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globetro

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  1. http://www.torhead.com/skill-calc#400rkrddRoRZrI0boRb.1
  2. Sniper gets a huuuuge boost in fun/damage when you can get the Followthrough talent. Until then, I found it pretty dull and slow. As for operative, I leveled concealment and could kill stuff verrrry fast in solo PVE. Now PVP... that's a different story.
  3. I should amend my statement, if the sorc is healing then I wont' exclude them. It's just all the FOTM sorcs. And yeah, I'm probably jealous too. I actually try to vote for the underdogs, ie: operatives.
  4. Except for the one time where literally my entire team were sorcs. Every. Single. One.
  5. I have a fairly mid-range L50 operative (half centurion, half champion gear) and I have never crit over 3.5k. Literally, never ever. Granted, I'm not biochem, but still all this talk about getting crit for 4.5k (let alone a ridiculous claim of 7k over and over) is just ridiculous.
  6. 1) Is there really a point in judging a classes' PVP viability pre-L50? 2) A lot of WZ experience is just based on your opponents. There will be WZ's where you're never focus fired and you feel like you're amazing, just sitting around shooting people from afar and racking up the damage/kills. And then there will be the WZ's where you feel like every fight you're outnumbered, in which case it's a miserable experience -- get off an ambush and maybe halfway through a SoS before you're dead.
  7. So far, I've never used cover as an operative since it's not required for any of our core skills. However, it seems like a waste that several of our abilities require cover (explosive probe, snipe), which means they are completely useless to an operative. Or am I just playing my class wrong?
  8. For all of our vibroknife-based attacks, does the knife's damage stats factor into the equation at all? I thought I read somewhere that it's ignored, but just wanted to confirm.
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