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Zintair

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Everything posted by Zintair

  1. Majority of the Tank specs skip around the ability. Unless you are stacking Defensive stats and Tank gear/spec then I would ignore this ability all together.
  2. Yes a Focus. Any chance you could tell me where the word error occurs? Thank you.
  3. That's difficult to say because ownership of the guide was transferred to me roughly right after 1.2 went live. Much of the changes are for POST 1.2 however. Not too much has been done to the Shadow however 1.3 will see another Update to this. Is there something that's not consistent? It's easy for me to accidentally gloss over something so if you DO find something that's incorrect please post and I will correct. 1 Editor is not enough for all this haha.
  4. Ok before I post any specs what eactly are you looking for in your PvP playstyle? Will you be looking to be more tanky or more DPS? Will you be gearing for tank or gearing for DPS? This goes for KC mainly. There are a few different routes you can take depending what you hope to achieve. Regardless it's going to require gear and playing the style to master but it's important to nail down the playstyle so the spec and gear follow accordingly. EX: Defend Healers and DPS and shut down enemy offensive DPS? Reliable self heals and ok burst. EX: Burn down opposing healers, excel at burst and mobility and apply offensive CC to take out multiple targets.
  5. No for Balance you want Crit if I recall correctly. Crit and Surge until diminishing returns and then Power. I still say try a parse without Project at all in your rotation and see if you don;t hit closer to 12-1300. Without optimized gear from swapping Mods and Enhancements however you will never touch other classes that are doing that or already did.
  6. I always found that using Project actually LOWERS your overall DPS because of it's heavy Force Requirements for the DMG you get with it. Twin Disciplines isn't so great either lol. I always seem to hit higher numbers cutting it completely out of my rotation and sticking to the meat and potatoes of the DOTS/FiB/Mind Crush/DS Double Strike should be hitting much harder than Project and for A LOT less the force cost.
  7. Well Adrenals are basically temporary buffs to your desired stat (armor/power etc) that similar to the Expertise buffs you can grab in PvP. They are expensive to make and shouldn't really be needed unless your raids gear is not quite there and you are hitting enrage timers. The first thing I'd like to know is what is your basic priority list or rotation for PvE? The second thing I would like to know is ... what EXACTLY are you putting points into. The third is are you using Project in your rotation?
  8. I think the best PvE leveling spec was 31/0/10 - My personal preference based on playstyle which eventually allows you to become practically unkillable. If I could have changed one thing I would have taken +willpower over + endurance gear. So my recommendation is to spec like a tank with tanking talents but to Gear for DPS with as much +Willpower and + Power as you can find. Don't completely neglect your tanking stats (Defense/shield/absorb) just don;t fous as much on Endurance as you would on Willpower when you are making gear choices. Using Theran and having Tanking cooldowns and skills really makes you formidable and the added DPS reduces the time it takes to kill everything (which was the only downside to leveling as a tank)
  9. I gotta disagree with this one for certain fights. Especially boss fights. If you know there is no aggro drop or switch, or the boss doesn;t disappear and require you to "re-pick" them up then I fail to see the harm in uses Taunt to boost aggro. People have number crunched and found that it tops you on the chart but also adds some threat. I don;t recall the post but I am fairly confident this is the case just from using it on CD when I know (minus me losing aggro) that I will never NEED it. EDIT: On trash mobs and in flashpoints though that list is pretty much on point. I just wanted to put that out there.
  10. I would look into the Shadow tanks gear. As well as the gear your DPS are running with. A Shadow tank geared completely for tank may have difficulties if they are running with heavily geared DPS. One of the good things about the Shadow is you can sacrifice Endurance for Willpower to improve overall DPS and threat generation. I personally do not do that but I have mostly lvl 61 mods from Campaign/Black Hole gear. EDIT: @OP - I don't think those mechanics need to be changed and truthfully those changes are unrealistic. No AoE Damage ability should ignore CC. Your DPS should be able to take a few hits from mobs as long as you are holding aggro on the Elite or higher. Give the tank a second or two to cycle through a few moves and there shouldn't be a huge issue.
  11. Completely viable. At least for PvE. Many have shifted to a more hybridized form of the build for PvP. I can list some PvP specs if that was the basis for the question otherwise I recommend the build for any PvE content.
  12. Truthfully if you are stacking Full Tanks stats you might as well keep the Shield Proc relic in. I personally like the Defense activated. Avoidance is a good thing and the way damage is now Shield is much more underwhelming IMO. I prefer Defense in PvP. And I recently saw a Defense/Surge enh and Id like that very much for my playstyle just not sure if it's on PvP gear. EDIT: @OP - Well your expertise is fairly high, but I don't understand the reason for not using a PvP one? I'm confused or forgot my train on thought on it Not sure what the DR is for Expertise either but I was thinking you were around 1k not 1200.
  13. I feel confident a player can achieve success with any realistic spec with a premade vs pugs, even other premades. As long as it has a viable role/direction and you take into account force management/cross technique abilities etc. I really like the possibilities. The question is do you ignore Project still. When I built it I personally left it out. Upheaval and Twin Disciples that is.
  14. I doubt overlooked. It requires a bit more finisse and awareness then the traditional 31/0/10. Definitely requires gear as well at least BM Stalker. This in turn cuts survivability which with teh Expertise nerf is tough. You will not survive very well if you have poor timing with defensive CDs. Sure say that's true about any spec but the margin of error is much smaller and against certain classes it could be bumpy if you solo.
  15. ./facepalm Highly geared = War Hero title now? Oh and you aren't close to the best geared you could be. Because if you were you wouldn't take a Shielding Relic from PvE. And there is no such thing as a Black Hole Relic. It's Campaign. Your better off stacking Expertise and Defense. Augment with +Pow/Defense. Ignore Shield and Absorb in favor of Defense but don;t neglect Shield and Absorb if you want to be completely tanky. You still won;t be close to where we were pre 1.2. The new Expertise system shows all our glaring deficiencies while trying to play Tank Role with Tank gear.
  16. I heard it runs two 32bit sessions simultaneuosly which is the reason it is so poorly coded. Instead of making a 64 bit they basically are using two 32 bit. I'm not 100% sure of what I;m talking about regarding this I'm more web coding then processor and engine coding/development.
  17. Because EA had to cut losses with the fail of Warhammer and Bioware was up and coming. Mythic has never been the same since DAOC but they are still my PvP MMO dreamteam developers, the original ones. And what does the engine have to do with what you said?
  18. Well what you would do is break the stat up however and take a look at what each of the 8 unique classes and their specs might need. Since they are already balanced gear wise around this it seems simple to merely alter the Expertise values or break them apart into multiple attributes like I suggest. In order to keep it balanced you regulate how much of each stat a player can achieve just by purchasing gear and then by modding it with other gear for more hybrid stats. Tanks would focus on... +Dmg Reduction - Primary 6:4 ratio +DMG - Secondary Healers would focus on... +Healing - Primary 7:3 ratio +Dmg - Secondary DPS would focus on... +DMG - Primary 7:3 ratio +DMG Reduction - Secondary If a class wanted to alter the natural stats of the pieces they would have to buy offset pieces and change the mods and enhancements. But the Armoring's should be locked to their base class. The ratio of points should also prevent tanks from achieving to high of a Damage Reduction. It would also prevent Healers from stacking any defense so they must rely on Tanks and positioning and DPS would solely be for that.. DPS but they would also benefit slightly better than Healers in terms of taking the damage. Once again this is only on paper. Just seems a way for Archtype/Trinity to select the gear and role they want and have it apply its MAXIMUM effect in PvP. It also tones down the underwhelming nature of Shield/Absorb in PvP.
  19. Frustrating but true. The sad part is they they didn't even know it when developing it (The Open-World PvP that is)
  20. I totally have a Vanguard coming up in levels as my official first 50 alt as well. The class is just so much fun and powerful.
  21. Any other 10M class. 4M - 100% damage 10M - 60% damage 30M -0-10% damage Do you see the difference? You are supposed to be a MDPS but you are effective from ALL ranges and can apply pressure from ANYWHERE in range of other classes. Sure you will lose to a RDPS if you try to toe to toe at 30M range but act like you don;t have CC or pull. Oh - All Pulls add Resolve.
  22. Other Tank/DPS DoT classes Balance Shadow for example.
  23. Oh true that like I said I'm not super knowledgeable about all the Vanguard specs. Maybe it's just the Expertise buff. But do you guys really feel they are balanced at the moment?
  24. I don't think they are a 30M class I just don't think they should have access to burst from Range. Thats all.
  25. Yeah but its a MDPS class, it's VERY mobile when it wants to be. They can open from range, get of a HiB, Storm in, Pop Ion Pulse and StockStrike and then HiB cooldown resets and drops the target. You act like people playing this class are forced to stay in 10M for the duration of a fight. They can easily bounce back and forth when DPS gets to heavy but still burst a target on a relatively cheap cooldown.
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