that companion, that I know of. Still, my point mostly stands. On Republic side, there is a class that has a droid from the very beginning, making all levels of droid parts somewhat relevant. On the Imperial side, the class with a droid get it near the end of their class quest, meaning that only high level droid parts are relevant--and probably not even then.
  18. If you're an Imperial, then don't bother with the droid upgrade schematics. Really, it was kind of lame for BioWare to make Cybertech more useful for one side than the other.
  19. Slicing is easy and painless to level, as it pays for itself. It's not as good at earning credits at 400 as some of the other professions, but it's not bad. As a gathering skill, it's pretty nice. All the gathering skills are "FREE CREDITS", as everyone likes to say, but with Slicing you don't have to drop by the GTM to convert them. Some planets are littered with Slicing nodes, while on others they'll be few and far between. At 400 Slicing, you can forget about the lock-boxes from the missions. You'll see some big crits for 7k+, but you'll also see a lot of missions come back in the negative. The average profit from Slicing missions in terms of lock-boxes is pretty small. If that were all Slicing had going for it, I'd drop it tomorrow. However, the MAIN reason you'll be running Slicing missions is the mission unlock items you'll get from a crit. Mostly you'll see Investigation and Diplomacy, which are only worth 2-5k on my server for a level 340. Much more rare are the other missions, though when one does turn up, you're talking about 10-30k on the GTN. If you're really lucky, you might get a very rare level 240 Slicing mission unlock, which usually returns a purple +28 augment. If it's +presence, then you bow your head and cry, but if it's a main stat, like Aim or Str, then you can probably get 50-100k for it. That takes a lot of luck, though, and does not happen often. All told, Slicing generates a nice, steady income. The best part is that there is very little investment, so it's a good complimentary skill. You won't pull in crazy amounts like some of the other skills, but you won't have to sink big credits into it to see a return, either.
  20. You just keep running orange, yellow, and green missions. Grey missions get you nothing. I don't remember how the tiers are structured, but it doesn't really matter. You just have to keep running missions.
  21. You only get them once per unlocked mission item. You want to run them again, you have to buy another item.
  22. Crafting in general is something of a joke. Which would have been fine, in a way, if BioWare hadn't preached otherwise before the game was released. As it stands, I feel like I've been lied to, or at least mislead. I started out from the pre-launch with a dedication to crafting. I leveled slowly because I was always going after resources. I sank hundreds of thousands, perhaps millions, into running missions, buying resources, and crafting/reverse engineering until I got multiple purple patterns. Then my first day on Illum, my first day at level 50, I found out that I had been made a fool of by BioWare. I can't tell you what a bitter, disappointed feeling that was, to see much better items than those I'd put so much time and credits into getting, right there on a vendor, and for nothing but a few commendations. It's almost funny. I just wish I wasn't part of the punchline. On top of that, from what I understand, schematics for better items drop in raids, further rendering my efforts futile. A person with no purple patterns, no blue patterns, who hasn't put one bit of effort into advancing his craft, can walk into an instance, get lucky, and walk out able to produce items far more valuable than anything I got from reverse engineering hundreds of pieces. Why, then, is reverse engineering even in the game? Before any of the broskis start, it has nothing to do with raiders getting better gear. They absolute should get better gear. I was in a server top 10 guild on WoW, I did the whole raid thing for years. However, that better gear should come from the actual act of raiding. Instances should drop BoP pieces that are better than crafted gear. But raiding being the only method of being a viable crafter? No, absolutely not. Official guild raiders are going to be the best crafters on the server by default, which is exactly what BioWare promised would not happen. Not because they care, not because they reverse engineered a single piece, but because they raid. The best raid gear should come from raiding, the best PVP gear should come from PVPing, and the best crafted gear should come from ... raiding? That's stupid. Crafting should produce the best pre- and early raid and PVP gear, which is replaced by better BoP gear as people progress down those respective paths. It shouldn't be a joke that is passed over because of commendation vendors, or from raid schematics that invalidate everything beneath them. Yeah, that was a lot longer rant that I intended, but BioWare has lied to its customers. Not everyone is bothered by this, but there are definitely more than a few of us who are disillusioned and saddened about how things turned out. Thanks for nothing, BioWare. You could have at least been honest with us from the start.
  23. BioWare has set up crafting roadblocks in the form of rare materials. In order to get the best, it requires a LOT of these materials, but there are no quick methods to obtain them. Cybertech suffers the same way with Ciridium and Mandalorian Iron, which come from Underworld Trading. The demand is so much higher than the supply that the prices for these materials are insane. It's really choking off the progression of crafting, and limiting it to those who can afford buying unlocked missions from the GTN. On top of that, Underworld Trading mission unlocks are a pretty rare drop from Slicing missions, as compared to Diplomacy or Investigation. It's a bit unfair.
  24. If you have the credits to level it, Underworld Trading can earn you a lot of profit. It requires continual investment, though, such as buying unlocked missions on the GTN. A 20k unlocked mission can be turned into 40k quite easily. Don't discount Slicing, however. At 400 Slicing, the point is not credits and lock-boxes, it's those unlocked missions I was talking about, which you usually get on a critical roll. Most will sell for only about 3-4k, but the rare ones, like Underworld Trading or Treasure Hunting, can go for 15k to 25k, perhaps more. If you get really lucky and score an unlocked Slicing mission, then you get a purple augment; a really nice augment, such as +28 willpower or strength, can sell in the 50k to 75k range, or even higher depending on your server. Slicing is an excellent gathering skill, as well. Some planets have sparse Slicing resource nodes, but other planets are littered with them. On Taris I had to keep opening them or they would fill up my inventory. To be honest, most of the non-crafting professions can make you money, you just have to find out what the market needs and then supply it. That said, I don't think Scavenging has a lot going for it on most servers. It seems to be a high population skill, and the GTN is usually flooded with product. The only one I've found to really sell is Zal Alloy, and you won't be gathering that until you're nearly level 50.
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