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Aussiedroid

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    Australia
  • Occupation
    Sith Warlord
  1. I used as many as I could to get some purple boxes but after that there is not much use for the left overs. I would like to convert them either for other comms or simply for credits or mats or something.
  2. I think it would be cool if they did boot you out, and then your game takes a different path back to 'switch teams' to the Imperials. Also could happen in the opposite direction too. Could happen at set cross over points that then tie into the opposite sides story. But anyways .. it is the way it is now ... unfortunately
  3. + Support At the moment I am trying to use both the next target tab to get my enemy but where its not working I revert back to the equally inaccurate mouse targetting. Both are hit and miss so can make it hard to quickly get the right target. At least I think that everyone is in the same boat so its more frustrating than a direct disadantage if you get what I mean. Like some of the suggestions and think they would enhance the game. Cheers
  4. Aussiedroid

    Huttball Tie

    I think a Tie result would be ideal .. and simply split the rewards down the middle equally to both teams. Same for Voidstar, if we both get to the same door then it should be a tie. Every match I have played where its a Tie I seem to loose to Imps for what ever game mechanic reason.
  5. I didnt know it wasnt meant to allow stunned players to receive the ball! I got unhappy not long back for a player passing it to me when I was stunned ... was cursing under my breath at my team mate since I got dropped within a few seconds after. Could it be that they selected the target to pass before I was stunned though .. so the pass was in progress as such and got around the passing rule?
  6. I havent been doing a lot of crafting in previous weeks, but I had the same kind of issues post 1.2 patch as well. I think about a million credits sunk into missions and reverse engineering stuff and got some upgrades but was very slow going and didnt see a lot of crit missions coming back either. I assumed this was by design and was meant to be a long term goal to max this all out. From what I understood of the changes now that it is easier to level up your crafting .. but sounds like it might not be working as expected. Well, I found other things to put my credits into so reverted my crafting back to just doing requests or specific items for myself or companions with just a few missions here and there. My crafting was with Artifice by the way so may be something across all crafting professions.
  7. I provided some feedback on this under a separate post: http://www.swtor.com/community/showthread.php?t=385041 My thoughts .... with a few updates.... 1- I cannot seem to independantly customise the scale of the full map window. I can adjust it via the overall scale slider but to get to a smaller window as I want it makes the text and other elements too small. Also you can set the side parts of the map to go invisible yet the size of the window remains so I cannot push this further to the side of the screen. 2- No hide options for the lock button or the minimise to one quickslot button. I dont use hotkeys for my spells and find sometimes in heat of battle I click these buttons by accident as they are very close to the quickslot buttons themselves. 3- More quickslots bars, more buttons.. I am sure this has been requested before. I am simply out of buttons. Even where I am full but have most things in slots, I am limited to the combinations I can put these in as I have only 2 rows close. UI allows me to move the side bars closer which is really good though but 2-4 extra bars would be ideal. Give us mouse clicker types some flexibility. 4- Make empty slots transparent. An option to hide the empty slots from the UI rather than showing the empty space. 5- More adaptability for UI elements, more options to customise.. By this I mean some items are designed at the moemnt to be the top or side or bottom elements. If I move these sometimes they appear out of place as they are visually designed to be in a certain spot. I see there are a few items like the minimap that can be changed but it would be great to have more options available to change how/where pop outs happen or how the element is displayed. Again to give some great flexibility. 6- Colour selections Not a necessary change but would be nice to choose from a series of colours for 'background'. Personally I would love a black one but would be nice for my other characters to be ablet to change. May I would want a red for my Sith pureblood, or green for my Twi'lek etc. 7- Show full party/ops group and mock UI to help customise accurately. Its hard to determine currently without being in a full group where all the items may appear. With some UI tools in other games, you could click an option to see a mockup of the elements as the would appear, show cooldown timers in action or other in action components. This would be very helpful to cut down customisation times. A picture says a 1000 words as they say... 8- Change fonts A few selections that may suit those who want really small size fonts, or to minimise the text on screen. Different styles from functional to more designer fonts .. maybe a selection of 10 or so would be great to polish of the UI customisation. 9- Grouping function to move/resize simular elements together. The party members for example, or the target mob and bars come to mind. You can resize and move individually but would be handy if you could group them and resize/move together (then can refine individually as needed). Again I see this as a timesaver, but would also allow quicker changes on the fly if needed. 10- Resize buffs/debuffs I find these really hard to notice at the best of times and would love to make these much bigger on my UI. Better notifications would be handy on screen too. 11- Reshape info windows. For example, being able to make the Friends/Guild window longer to go from top to bottom of screen (so you can see more players without scrolling), or reshape/resize inventory bags to be 2 or 3 rows high but much wider across the screen. With us being able to reduce the size of these windows it gives us much more screen space to go smaller in scale but add more area to the screen. We should be able to take advantage of this .. 12- Fix the Novare Coast UI element to retain position. This one is getting really frustrating for me .. but is a known issue. 13- Chat Window enhancements These need to be added under the UI customisation and not be separate. Need to be able to lock chat windows and for those like me that use two chat windows, we need an option to remove the 'chat' box when we press enter. Ie we only need to have an entry field for the first screen, likewise for the other elements. Second chat box I only use for system messages and should be able to cut it down so it functions as such.
  8. I feel for ya mate! Some FPs I find even on a full server are hard to form. I assume this may be because they are harder or longer and players dont want to commit to them. Personally I like Kaon FP but I know a lot that dont. Players from my experience just grind the shorter, easier FPs. Dread the thought you might wipe and have to spend some credits on repairs LOL
  9. I enjoyed the event although post the event now I am getting frustrated that I continue to get infected. I did feel rushed to try to get through it all with the way the event was constructed due to the short timeframe. Needs more flexibility for those that cannot log on several hours a day to complete. More and regular events are needed, these could be smaller sub-stories or more larger stories like the plague. These could be random, infrequent events that require you to explore to find them .. some that may come on and off again depending on the day or week etc .. but allow you to resume it next time it procs. I really feel that events are going to add a lot to the community but I still see a priority to bring the static lifeless SWTOR world to life first ... seats, socialising areas, random NPC events, random quests or converstations, gambling, subgames, changing areas over time, dueling areas, way to watch warzones via comm screens etc etc all needed to give you things to explore and enjoy. If we only have limited events as priority content to bring the worlds to life then the 'feel' of the universe will remain the same - lifeless and dull...
  10. Mustafar, Kashyyk would be cool. Regrettably I think any worlds that are water based will not make the cut since Jedi's can't swim, but if this was changed would love Naboo or that world that the Clones were created on (whatever that was called again).
  11. Skill rotations, or should I say better use to maximise your skills dps can make a difference and separates an average player from a top player. Generally myself when I get stuck with such an issue I try to chat or compare my char to those that are performing better. It can give an indication if your stats are balanced differently or if its simply a gear difference causing the extra dps. Most players will be helpful if you ask them I think the surge suggestion is a good one as this will spike your damage but may be a matter of trying some different mod combinations to refine your setup. Its not always important to have a huge one-hitter though, so your top crit may be less than seen on that video but in a real match you may still win as you have better sustained dps from willpower/power stats (or even crit more often).
  12. I hear ya! Its the way society is going, regrettably most cannot reason/discuss/consider different points of view and are unwilling to change their stance - they know what they know and everything else is wrong. Its the attitude that I am right and you are wrong .. there is no inbetween. Its sad really... At the end of the day I just hope Bioware is not as black and white as responses from ignorant people in the forums and that constructive comments and suggestions are noted. We don't really need to convince the players, just Bioware that there is an issue.
  13. I came across this last night. The same operative in about 4 games in a row got, I think only a couple of deaths across all games. Couple of the games no deaths at all. I thought I would take up the challenge and teach this Operative about the power of the force ... big mistake. 3-5 hits and dead! every time without me getting more than 1 hit on him back. Spent two matches just chasing him down cause it made me so agro LOL but despite any tactic I tried it was stun ... mega hit ... mega hit ... (I get out of stun) ... stun him back .. gets out and stuns me again .. then final hit and dead. I am a Shadow tank, with decent defense and ok dps but I was cut through like butter. The hits were over 4k each, so the first two hits reduced my health below half in most attempts while I was still stunned. Then when I finally got out of the stun, and hit him for about 5% dmg, he has got another hit in and stunned agian ... it was also insta-death if he was with friends. This was one of the several odd things I saw in warzones last night, also seeing players seemingly jump around causing players to loose target and also constantly running even with the huttball. I know there are hacks but I had never seen them, can only assume this is what they are talking about or there was simply something glitching out last night. These things continue to ruin warzones ..
  14. Regrettably the first response is really the only way to go, just will cost you 200k+ for the gear and you will still be romped by others. The privelige of playing a warzone these days Even with it, with the changes in 1.2 it is still a big grind and not much fun to play until you get all your gear. I say that as I assume its gets better (and more fun!) once you get your WH gear cause right now the imbalances in gear/factions means most games are very one sided. Its great to hear some are getting this in 3 days but myself, I have been at it for a few weeks now and about half way to the full set but perhaps that is to be expected with 10-20% win rate our faction has. I still find many players that are untouchable despite having 800 or so Expertise now, but atleast I get a few damage points against them. There are many threads on it but really hope they sort out this imbalance and remove Expertise from warzones (or atleast provide us an option to queue in Expertise free warzones or ranked Expertise warzones based on your Expertise level). Good luck!
  15. We might have to agree to disagree ... lol I did assume you do both as most players do anyways, although each may prefer one over the other. I am sure PVE gear will offer better performance in FP/OPs, but was just pointing out its not really needed as it is possible to complete these with PVP gear. Its not the case the other way around though from my experience. I have both sets too, but last few runs I havent bothered to change back to PVE since we are finding it easy enough to get through the instance. When we move to Hard mode OPs that may be a different kettle of fish
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