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Pureblade

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  1. Personally I think the RE rate should NOT be increased. The REAL issues are the lack of utility in the items that get produced, the multitude of RE recipes that are useless, etc. Make a BETTER system, where bugs like duplicate RE success is fixed, make the resulting items better, i.e. 2x RE on a starting blue should get a SECOND stat increase on the 2nd RE from purple (1st level) to purple (2nd level), etc. DON'T make it so RE is easier. Having every crafter who does not care about hard work and dedication be able to get the best recipes is a TERRIBLE idea. Improve the products and results from being a dedicated crafter, DON'T dilute the value of dedication by making it easier.
  2. Well, RE does not need to be made EASIER or more FREQUENT in my opinion...it just needs to work properly. The duplicate success bug needs to be fixed and there needs to be some kind of focus/direction on REing...perhaps a success yields a token allowing you to learn whichever of the purple recipes you want. Don't make it so every RE yields a purple recipe though. Make the gear useful and fix the overall system, don't just dumb it down further.
  3. It appears quite obvious that the bug lies in RE a Redoubt recipe, as 1 of the 5 purple outcomes from Redoubt is broken and does NOT show up. It seems the game will give this error only on Redoubts, which must be tied into either trying to give you the broken purple version. Bioware is too busy posting 4 or 5 times about the stupid white lightsaber crystal being in or out of the game to actually post any MEANINGFUL information/plans/feedback/acknowledgements about crafting, the state of crafting, the massive bugs, the gross lack of utility, the broken recipes, the recipes that give 124 rating armor at 50 with a 2x RE compared to level 49 recipes that give 126 armor on 2x REs, the lack of ability to look at a schematic and see if you already know it without opening your book, inability to see your recipe book and look at the GTN at the same time, etc.
  4. Well, touche...they HAVE made 2 comments that they are "paying attention to crafting and have plans for it"...I will concede that. However, I can't say that they have said anything of meaning or substance. How about some feedback on the issues that are being raised over and over in this forum. How about something other than political campaign style vagueries about "we are listening" and "we are planning"?
  5. I also think it is hilarious that this thread has 125+ posts and over 10,000 views, and Bioware cannot be bothered to toss any kind of feedback or thoughts into it or any of the other MULTITUDE of posts in this forum. Crew skills are clearly just not important at all to BW. It should have been obvious with the early reports of how WoW-esque this system was...pity they fed us the whole "no no, its new and different, just wait and see" line.
  6. THIS. This is exactly how it should work. You raid and get a broken piece of gear or material needed to craft the item. The drop can be class specific or whatever, as if you got the gear, but it requires a master crafter. Also, I agree that gear should decay and break down...many games did this and were successful..UO, DAOC, SWG among others. SWG did not have issues because of that, incidentally...their issues were different. Developers in a lot of games (not all) are afraid to make an economy where crafted gear from green to purple is valuable (like Vanguard for example).
  7. I too got it on a Redoubt, and I am now thinking it MUST be because there is a missing 5th purple schematic for Redoubt items no one has ever found. I assume the bug is that the system tries to give you the 5th missing one, and instead repeats the one you already know, which was General in my case.
  8. Wow I had the exact opposite. I was 50 long before I finished my story...about 2-3 planets before. I was pretty much always a few levels above the planets by the time I got to quesh.
  9. Well, since my complaint was not really that I cannot sell stuff to make tons of cash at the moment, and you clearly did not read my posts or the MAJORITY of replies that agree with what I posted, I am not sure what you are really getting at. I am not complaining that I can't sell some low level crap for a profit. Try reading the original post.
  10. I enjoyed SWG crafting a ton as well...it was really innovative. Now, I personally prefer a world where crafters are the main source of stuff...its more realistic and it allows for people specialize in that sphere of the game. However, no developer wants to do this anymore since for some reason all they care about is catering to the raiding group and PvP groups. Now, for the record, I do BOTH...but I also love to craft. Is it so hard to make a game that has indepth and detailed valuable systems for all 3? They are NOT mutually exclusive.
  11. Well we actually know nothing at all....since BW can't be bothered to say 2 *********** words about crafting.
  12. I have DEFINITELY seen a decrease in RE success since the patch. I have not succeeded once yet since the patch.
  13. You CAN crit those..they yield even more mats. I usually get 8 blues and 4 purples for a 340 skill purple UWT mission, but sometimes get 10 and 5. I have also failed several times which really irritates me.
  14. I think this post pretty much complements mine nicely. I agree .
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