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NRN_Hawk

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Everything posted by NRN_Hawk

  1. Well, at least this game actually has an active official Community Team - not like the forbidden game. As for transfers, we won't need them if people would just come online and play the game. -.- That's what I'd call a community. Terentatek ftw. Oh and btw., you're kinda hot Allison. Another plus for a Woman playing Juggernaut. ^^ Erm ok, I should go back ingame and stop getting this off-topic.
  2. Nice article, it's cool to see who's actually in touch with as and year including the classes is a nice add. It's good to see there are also some girls in the team. ^^ I've decided to like Allison for playing Jugg already. While I'm still a bit sad to see so many people go which *may* slow the progress on SWTOR first, I've got some good hopes for this game to become even more awesome. Looking forward to read the next introductions.
  3. Well I know there are many resolve threads, but I don't think any quite fits to this or it just won't be read. We all know resolve is not 100% working right, so why not do it this way: On my Juggernaut in the Vengeance Tree we got that skill "Unstoppable", making us immune to stun etc. for 4 seconds. Why not make a buff like that autoactivate in pvp for every class after one or two stuns for like 10 - 15 seconds or something? It would work similar to resolve but as it is a buff it WILL work. Instead they could remove unstoppable from the skill tree (or just the cc part of it and rename it) to make it even again or change it or whatever. Also this new "buff" should prog no matter if you are pushed, leaped, snared or stunned, so I guess it should be after two times that happens, it's just an idea and there would have to be some finetuning, but as it works similar to resolve, it shouldn't be a problem to program it that way, I'm no programmer tho. So what do you think, solution or just a change of the bug? I hope you got what I meant, I'm German and too used to ingame talk haha. *S*
  4. lol @ the Exp for PVP it's a bit like the resilience lol blizzard made in WoW I still run warzones half PVE geared and it works better than having over 1k Exp for me. xD I'm tank tho, but I'm no friend of seperated gear anyway, it's just not needed. You should be able to do pve and pvp with one gear, seperating it ruined WoW and it can ruin SWTOR. And if you want real PVP go play Jedi Academy, there's the balance, not in MMOs.
  5. To all fee whiners: 1st: you get free 30 days 2nd: be thankful that problems are getting fixed asap 3rd: that's life
  6. Guess there aren't enough 50s on the pts. But now you see one reason for no ranked wzs yet. ^^
  7. reminds me of a nice game in voidstar yesterday, was nearly double premade on both sides and fun but you can't do competitive fights if some ppl are overgeared, so why not gain something for losing to get the gear at least after some time ^^ sry bored
  8. /sign the only thing i really hate right now is that pvp is even more commendation grind lol except for some crafted stuff
  9. I agree with MatAuc on most terms, I'm a Jugg tank and can now solo kill Marauders very quick or if he's skilled it takes 5 seconds longer. It's not all broken tho, it's just completely different now. My opinion on SWTOR always was it's balanced because it's not and now you see what happened. ^^ Tank is still ok in pvp tho, I kinda like it. So less QQ and just play it, post feedback and wait for further changes. Or go to another MMO at least we have less whiners then. Ty.
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