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Toraak

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Everything posted by Toraak

  1. DF has 5. Only full raid that I know of that has less then 5 is Explosive Conflict, and R-4 which both have 4. (Not counting Single Boss Ops like TC, Queen, Xeno etc).
  2. I've never seen the blueprints drop in group activities either. I just wasn't sure if EV/KP HM dropped less because most people can finish them or the difficulty of each Operation is taken into consideration. Some being harder then others obviously.
  3. Strange that I did a 16 man sm Op, and only got 7. What 16 man gives out 12? is it based on the difficulty of the Operation? For example SM 8 man ev, df, dp give 6. HM 8 man EV gives 7. So which operations and which difficulties give out more? Based on this I'd have to figure 16 man HM's to give out 8-10, and NiM's 12? Or is it fully depending on the operation itself?
  4. Of course it's getting torn apart on social media. Kathleen Kennedy has had her hands on this show since it was first announced. She has done nothing but bring in SJW into Star Wars, which for many has ruined the IP. I know people that have literally told me SW is dead to them because of her political and social views being thrust into something that should entertain us.
  5. What the weekly lockout does for Progression groups is allow the same group to go back in later on during the week starting with where they left off. If they had killed the 1st 2 bosses in an Operation, they would still be dead for those with that lockout. If you remove Operation lockouts completely, then as soon as everyone leaves an instance, the whole instance would be reset back to the beginning, so you would start from scratch. Making Progression raiding completely useless. The lockout is what allows the person that has killed x Boss to be able to go back in later and start from that point forward. If you only kill 1 boss you can join an operation later in the week, It's just most groups on fleet want to start from scratch (or want the weekly quest, which does force you to kill every boss).
  6. Absolutely not for number 5. Without the ability to have Operation Lockouts people would not be able to do Progression raiding. Once they left the instance if they went back even 5 minutes later they'd have to start all over again.
  7. I'm sure people are doing Seasons on all 6 servers. I used to do them on all 5 before Shae Vizla came out. This season just gutted any energy I had for doing that however. I stopped at 2. The new GTN changes also drove me away from doing seasons on all of the servers. It's no longer worth selling things anymore. I would have split up which days I did all of those FP's. 2 per day to just split up the boredom of doing it that many times.
  8. They did, but I think it was the Bug report area, and not the rest of the forums. I could be wrong of course. I know they didn't open up the forums fully.
  9. Well that would be a problem of the community not helping out new players by giving them the information they would need to get the 150% bonus from SH's, and not a Developer issue however. If people would actually willingly give such advice (and I have) to newer players then that would be a non issue. Yes they'd have to sub, but in truth if your actively going to be playing this game being a F2P is going to give you many penalties, and as far as I know no nonsubscriber can be posting in this section of the forums anyway. So if you're here, your a sub.
  10. 75m with how things are today is trivial. Why do you think guilds give it away. do 4-6 Ops, buy OEM's or RPM's. Sell them and you have more then 75 mil. All it takes is 1 level 80 and 1-2 days. Claiming it's hard for a new player to make that is incorrect. They just need to be told HOW to make it.
  11. I completed this chapter twice this week. It must be a bug then.
  12. SH's aren't that expensive. I remember when they came out. DK, and Coruscant SH's were cheap even then. As was Nar Shaddaa and Tattooine. By the time they came out people had plenty of credits from doing dailies, crafting, selling on GTN to afford the max bonus without to much of an issue. Back then the more annoying thing was having to actually Decorate them with useless junk to get the bonus. Buying the SH, and unlocking the rooms wasn't very expensive even back then.
  13. on sm? I don't remember that being difficult on sm. Master Mode it's a PiTA. you really need a group that knows what they are doing then.
  14. I can't speak for PvP specifically, but if you do a lot of GSF, (AND WIN) you get almost 20k per match for a win. This with efficient use of Socialite 1, and 2 can easily get you 3 characters done in a single day without the use of any PvE objectives. 8 Matches if the queu is going strong can take less then 2 hours. The key thing is you need to be WINNING. Losing in GSF gives you horrible conquest. The one thing I'd like to see changed for GSF conquest is the 5 matches per ship type. I don't like how those work, and they need to be changed so you need to stay in the same ship the entire match to get credit for that. I don't like how people just load in and crash for those and swap ships. In a Death match if you get 3-4 people doing that you're far more likely to lose because of it.
  15. I don't, but I don't play as much as I used to. 2-3 hours a day would net 20 easily for my personal playstyle. The weeks I go to 30 I do spend far more time in game. I try to keep it closer to 20 if I can. I'd rather be doing RL stuff with friends at that point.
  16. I usually do 20-30. I also would find 50 hard to believe. Not to mention past 30 your no longer getting half of your personal rewards. At that point you've passed the Conquest Comm weekly cap, and it's not really worth doing more.
  17. So stop those that afk in PvP from getting any rewards? I'd be fine with that. They didn't participate in the match, they don't deserve the rewards.
  18. People group for multiple reasons, but my point is More people will group because of people like you.
  19. For all your complaining about Premades, it's people like you that get people to want to group up. People are tired of solo queu'ing and getting stuck with people like YOU on the same team making it harder for them to win, because your SD'ing is losing them matches. They group up to counter your ability to sabotage the matches they're in. People like you are exactly the reason many people may group up MORE. I know when I solo queu and get stuck with people like you, all it does is frustrate me, until I've had enough. Then look for experienced pilots to join me. Then finally I can have some fun, because I don't have to worry about your kind sabotaging matches on me.
  20. Now this is silly. We ALL have to do that, and saying clicking on a rep token which takes 1 second if stored or 2 mins for 1 quest deserves 43k conq, I'm sorry, but it really doesn't. Does it deserve more then the nerf did? YES. I'd still have it between 20k-25k. And not once did I suggest the nerf before it happened. In fact I'm suggesting a BUFF to the current amount as it is. Just not putting it back to what it was at pre nerf. Face the fact, they'll never restore it fully if they felt it deserved a nerf in the first place, and putting to 20k-25k is a reasonable compromise.
  21. Except that those are Weekly quest. Not just go do 1 daily quest that gives you a reputation token. Weeklies take far longer to complete then a couple of minutes. Even if you get 2 Instant pops and happen to Win both GSF matches for example your still looking at a minimum of 20 minutes. Most times your still waiting in queu's for an additional 20-30 mins depending on the time of day your trying to play. I don't support AFK'ing in any play style whether it's PvP, GSF, or any Group PvE content, that's not playing the game, it's ruining other people's enjoyment of the game for those stuck on that person's team/group usually.
  22. Harassing other players is definitely against the ToS, and SD'ing and sabotaging matches is definitely harassing your other team mates. So yes Intentionally SD'ing and sabotaging GSF matches is 100% against the Terms of Service.
  23. It's not ignorance to understand It took me 2-3 minutes to do 1 Manaan mission and getting way more points then I should be getting for that time investment. Ignorance is those thinking that doing 1 mission, or clicking an item in your inventory deserves just under 1/2 of your conquest for the weekly reward. Edit: Mentioning the 225k per week isn't really the point. The objective itself giving 43k per time it's done was. You should not get 1/2 of a characters conquest from 1 objective that takes less then 3 mins. It doesn't matter how much it gave in the entire week combined, but per use.
  24. Coming from someone that used the Reputation objective twice a week, I do think it was nerfed far to much. With that being said it was way to many points looking back at it for just doing a 2-3 Minute mission and calling it a day on that toon. For me it was do 1 Manaan/ruhnuk or Kessan's landing mission twice per week (Once a day 2 times) and 1 character was done with conquest. This was a bit overtuned. I understand all of us liked it, but it should have realistically been far less. The current value is far to low however. I'd put it about the same as the Gaining an Influence level on a companion or slightly higher because not everyone has access to reputations. Perhaps 20k-25k should be about the right spot for that objective. And for the main purpose of this thread. 50k to complete conquest on a character is to little. Even at 100k barely using the Reputation objective only once per week, there are weeks I'm getting 20-30 characters done in conquest.
  25. The irony is they want to fix the economy, remove reputation track and make the new currency able to be sold at a vendor. Every blueprint sold adds credits into the economy. If they didn't want a reputation track for GS6, that's fine. They should have never put the Blueprints and that achievement in.
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