Jump to content

Trisma

Members
  • Posts

    25
  • Joined

Everything posted by Trisma

  1. What if 1) Acid Blade could stack duration and 2) When Acid Blade wears off, it finishes the cooldown on backstab With this our opener could be Acid Blade > Hidden Strike > Acid Blade > Backstab. This would make operatives the top burst class again, as well as give us much needed sustained pressure from the 6 second Backstabs. But the Hidden Strike + Backstab opener would put the next Backstab off by 12 seconds, so as not to make our burst ridiculous. We wouldn't have to rely on corrosive dart for our Lacerates, saving a precious GCD. Healers would have to be mindful of their cleanses, as they could inadvertently cleanse Acid Blade only to get another Backstab. Our Hidden Strike + Backstab would give (on average factoring for crit chance) 9k in burst damage and 6k in Acid Blade damage (total 15k) giving us comparable burst to an assassin's 6k discharge 7k maul (13k) but with a bit more backend damage. This would give us the burst we need in pvp as well as the sustain we DESPERATELY need in pve. Thoughts? P.S. my numbers weren't theorycrafted but rather based off of my similarly geared 55 operative and 55 assassin. I know your operative is a baller and puts my deeps to shame. P.P.S. I know what our class really needs are defensive cooldowns. But I also think it's sad that assassin burst and sustained dps are both better than operative burst.
  2. Sorc energy damage attacks: lightning strike, force storm, shock, force lightning, chain lightning. But whatever its not like sorcs ever use any of those abilities.
  3. "No survivability" Heavy armor. Reactive Shield Instant Cooldown: 120s Reduces all damage taken by 25% for 12 seconds. "Can't heal ourselves" Adrenaline Rush Instant Cooldown: 180s Restores 15% of maximum health over 10 seconds. "Can't stealth" Stealth Scan Instant Cooldown: 20s Range: 30 m Fires off probes that scan the area for stealthed opponents. The probes last for 10 seconds. Nobody else can stealth either.
  4. No high end RWZ team runs concealment operatives. No high end raid guild runs concealment operatives. The changes revealed (which buff concealment) will not change those facts. I know how operatives jump on you while you're already fighting someone and stunlock + burst you down faster than you can react, but the fact remains they will still not be competitive because that's all they do. The changes so far will not change that scenario, but it will help them get to their next target a bit faster. Hardly gamebreaking bros. (PS I play a retarded overpowered jugg tank as my main and an operative as my alt.)
  5. I appreciate the criticism. I play a juggernaut, so I don't know the ins and outs of an operative. All I know is that from my perspective, concealment needs some major help in pve and competitive pvp. It makes me feel bad for my operatives that they know they have to spec heals or else they hurt the team - because I know a lot of them chose operative for the gameplay of concealment.
  6. Remove knockdown talent on hidden strike. Replace with 2 point talent called acid blade, 50/100% chance to apply acid blades current effects on your hidden strike. No longer requires energy. Remove current acid blade talent. Replace with new talent: Lunge 15 energy 9 second cooldown 10 yd range Lunge at your target, dealing 1000 energy damage and knock them to the ground for 1.5 seconds. (PVE ONLY) Rework stealth to be instant when out of combat, but useable in combat - however it takes x number of seconds of taking no damage and activating no abilities before you enter stealth. A pvp mobility + utility buff, pvp damage nerf, pve sustained damage buff.
  7. I've been running this spec since release for and for pve. it has served me well. goodadvice from OP. as for how useful a good tank is, I'm first in medals earned in 9/10 matches. must queue with a dedicated healer (can't stressthisenough) and you will control the match. I run with a healer and we usually never die in a warzone. your priorities are protect your healer with guard, taunts, friendly leap > same but for ally being focused > putting bleeds on their heals (the GCD for them purgeIng it is worth it alone) and interrupting heals. in huttball your job is run ball, run back to catch next ball, run ball again. we win 90% of our huttballs easily. the juggernaut tank and healer combo can single handedly win most warzones. (ps this God damn android keyboard is bull. hope nothing in my post got messed up)
  8. So everytime I see someone looking for more sorcs for their wz premades it's not because sorcs are OP, it's actually an act of charity because sorcs have it so rough? I guess alot of sorcs must be very self loathing, seeing as despite their severe pvp disadvantages, its not uncommon for 2/3 of a wz team to be sorcs/sages. And I suppose my guildies stats on wz wins were just an uncanny string of coincidences, since in 1000+ warzones played the team with the most sorcs/sages is winning 77% of the time. I'm sorry you guys are so underpowered. Sure, in 1v1 you beat Juggernauts, marauders, operatives, snipers, assassins and mercenaries. Sure, when in group vs group combat your dps/healing only increases with aoe's. But how dare those powertechs beat you! Don't they know you're the weakest class in the game?? That's not a very honorable way to play! Who do powertechs think they are killing the class they were designed to beat in pvp. You've won me over sorcs, you need some serious buffs. Maybe make force speed permanent? Naw that wouldn't work since warriors will just charge right to you anyways, and it's not like you guys have a knockback and slow, like some kind of slow that did damage as you channelled it. Cause if you had something like that you could burn the warrior down while he walked to you. And you are far too squishy. It's not enough that you have some of the highest dps in the game, you need to be able to mitigate damage as well. Perhaps some kind of preemptive heal that increases your effective total health, that worked like a shield which absorbed the damage. Hmm even then I don't know if it will make up for the 5% less damage mitigation you have compared to medium armour. I think Linkin Park needs to write a song about how hard it is being a sorc and how nobody else understands you :'(
  9. Does it even need to be said that player skill > class? Isn't that line of logic universal to everything in life? Player skill is irrelevant to this topic. The question is if you don't consider the skill of the player, which is the better tank? Fact is powertechs are the best tank right now. Assassin a close second, and Juggernauts a slightly more distant third. Once Juggernaut aoe threat is buffed and perhaps a slight dps increase, it will be a lot closer. But as it stands right now, Terrible powertech = mediocre assassin = good Juggernaut when it comes to tanking. (Same is true of republic equivalents)
  10. I don't understand the "always vote healer" mentality. While you are all farming medals in the middle in huttball (healers included), your ball runner is sacrificing his medals to win the match for you. In civil war your turret defenders don't get any medals because they are protecting you from getting stealth capped. The same goes for the lone door defenders in voidstar. Vote for these people because they are the ones who are winning the match for you and getting nothing for it.
  11. Right now voidstar is all about dots and cleansing dots. If you really think that is a better pvp experience than both teams being free to use abilities other than, you know, dot and remove dot, then you are wrong.
  12. Give 5 medals for dps/tanking/healing. No more than 5 of this type of medal per warzone. Give another 5 medals for doing objectives (running ball, deactivating the bomb, killing x number of targets attacking your ball handler, etc.) Each medal is worth 200 valor. If you have 2 more of one type of medal over the other type, each subsequent medal gets compounding diminishing returns. Defender medals and flag running medals lower the amount of dps/tanking/healing required to earn their respective medals (so our poor turret defenders and ball runners who right now sacrifice medals to help the team immensely don't do so at a loss).
  13. The dot fix is a major nerf to sorcs? Uh. No. You can use one ability once, and your target is effectively controlled from doing the pvp objectives for 20 some seconds. Even if he beats you in the fight, he still can't continue with his objectives, buying an absurd amount of time for reinforcements to arrive. This isn't a nerf to anyone, it's a change to the meta-game to make pvp more tactical.
  14. Except the android emulator has no IMEI number, so the authenticator app wouldn't work and you would be stuck out of your account. /thread?
  15. In huttball I've seen someone teleport between the ball and the line, capping all 6 in about a minute. 3 people on his own team (including me) reported it. It's been a month and he's still around.
  16. Have to disagree with you on huttball. I always run the ball. Grab it from mid, intercede to ally on rafter, charge to baddie sorc through fire, force push them to line, and force charge for the score. Entire combo takes 10-15 seconds. I end up capping all 6 and having 1 medal. Zero MVP votes. But I know in my heart I'm the real MVP :'(
  17. /sign can't wait for FP queue so I can start ninjaing everything for my companions and for the mods, and quitting flashpoints after downing the boss I need.
  18. Let's think logically about the economics of game development. A number of important features to an mmo were not included at launch (dungeon queue tool, guild functionality, UI customization, etc). No doubt you can include addons in that list. They weren't included because EA put bioware on a pre-christmas 2011 release date deadline (they have already dumped in hundreds of millions of dollars on this game at this point). EA needed to start seeing some of their money back. Bioware had no choice but to prioritize making the game functional in time for release. Do not have any doubt that all the features you expect in an mmo are coming.
  19. Trisma

    We Hate Huttball

    Hai person shooting me from where I can't reach you. -Force Charge- O rite. You're just gonna knock me back off. -Can't do anything to close distance for 30 seconds- -Dead- HUTTBALL! Hallo ranged person. I got the drop on you this time. Ya you gonna knock me off again, now I'm gonna -Force Charge- Nao I got you. O wate were are you going? To the totally balanced air vents that create a significant distance between us thus giving you, with your ranged attacks, a significant advantage you say? -Can't do anything to close distance for 30 seconds- -Dead- HUTTBALL! F this I'm just gonna run the ball to your pit and intercede to the assassin who's stealthed on your goal line.
  20. I was a beta tester (not weekend stress test, full beta). I live in Bioware's home town of Edmonton and worked for Bioware one summer (not at all related to the old republic mind you). I still have friends and family who work at Bioware. I have not been invited to early access. If anyone was getting special treatment, I would be among them. People are being invited based on when they pre-ordered. It really is that simple.
  21. http://www.leagueofpirates.com/sirvival/queuedance.html How soon people forget...
  22. When a new amusement park opens, and everyone wants to get in at once to try out the new rides, they only allow a certain number of people in so that when you do get in it is as enjoyable as possible. If Bioware was letting everybody in at once we would be seeing 8 hour queues, unplayable lag, queues for instanced content (flashpoints), people disconnecting and having to wait another 8 hours. What Bioware is doing is saving us from ourselves. You're not going to get on the ride tonight, and at least Bioware has let you know the waves are over for the night so you don't spend the whole night waiting for that email. Come play terrible DC universe with me while we wait <3
×
×
  • Create New...