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Arnianor

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Everything posted by Arnianor

  1. Well you have a point with leaving f2p with no credits. But actually the objective would be to avoid this situation, and leaving the players with 100-200K in stock at least.
  2. Give ? Do a full Event yeah
  3. There is of course another option: decrease the price of the escrow transfers.
  4. Nice mentality. Asking for a better in-game economy makes me a pirate ? Great. So I'm a pirate then. But in no way did I ever crossed the game charts. I have this account since game announcement, and have been playing since open-beta. I think, if I was a cheat, I would be banned by now. This is just slander.
  5. Hello, I think a slight increase in the credit cap of free-to-play and favorite players should be implemented (I'm a subscriber, I don't have credit cap myself, though this is affecting subscribers as well). I know, you will say there's the credit escrow transfer and players can deal with them. You're right. That's why I don't ask for removing the credit cap, just increasing it. But look at the price of those: 40CC for 50K, 80CC for 150K, and especially 240CC for 600K. The 240CC for 600K motivates F2P and favorites players to invest money in the game, I'll give you this. Though there is quite a lot of them out there which are sold for credits thus not forcing a player to invest money in game. The problem of their price and actual credit limit is that if you want to sell them, you have to propose an affordable price. Which is the problem. Due to a lot of cartel items being unlocks for fav and f2p players, those unlocks are scaled down in credit price compared to other cartel market items. This is bad for the economy, as player will take those items as new reference for conversion between Cartel Coins and Credit. Example: somebody wants to sell an escrow transfer of 600K to a f2p player. The f2p player can't pay it more the 200K where the escrow transfer costs 240CC. So this somebody has to sell for only 200K, which makes even less than 1K per cartel coin. This makes sales hard to do, and reduce the in-game interest of the Cartel Market to subscribers, who receive 500CC a month. If the credit caps were higher, both for f2p and favorite, it would benefit everyone. BioWare/EA: Conversion ratio between Cartel Coins and Credits would increase in the game, thus making cartel market more profitable and motivating more players to invest in it, although there might be a small decrease in escrow transfer. Subscribers: your 500 - more CC a month will be worth more in-game credits. Plus, you'll be able to sell your loots at a higher price. F2P and Favorites: Your purchasing power will be increased. The increase I'm proposing is this one, though another one could fit as well: F2P: 200K to 400K Favorites: 350K to 600K Thanks and post your views
  6. Sold yesterday night, sorry.
  7. I'd like more stories as well. BioWare's best is stories, so let's do some.
  8. This addition would, in my opinion, be in the exact line of what's already existing as ship unlock. Throw in some mission terminal unlock, such as Operations Terminal, PvP Mission Terminal, and the likes.
  9. I would love more class story as well. BioWare was and still is renown for their stories above anything else. So let's emphasis this point even further. I thought of special powers, force powers, or weapon skills, which could only be during heroic moments. Those powers would need the player to achieve a couple of quest, and, if possible, a choice, that would allow the player only 1 out of let's say 3 different possibilities.
  10. Ok I see your point. Then maybe don't delete it on packs, but on every other non-random items, or every item you can buy as a gift. Easy enough to understand: either you want to make fast creds or give something to a friend to help him out, and oops, even some gifts are bound for 1.5 days. Those "non-random" buys marked as gift shouldn't be bound.
  11. Please, just delete this account binding time for Cartel bought items. It's utterly useless expect to upset players who PAY for the game. In addition, some items are bound, and some are not. It's really disturbing, and this has to change as soon as possible.
  12. +1. And for credits as well.
  13. Update: Will consider any offer starting 4M
  14. Hi everybody, I would love to see a Character transfer through accounts added (for maybe a little more than a server transfer). As server transfer already exist, it shouldn't be too hard to add this feature to the game. The character transferred would lose / gain all bonuses in relation with account (like collector edition's, digital edition, pre order....) depending on the target account's status. Legacy would be the same as server transfer. This feature would, as example, add my brother to my legacy. Since he stopped playing I'm using both account, and would really love to see my chars all within same account and legacy. Thanks!
  15. Like sub players want their advantages to preferred / f2p player, collectors owners want their advantages as well. We already have very few (almost ridiculous actually), don't take them away. So no, sorry, I'm against your proposition. In addition, there's no reason to see the exclusivity I paid for taken away from me and rendered free for everyone. Plus, finding a collector edition of this game isn't such an issue. If you want trooper armor, buy the collector yourself. That's all.
  16. Hi ! First of, thanks for the collection feature. Second, I, and probably lots of other players, would love to see our event item added to collection. Some of those items are really rare, like my Advanced Black-Green War-Hero's Crystal, and I would gladly pay the price of a super rare unlock (600, or even 800) to have it legacy wide. Thanks a lot. Arnianor
  17. Hello, I want to sell my last Pale Rakling. As you may, or may not, know, this is a really rare pet which can only be obtained via players selling it now. This pet could exclusively be bought during the Rakghoul event which ended 22nd april 2012. I will consider any proposition above 6M. Please note, I'm very interested in any of the Meditation Hoverchair from Shipment 1: Cartel Packs. I can throw a couple of other rare items in for this. Thanks and happy bidding! Arnianor PS: A picture of the actual Pale Rakling : http://www.oldrepublic.net/content/attachments/1942d1335450562-pale-rakling.jpg/
  18. Ok, just had a look on the hire page for BioWare Austin (here: http://www.bioware.com/careers/austin): Marketing CRM Manager Marketing Analyst - Contract Product Manager Network Operations Temp Procurement Contracts Assistant - Contract Quality Assurance QA Analyst - Contract QA Outsourcing Coordinator - Contract QA Platform Tester - Contract QA Website Tester - Contract You sure are looking for a great bunch of new people. So no new game designer, most of the guys you're looking for are contracts. What do you think we will expect when seeing this ?
  19. So why does for example biochem have companions with crit bonus ? If only would this droid sell a gear providing crit bonus for artifice. Khem Val has efficiency bonus, we're speaking about crit bonus (which for recall, Artifice is the only craft where no companions with crit bonus exist)
  20. Quite right. Or turned in another way, why companions skills aren't mirrored between republic and empire, just as classes are ?
  21. Hello ! While everything is in the title, I wonder why, for god's sake, does no companion have a crit bonus in artifice ? Almost all, if not all, other wieldable crafting skills have at least 1 companion able to do so. How do you guys explain this ?
  22. Solved with customer support.
  23. Est-ce réellement un problème de graphisme ou plutôt un problème d'instance, donc pas suffisamment de puissance de calcul de leur côté pour tenir tous les joueurs en zone "fermées" ? Car je me souviens qu'à la bêta les zones privées (donc instanciées pour le joueur ou le groupe) c'était l'horreur.
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