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Nidous

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  1. General: - Cleanse ability added (since we have no heals like Mercenary) - An additional defensive cooldown ability / some defensive capability increase (again, Mercenary has the advantage plus heals and cleanse and ranged) - Return of channeled flamethrower for general use Pyrotech: - More effective DoT spread capability (i.e. spread Scorch with Searing Wave as well PLEASE) - Small increase in DoT damage - Proc'd channeled flamethrower implementation I'd REALLY like to see the gameplay style of Virulence Sniper be the basis for Pyrotech (using a channeled flamethrower to deal burst DoT damage), but that probably won't happen so...
  2. Having played every class story since launch at least once, but spanning over that entire time period (so some story details were forgotten) I decided to make the one class pairing I had the least experience with prior: the shadow/assassin pairing. I decided on the Sith Assassin and having competed all the pre-KOTFE story content I was surprised how fitting that particular combo was, how fleshed out and integrated the character felt into the SWTOR world. **SPOILERS** I understand why many people argue the sorcerer is the canon inquisitor advanced class, but I am going to disagree. It's stated outright and is a player dialogue choice multiple times to claim to be the heir to ancient Dark Lord of the Sith Tulak Hord, a renowned sith magic practitioner and martial / lightsaber combatant. The assassin becomes highly skilled in both those categories, whereas the sorcerer is an almost purely force combatant. Even then, the primary force use in inquisitor cutscenes is basic force lightning which is not only useable by sorcerers, and I imagine is very much within the realm of possibility for the assassin to channel as the sorcerer does if they desired. The iconic force storm ability introduced in KOTOR and usable by sorcerers, something that I think would set a sorcerer and assassin apart, is not used in inquisitor cutscenes. The significant force use scenes are in conjunction with the sith ghosts power being channeled, the ancient sith magic. And then, outside of cutscenes in general combat, the assassin expertly uses a combination of both physical and force attacks against foes further demonstrating the rounded skillset of Tulak Hord out characters are supposed to be like. Finally, I was highly impressed how a few small dialogues and character interactions really made me feel connected vicariously to the world as a Dark Lord of the Sith playing the inquisitor. NPC's referring to my character as Dark Lord, and not just 'my lord', the interactions between my inquisitor and Lana Beniko and Darth Marr in particular felt real like no other character has. Marr's mail messages showed a true respect from his character to mine. I wonder if they're different for Nox or Occlus? Imperius is a very satisfying inquisitor to play. I played a mostly pragmatic inquisitor (middle of Light 1 at the end) and tried to think what decisions would be best for the Empire while showing little mercy for betrayal (unless they could serve an important purpose still), thus I ended up as Darth Imperius, and even then some dialogue is different because of Imperius versus Nox. For example, Marr and (I can't remember the name) that lord on Rishi for the inquisitor side quests both recognized that pragmatic / Empire-focused Imperius that made it seem like people actually recognize my character for events outside of the immediate scope. I hope that makes sense, like they recognize my efforts for the whole war effort versus only referring to what I had just done or purely main story content. Anyway, TLDR imo -- Sith Assassin is true inquisitor, Imperius is the best Dark Lord, inquisitor / Imperius well-integrated into the world
  3. I REALLY want to play my ruffian scoundrel, but my vengeance juggernaut is worlds easier to produce better, more efficient dps.
  4. Armor/Equipment/Clothing that is isn't skin-tight for use, please, Bioware. You've shown the capability (I'm looking at you, Koth). That is all.
  5. I think corrosive grenade should spread corrosive dart; it's already a splash effect.
  6. So, I just completed the Makeb and SoR storylines on my smuggler and I was very disappointed by how my character was pigeonholed into being the Republic's hero/champion/lapdog even after I chose to raid the galaxy and form a criminal empire in my main story. I haven't gone through KotFE, yet, so here's hoping my character isn't pigeonholed again (or at least as bad). Please no spoilers! I just wanted to say my thoughts.
  7. I agree with stockmks; at least now old content is perpetually relative.
  8. It seems kinda silly that the trooper did not get something like a "Commander" title after the their campaign against Rakton or one after the Revan campaigns. Thoughts?
  9. Absolutely thrilled for this expansion. The promise of a focus on old Bioware story-telling is enticing enough for me. Here's hoping for this NOT to be another ME3 experience.
  10. Sergeant Jaxo for next trooper companion. That is all.
  11. This is a question that kinda bothers me. The bounty hunter and smuggler already don't fit well into the whole story arc following their personal stories since they should, by nature, only care about credits and notoriety, yet my smuggler is my favorite as he is disconnected from the scheming politics of the galaxy, but the limitations of the game/story force him to be involved (ugh!). I really hope the smuggler can get back to, you know, smuggling as their part in the upcoming conflict and let other heroes do the more frontline work. Wishful thinking, I know...
  12. So, I've been thinking of which classes make sense for the upcoming expansion based on what I know: the Empire and Republic are both (even if temporarily) dissolved or non-existent or non-influential, etc. We play this game for story immersion and there are only a few stories/classes that seem to make sense to me and it's kind of bothersome. The ones I'm thinking of are smuggler, bounty hunter, and ghost imperial agent... otherwise the rest of the classes/stories are directly linked to either Empire or Republic, as in it would be strange for them to be separated from them. MAYBE the trooper can be a mercenary or something, but how do you explain the sides falling in a way that makes sense when you have the heroes of the knight, warrior, consular, trooper, and inquisitor stories still alive? What in the world were they doing that allowed for this massive shift in galactic power to happen? On a side note, it's my understanding we are getting Nico as a companion, but how does that work out for the Empire?
  13. Vanguard is still awesome. Bashing sorcs in the face never gets old.
  14. Gunslingers, Does anyone else feel like, for fairly successful PvP, you have to play as DF or Sab spec? With the tremendous amounts of Juggs/Commandos/other heavy armored classes, SS gets annihilated in capability simply because of it's pure reliance on weapon damage (which also upsets me since the whole idea of gunslingers are blasting people with pistols, not tossing grenades... *** Bioware?). I understand SS has bonuses to armor penetration, but no matter how many times I go back and forth between specs, Sab and DF always blow SS away in damage and kills for me in PvP and melts ALL players instead of just bad light-armored players who dont know to LOS a SS slinger.
  15. It is trivial, but I wanted to share. I already leveled a Juggernaut to 50 so been through the story once as a typical "Yarr kill everything!" Sith. This time I have a Marauder and am being more decisive with my dialogue choices and I'll give an example. My point is it's great being able to be a powerful Sith Lord, and, at least sometimes, I can show that power without igniting the lightsaber.
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