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Verasmis

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    Perth, Australia
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    Forum Troll
  1. In the Jedi starting area, when you are summoned to speak with the Jedi council, some members are on holocall but sitting in their council seats.
  2. Please add something to make each class continue to feel involved in the story at level 50. I suggest repeatable quests for each class along the line of the repeatable 'Night Mother' quest from Skyrim (at the end of the Dark Brotherhood story). Basically you could continue to get quests to assassinate individuals essentially forever. At max level/end of class story-line this sort of quest would be perfect for a Bounty Hunter. Maybe once a week you could pick up a quest to catch someone for a bounty and some commendations. You could grab the quest from Mako or even your ship computer (though Mako would make that relationship more dynamic). It would encourage players to explore remote locations and return to old planets and make the Bounty Hunter continue to feel like a Bounty Hunter, even at 50. For the Sith Inquisitor it could be a task for the Dark Council. I really can't suggest for the other classes because I haven't completed them, but I'm sure there is something repeatable that could make them feel like they are still uniquely x class.
  3. Have a companion driod shop. If you don't like a companion, you can get rid of them (kill/sell/dismiss) and replace them with a droid you can buy. The driods could be come in various costs depending on how effective they are with skills and whether or not they can gain affection. Obviously the cheapest driod would have no ability to gain affection and no crew skill bonuses. While the most expensive driods could actually be the best crafting companion. You could also choose to fill a companion role, tank/dps/heals with a driod if you have no suitable companion at early levels. Also would be nice if the companion stories provided opportunities where you could choose between a couple of companions, such as saving one from the other (you choose who to save). Or even as storyline quests, you start with one companion and then get a choice to replace them as a later point with a new companion in a "it's them or me!" ultimatum.
  4. The Codex entry regarding military organisation for both Sith and Republic address this issue, stating something along the lines of "Sir is used to refer to anyone of higher rank regardless of gender" I believe this is addressed for two reasons: 1) Not all species in the Republic (and a lesser extent in the xenophobic Empire) are immediately recognisable as one sex or the other. Rather than risk a faux pas by calling your superiour "Ma'am" just because he has long pretty head tenticles, breast-like man sacks and wears flowers, it is safer to refer to everyone as Sir. 2) It halves the voice acting required, which is a HUGE saving on both computer memory and monetary costs.
  5. I NEEEEEED crew missions for my companions that send them to do raids and pvp for me while I QQ on the forums.
  6. I like the Arcade style space combat, but they should at least add 'high scores' and 'kill counts' rather than the boring 'kill x' missions that are in place at the moment.
  7. It's fine for Jedi to get married and 'procreate' as long as you do it as a duty and don't have feelings the the other person involved.
  8. Seeing as you use the force and energy shields to avoid damage, it really shouldn't matter what clothing you're wearing from a defense perspective. I do support more gear variety though. All the 'best' gear looks the same. There is no real variation in stats, no gear of comparable quality but different looks. Orange gear is fun, but not yet the best gear. I'm also a bit annoyed at the female/male only gear. If my male Sith Sorcerer wants to get around in a bikini I don't see why I shouldn't be allowed to. I can already wear eye shadow and maskara. And male Twileks do the same sexy bar dance as the female as their racial ability. More bare midriffs for boys! Have you see the six packs in this game?!?! (Also would like to see ears on female Twileks... the males have ears... the females don't... What the ...?!?!?)
  9. There are two things at play here: If you are Sith, anyone who is found to be force sensitive will be sent to the Sith academy where most die. So even though Sith lords are free to have children, many will fail their training and thus not pass on their genes. Jedi let force sensitive people choose to train as a Jedi, so many force sensitive people persist in the community and have offspring that can be recruited by the Jedi. However, if this is really the way it works and force ability is genetic, you would expect over generations that the Sith would become more powerful (much greater selection pressure to be powerful in the force). The balancing factor I believe is the large number of Jedi who have secret lovers and offspring.
  10. The answer merely states that the highest legacy XP level will take priority if you transfer a legacy to a new server where you have leveled a new legacy. It makes no mention of what happens to legacy names if you have two different names, but I assume that the legacy name on the server you're transfering to will be the one that is kept. If someone else on the server has your legacy name (where you have not created a new legacy) you will be prompted to choose a new name, not the person who has the existing name on the server.
  11. So what you're saying is Jedi can use whatever colour they want... it's just discouraged. Much like Jedi can make dark side choices, but your Master suggests you stick to the Jedi code and the lightside of the force. Much like Jedi have romance options in game, even though the code warns against such attachments as they lead to the dark side. So there are no physical darkside/lightside restrictions, merely cultural and personal restrictions which you can roleplay if you wish.
  12. From the Darth Hater Guild summit summary blog Q: Will transfering characters work with legacy system? A: When character transfers come, the higher of the two legacies will take priorities. (about half way down the page)
  13. Verasmis

    artifice

    I find rich level 50 character who want to pimp their alts as they level will spend 20k creds for a lvl 23 crystal. In fact they will spend more.
  14. Having reverse engineered all the green lvl 47 Enhancements to blue quality, the duplications progress in exactly the same way. I assume this is an issue that will be addressed in the 1.2 crafting changes *cross fingers*
  15. In 1.2 Sprint will become a level 1 skill. Sprint moved to level 1 (halfway down the page)
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