Jump to content

Nidous

Members
  • Posts

    22
  • Joined

Everything posted by Nidous

  1. General: - Cleanse ability added (since we have no heals like Mercenary) - An additional defensive cooldown ability / some defensive capability increase (again, Mercenary has the advantage plus heals and cleanse and ranged) - Return of channeled flamethrower for general use Pyrotech: - More effective DoT spread capability (i.e. spread Scorch with Searing Wave as well PLEASE) - Small increase in DoT damage - Proc'd channeled flamethrower implementation I'd REALLY like to see the gameplay style of Virulence Sniper be the basis for Pyrotech (using a channeled flamethrower to deal burst DoT damage), but that probably won't happen so...
  2. Having played every class story since launch at least once, but spanning over that entire time period (so some story details were forgotten) I decided to make the one class pairing I had the least experience with prior: the shadow/assassin pairing. I decided on the Sith Assassin and having competed all the pre-KOTFE story content I was surprised how fitting that particular combo was, how fleshed out and integrated the character felt into the SWTOR world. **SPOILERS** I understand why many people argue the sorcerer is the canon inquisitor advanced class, but I am going to disagree. It's stated outright and is a player dialogue choice multiple times to claim to be the heir to ancient Dark Lord of the Sith Tulak Hord, a renowned sith magic practitioner and martial / lightsaber combatant. The assassin becomes highly skilled in both those categories, whereas the sorcerer is an almost purely force combatant. Even then, the primary force use in inquisitor cutscenes is basic force lightning which is not only useable by sorcerers, and I imagine is very much within the realm of possibility for the assassin to channel as the sorcerer does if they desired. The iconic force storm ability introduced in KOTOR and usable by sorcerers, something that I think would set a sorcerer and assassin apart, is not used in inquisitor cutscenes. The significant force use scenes are in conjunction with the sith ghosts power being channeled, the ancient sith magic. And then, outside of cutscenes in general combat, the assassin expertly uses a combination of both physical and force attacks against foes further demonstrating the rounded skillset of Tulak Hord out characters are supposed to be like. Finally, I was highly impressed how a few small dialogues and character interactions really made me feel connected vicariously to the world as a Dark Lord of the Sith playing the inquisitor. NPC's referring to my character as Dark Lord, and not just 'my lord', the interactions between my inquisitor and Lana Beniko and Darth Marr in particular felt real like no other character has. Marr's mail messages showed a true respect from his character to mine. I wonder if they're different for Nox or Occlus? Imperius is a very satisfying inquisitor to play. I played a mostly pragmatic inquisitor (middle of Light 1 at the end) and tried to think what decisions would be best for the Empire while showing little mercy for betrayal (unless they could serve an important purpose still), thus I ended up as Darth Imperius, and even then some dialogue is different because of Imperius versus Nox. For example, Marr and (I can't remember the name) that lord on Rishi for the inquisitor side quests both recognized that pragmatic / Empire-focused Imperius that made it seem like people actually recognize my character for events outside of the immediate scope. I hope that makes sense, like they recognize my efforts for the whole war effort versus only referring to what I had just done or purely main story content. Anyway, TLDR imo -- Sith Assassin is true inquisitor, Imperius is the best Dark Lord, inquisitor / Imperius well-integrated into the world
  3. I REALLY want to play my ruffian scoundrel, but my vengeance juggernaut is worlds easier to produce better, more efficient dps.
  4. Armor/Equipment/Clothing that is isn't skin-tight for use, please, Bioware. You've shown the capability (I'm looking at you, Koth). That is all.
  5. I think corrosive grenade should spread corrosive dart; it's already a splash effect.
  6. So, I just completed the Makeb and SoR storylines on my smuggler and I was very disappointed by how my character was pigeonholed into being the Republic's hero/champion/lapdog even after I chose to raid the galaxy and form a criminal empire in my main story. I haven't gone through KotFE, yet, so here's hoping my character isn't pigeonholed again (or at least as bad). Please no spoilers! I just wanted to say my thoughts.
  7. I agree with stockmks; at least now old content is perpetually relative.
  8. It seems kinda silly that the trooper did not get something like a "Commander" title after the their campaign against Rakton or one after the Revan campaigns. Thoughts?
  9. Absolutely thrilled for this expansion. The promise of a focus on old Bioware story-telling is enticing enough for me. Here's hoping for this NOT to be another ME3 experience.
  10. Sergeant Jaxo for next trooper companion. That is all.
  11. This is a question that kinda bothers me. The bounty hunter and smuggler already don't fit well into the whole story arc following their personal stories since they should, by nature, only care about credits and notoriety, yet my smuggler is my favorite as he is disconnected from the scheming politics of the galaxy, but the limitations of the game/story force him to be involved (ugh!). I really hope the smuggler can get back to, you know, smuggling as their part in the upcoming conflict and let other heroes do the more frontline work. Wishful thinking, I know...
  12. So, I've been thinking of which classes make sense for the upcoming expansion based on what I know: the Empire and Republic are both (even if temporarily) dissolved or non-existent or non-influential, etc. We play this game for story immersion and there are only a few stories/classes that seem to make sense to me and it's kind of bothersome. The ones I'm thinking of are smuggler, bounty hunter, and ghost imperial agent... otherwise the rest of the classes/stories are directly linked to either Empire or Republic, as in it would be strange for them to be separated from them. MAYBE the trooper can be a mercenary or something, but how do you explain the sides falling in a way that makes sense when you have the heroes of the knight, warrior, consular, trooper, and inquisitor stories still alive? What in the world were they doing that allowed for this massive shift in galactic power to happen? On a side note, it's my understanding we are getting Nico as a companion, but how does that work out for the Empire?
  13. Vanguard is still awesome. Bashing sorcs in the face never gets old.
  14. Gunslingers, Does anyone else feel like, for fairly successful PvP, you have to play as DF or Sab spec? With the tremendous amounts of Juggs/Commandos/other heavy armored classes, SS gets annihilated in capability simply because of it's pure reliance on weapon damage (which also upsets me since the whole idea of gunslingers are blasting people with pistols, not tossing grenades... *** Bioware?). I understand SS has bonuses to armor penetration, but no matter how many times I go back and forth between specs, Sab and DF always blow SS away in damage and kills for me in PvP and melts ALL players instead of just bad light-armored players who dont know to LOS a SS slinger.
  15. It is trivial, but I wanted to share. I already leveled a Juggernaut to 50 so been through the story once as a typical "Yarr kill everything!" Sith. This time I have a Marauder and am being more decisive with my dialogue choices and I'll give an example. My point is it's great being able to be a powerful Sith Lord, and, at least sometimes, I can show that power without igniting the lightsaber.
  16. This is much better than what the current animation is.
  17. It's the same situation for me as it was with the Cult of Revan, Darth Malgus's betrayal/reformation, and Revan himself. I agreed with these NPCs and wanted to help them/join them/not kill them respectively.... but Bioware provides no way for these things to happen. It's not that I necessarily agree with Ulgo supplanting himself to the throne, but I think he was right to think a house outside the influence of the Empire or Republic is the way to a unified Alderaan.
  18. There is no such thing as Light or Dark side in SWTOR. No matter what you are you are forced to fix everybody's problems. There is no choice, and therefore no real consequences. If I kill this NPC just for the fun of it or I let them live and probably do more of their work for them the end result is the same: the quest is done and I receive the same rewards one way or the other. If I had true choice I would tell 90% of the mission givers to go F--- themselves, question their intelligence, question their sexuality, gawk over their mother's obvious incestual background, and proclaim their laziness for all around to hear. Much like I do in the real world. Plus, it's as simple as Sith are designed to be one extreme and Jedi the other. That's the basic Star Wars structure and currently there are no real options for being anything other than those two ends. You will gimp yourself on gear choices and the stories have no room for Sith who want to convert or Jedi who fall. Simple as that.
  19. Will there be services for redesigning your characters? (i.e. gender, name, physical features -- NOT base class or advance classes)
  20. Every class's endgame gear is anti-SW universe. BH endgame gear makes me want to puke. SW are turned in giant robots. JC looks like a white/yellow palm tree. The thing on the back of Troopers is HUGE. What the hell is in that thing? And it looks like it has a rocket port on the bottom so now Troopers are pseudo-BHs. (Is that rocket port Bioware's answer to the obviously issues between Mortar Volley and DFA? Troopers can think they can match DFA by having the port I guess? A sick joke.)
  21. The Sith are right calling us puppets of the council because that's exactly what Consulars are. My experiences may or may not have been effected by already having played through a level 50 Sith Warrior and Trooper. Prologue - there's a quest chain to get you certified to lead Republic soldiers in battle. Awesome. Can't wait to see that. Act I - Boring as all could be. Starting with Taris completely through Alderaan you are told anything that could've been a plot twist or secret as soon as you land on a new planet and use your holoterminal. By that I mean this: Master Syo Bakarn: "Jedi, good to see you landed on X. You need to find Master Y because he/she is sick. There's a new group on X causing problem for the Republic. We suspect Master Y is behind them." You: 1) "I will find them." -OR- 2) "How do you know it's Master Y?" -OR- 3) "It's probably a coincidence." Master Syo Bakarn: "Their last transmission they said "the darkness is coming" so that's how." OKAY THANKS YOU *********** IDIOT I COULDN'T HAVE GUESSED THAT, ESPECIALLY CONSIDERING IT'S THE SAME ON EVERY gosh darn PLANET! Act I frustrated me. The predictability.... PLEASE NOTE: There is no connection between you and these Masters you are helping. As far as I know you never see them again. They all say they go back to the council, yet you never see them there. You may as well have been saving just a bunch of *********** crack addicts on the streets of Miami. Still waiting to use that whole "lead Republic soldiers in battle" certification I fought for. OKAY. Act II.. hoping for good things. First things first, I'm a Master all of a sudden? Cool, I guess. I certainly don't feel like it. Why? Because my first assignment as a Master isn't to teach an apprentice or anything - it's to enslave myself to the douchebags who call themselves the "Rift Alliance" while the Jedi Council I guess is just sitting in their chairs all day long waiting for me to give them a call informing them I single-handedly liberated a *********** planet from Sith occupation like it's no big deal, I do that **** every week. STILL FLIPPIN WAITING TO LEAD REPUBLIC SOLDIERS. HELLO?!?! Thanks Satele Shan. You know, Bastila was much more helpful. At least we could get to know her because she wasn't secluded in the damn council chambers 24/7. Dumb *****. You're the youngest member on the council ever I think? What in the world did you do that is so much better than what I have to do to become a Master/get on the council and sit on my *** all day? I really want to know why you're better than my consular. ------------------------------------------------------------------------------------------------ Since when does a Jedi Master do the bidding of a lowly private or *****y twilek ambassadors? Since when does a Sith Lord do the bidding of ANYONE besides his Sith superiors? Why are Jedi forced to kill things when the lore behind them is fight only when absolutely necessary or all the sabotage and **** Jedi don't do? The game makes no *********** sense. Which brings me to my biggest gripe of this game: there is no sense of a war going on. When does the war resume? Somewhere between level 1 and 50 the Treaty of Coruscant is obviously thrown out the window because you get to Quesh and all of a sudden the quest givers are talking about open-war tactics againt the Imperials/Republic. There is no cutscene or quest chain or any indication the war is officially back on. Nothing. As such each player character is a walking god because each story and planet the player is the only reason the planet is liberated/occupied... walking around destroying "armies". Literally like Balmorra you single-handedly liberate/occupy the *********** place. All these quest NPCs are like yeah we got attacked by a battalion of imperials and we need you to go out and kill 12 of them. Where the **** did the other 300-1200 soldiers go to?! Or any mission at the end of a planet when you attack the enemy's major base of operation and the quest givers always say you'll be supported by the army and whatever else they say and you NEVER see the army. How come we can't just see major battles going on in the scenic background while we fight our little skirmishes for the quests? Or there's a quest on Alderaan for the Consulars where you are put into a negotiating situation for the lives of 300 hostages. They show a hologram of 5 of them and one guard. LOL. Okay, 295 are still missing? How do I know they are alive? If you choose to offer yourself for the lives of the hostages you are rescued by a whopping 3 of them. Where did the other 297 go? I don't even *********** count 300 NPCs in House Organa territory. Every planet NPCs talk about hundreds or thousands of NPCs attacking them or standing against them in their strongholds and you never see them. It's retarded. "Hey, um, yeah in their last stronghold there's this guy who we've tried to kill like 10 times in the past. While you're in there demolishing the entire place can you, um, you know, like kill him for us. THANKS!" And every... ***********... planet you get quests that say, "ZOMGZ THESE ARE THE ENEMY'S GREATEST SOLDIERS/DROIDS/DEFENSES CAN YOU GO SOLO DESTROY THEM FOR US? AND BY THAT WE MEAN JUST *********** WALK RIGHT UP TO THEM WITH LITTLE OPPOSITION!" or my personal favorite: "THAT IMP BASE IS NIGH IMPENETRABLE AND OUR ENTIRE *********** ARMY FAILED TO GET IN THAT LITTLE DOOR THERE. CAN YOU GO IN THERE FOR US AND SABOTAGE THE ENTIRE BASE ON YOUR OWN? YOU KNOW THAT PLACE WHERE THE ENTIRE ARMY FAILED? KTHXBYE!" Or, "If you do this we'll all by filthy rich!" and your reward is a suitcase of 2k credits. Or you secure this uber-advanced technology that every NPC says will shift the balance between Imps and Pubs, yet... you never see that technology in action. EVER. ------------------------------------------------------------------------------------------------ How come there is no continuation about of the Cult of Revan? How come we HAVE to fight Revan? How come we HAVE to fight Malgus? What if we agree with those people? There is no choice in this game. All conversations lead you to the same end result: the quest is finished with the same rewards despite any and all "choices" you've made in dialogue. ------------------------------------------------------------------------------------------------ SUMMARY about Consular's story: It's boring. You help a bunch of dumb *********** people on each planet who apparently are unable to help themselves, yet they can stand around ordering me to do **** for them. The story "arcs" are as predictable as a Rocky or Rambo movie. Our companions, in general, suck and are boring. Qyzen obviously took the **** you bat to the nuts from Bioware because he uses Aim and Techblades. Nadia Grell is the only redeeming companion. ----------------------------------------------------------------------------------------------- SUMMARY about the game: Since this is already a giant singleplayer game with a chat box why did they not instance everything so you could witness actual Star Wars warfare like in the trailers and witness REAL assaults like the NPCs describe in quests and watch actual battles raging in the background on planets like Corellia or Balmorra? WHY THE **** DID BIOWARE NOT JUST RELEASE KOTOR *********** 3?! Flame @ me. There's nothing more upsetting to me right now than coming home from Afghanistan just in time for the release of this game to discover it's a piece of **** and is backwards from the Star Wars universe. George Lucas, I hope, is throwing up everytime he thinks of this mess.
×
×
  • Create New...