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MasterBalrog

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  1. Sounds like a good idea to me too. Delete the fleet.
  2. I know, I'm arriving a bit late in the day here, but I just found out. Woohoo! Thank you Bioware for not making me have to move my characters after all. Now you just have to hope Secret World sucks in comparison ...
  3. One aspect that needs addressing: There needs to be a 'story run' option. I've been vote-kicked from two runs now because of people frothing at the mouth that I actually wanted to see the dialogue rather than spacebar through it. In a game this focused on story, that is simply unacceptable.
  4. Was just playing on PTS and I got vote-kicked from a group expressly for not spacebarring through dialogue. This is a deal-breaker to me in a game so focused on story. The only way this is going to work is if the ability to kick in an LFG group is entirely removed.
  5. This is actually a pretty nice MMO, for the current position in its lifecycle. I've played RIFT and while you are correct that it beats SWTOR on almost every technical measure, its story is mind-numbingly boring. I had to force myself to play one character as far as level 10 without falling asleep. SWTOR has never been anything like that boring. Now, if only we could get SWTOR running on RIFT's graphics engine ...
  6. I bet he will continue in his job until he decides he wants something else. He clearly stated what the investment case target for SWTOR is: 1.2 million subs. Meaning they will make as much profit as they originally intended with that many subscriptions. At 4 months from launch we don't know nearly enough to judge the long-term success of the endeavor. That data will come to us over the next 3-6 months.
  7. Also worth noting per the chart I posted before from mmodata.net, only 5 western MMOs have ever broken the 1 million subs mark (counting the two Lineage games as one for this purpose). And of the 4 that pre-date SWTOR, 3 are still around and all of them are 2+ years old. My point here being that breaking 1 million subscriptions at all is a major indicator in SWTOR's favor. I'm willing to bet that SWTOR will still be here in 12 months, and the game will still have at least 1 million subs at that time.
  8. Just as some useful information for people, check out this chart from mmodata.net: http://users.telenet.be/mmodata/Charts/Subs-1.png. Where was WoW 4 months after launch? About 1.3 million subscribers. Not to say that I expect anything like WoW's meteoric growth for SWTOR, but I do think it reinforces the point that 1.3 million subs is a great place to be at 4 months post-launch.
  9. According to mmodata.blogspot.com, SWTOR currently has the 3rd-highest number of subscribers of any mmo (AION apparently still has about 2.4 million, but those numbers are a few weeks old). As I said before, for a game at this point in its lifecycle though, 1.3 million subs is still very good, though it will take data from another quarter going by to really start identifying a trend.
  10. i know I'm late to the thread, but here's my $.02. I think Bioware (if not EA) is, or should be, ecstatic with 1.3 million subs at this point. After all the trouble they've had, all the other good games that have launched, and those still to come, to still be over 1 million subscriptions at this point is great. What will be truly telling though is where it goes from here.
  11. Another shameless bump (last one, I swear). For daytime eyeballs. Anybody else know anything specific about this problem?
  12. Anybody have any deeper insight on this issue? Something specific?
  13. Since 1.2, in general, all my characters have looked much better. However, one thing continues to bug me. The textures on the front of some of the chest pieces (usually Jedi armor) look like they are much lower resolution than the rest of the character's armor. The shoulders/sides and rear look fine, the rest of the character looks fine, but the front of the chest piece (and sometimes the shoulders too, but less common)look muddly and low-res when you zoom in. Anybody know what is up with this?
  14. My personal pet peeve, as others have noted, is getting logged out for inactivity while browsing the GTN. Really? I'm not inactive at all, why haven't BW programmed the game to sense that?
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