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sotadpole

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  1. I generally also just requeue. So far my losing streak is at 9, I've had the same weekly for 2 weeks and I'm at 6 wins and 2 wins for my daily that I've had for 3 days. Sometimes it is just plain bad luck.
  2. Realistically this is the kind of person that you just do not want to have on your team as it is likely they will not be able to actually contribute anything. Perhaps if you manage to convince him to give it a shot your way he may have a chance to learn and understand killing the enemy with skill will result in a much better game of Huttball. Regardless, I am not sure that this guy is likely to bring anything to the table for PvP other than some warrantless crying. Perhaps you should speak get together with the leadership in your guild and get the guy kicked out. You could also find a real PvP guild, let yourself out the door, and not worry about some non-PvP understanding guys at all. Follow this advice and no one is ever gonna let you down.
  3. Title says it all. To make it semi-fair for people looking to hit a specific WZ make it so that anyone that quits more than 10 seconds after the match starts get a ban. Perhaps make it so the first offense is 1 hour, second offense (in a 24 hour period) is 3 hours, 3rd offense (in 48 hours) is 12 hours, and 4th offense (in 72 hours) is a 24 ban from WZs. That would severely hamper those that hop into a WZ and quit as soon as they're down 1-0 or 2-0 in Huttball, or get 2 capped in Alderaan or quit after the first door goes down in Voidstar. That could even be tied into AFKers getting kicked out by having a better AFK requirement than staying at the start point, like requiring them to damage an enemy or heal a friend at least once every 2 or 3 minutes during a WZ. Discuss.
  4. Why is Japan not listed as one of the locations allowed to transfer to the Oceanic servers?
  5. Khem works fine as a tank for me as Deception. I had a problem around 40 that had to do with spec. I initially setup the Madness tree up to Chain Shock. I decided to go for a change and spec'd Deception completely up to Voltaic Lollipop and found my DPS jumped a bunch. I no longer had issues with Elites (2, 3 if I'm careful with CC and a little luck) once I made that switch. Once I got Talos I found I could use Dark Charge (DPS loss) in Deception and I could safely tank Champions, although it does take a while due to loss of Maul and and Static Charges. I haven't tried against multiple Elites with Talos yet though so I can't comment on multiples. I did have issues during the mid-late 30s because I wasn't gearing Khem. I had spent a lot of time doing WZs so my level was generally 3-4 higher than the mobs and quests I was doing, so I skipped everything in Talis except the class quest. When I got to Hoth I got my *** handed to me so I started paying more attention to gearing Khem. He's still squishy, but he almost always makes it through fights now and if he doesn't, then the fight is nearly over when he dies anyway so it isn't much of an issue.
  6. Because in the days of DAoC, MMOs had tiny playerbases. DAoC was arguably the third large scale MMO (EQ and UO being the first two, don't bring M59 into this) and the genre was new. People were being new and innovative. Shadowbane followed with actual player built, controlled, owned, and destructible cities. Companies tried new things. Then WoW came out, became a smashing success because they evolved over time, grew their playerbase, realised that casual players are their bread and butter and began to cater to the instant gratification crowd. WoW is being followed by WoW clones because people want to make the WoW money. Very few people are being innovative and inventive. The end of the story is the MMO genre is growing stale because people aren't being innovative and the market is flooded with WoW clones. The relatively small MMO population compared to other mass market games can't support having 30 small market games and WoW; it can barely support the WoW market with its 10 million subscribers or however many they have now. People don't seem to want to try the small cap games that bring new things to the table. GW2 looks like it may be a great game, but it caters to a small crowd and will likely not have some crazy 2 million strong playerbase. I'll be there, because it looks to do what I want to play. If I could make a game right now (and I can't because I know nothing about it), I would absolutely take RvR queues from DAoC, and Shadowbane, and WoW, because they all did new things with PvP, things that worked and things that didn't. The point is to give players options, let them do what they want, and not allow one aspect to totally eclipse other aspects. WoW makes money due to variety and the ability to cater to the mass market casual crowd. The hard core crowd is just not big enough to cater to with an MMO and developers know they will move on soon after the current level of content is finished and/or on farm.
  7. sotadpole

    New PvP ideas

    Scroll down for TL;DR. Ok, not really new. I've been reading a lot of threads here because I too find PvP to be rather lackluster. Fun sometimes, but overall not to a level it could be. I have no intention of complaining about balance between classes or why there is lack of true faction balance. How about just giving games that can provide fun matches for everyone? You could probably even steal ideas from your run-of-the-mill FPSs like the BF and CoD series'. King of the Hill - Objective in middle of map, team with most players in the surrounding area ('x' meters) gains points based on how many more players they have over opposing faction. Assassination - One member on each faction is a dedicated assassination kill. The player has a mark that both factions can see and attempt to kill. Points awarded for killing the target or defending the target for the duration of the mark. Mark switches at intervals of 'x' minutes) Free-for-All - Non-faction specific. Kill everyone as much as possible. Winner has most kills. (Sorry healers, you're screwed here; hope for dual-spec.) Domination - No specific objective. Team with most opposing kills during duration of the match wins. As seen in every WZ/BG ever, there are people that just want to fight and some that want objectives. Why not have both available? I like the idea of not picking your matches because that means some don't ever get played. Arenas can be implemented without offending people, as long as the PvP gear you get from them doesn't exceed every other type of gear available. So what if you don't like them; don't play them if that is the case. Other people do like them, let them enjoy them without all the complaining. Open PvP. Seriously, a PvP server with virtually no open PvP makes no sense. Get rid of these exhaustion zones, make quests cross paths faction paths, and 'poof', open PvP! I'm sure there are tons more ideas out there by people far more creative than me, toss them out there and see what happens. I'll keep an eye here and add ideas if/when they pop up. Edit: Almost forgot, TL;DR, give players things they want, not things you think we want.
  8. People have a bad habit of spitting rumor and conjecture into any forum. In this case it usually involves things that important people that make and run SW:TOR may or may not have said, usually along the lines of "the dev's said ...". The problem is that unless you can back it up with some type of quote or source your point is irrelavent because you could have made it up on the spot. For instance: The dev's said that they are implementing a 15% xp increase for the low population faction on a server to increase the possibility of people rolling to that server on the low pop faction. Here, as in many forums, people say things like that even though there is no way to prove or back it up. I generally read forums, but rarely post anymore unless I have something useful to add that I can back up with actual fact. Just a heads up for all the people that take the word of an anonymous gamer on something "the devs said" at some point in time rather than taking a few minutes to find out what the devs did or did not actually say.
  9. 1) Searchable, yes. In this day and age that's a glaring oversight. Individual server forums, a nice addition, but hardly necessary. 2) UI customization is nice, but again not really needed if the current UI is functional. 3) Graphics options or clarification is needed. 4) Combat log is nice, and helps as a reference to improve yourself, but if you're killing things your level or slightly higher than you're probalby fine. Again, not really needed. 5) Auction house works, it just has a crappy interface. 6) Population balance is needed for any game with openworld PvP. 7) Guild bank isn't really necessary, but it is a nice feature. See, I can have opinions too!
  10. The same thing happened to me for quite a while at level 2 diplomacy. I would have 2 dark side missions with companion gift rewards and 4 light side missions with medical supply rewards. I didn't get a dark side medical mission until after I had gotten 30 points from taking companion gifts which of course meant I couldn't make any purple biochem stuff without hitting the GTN first.
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