Jump to content

Asvoth

Members
  • Posts

    7
  • Joined

Everything posted by Asvoth

  1. Perhaps I'm mistaken, but I thought the medals to rewards ratio was altered in order to help slow down the botters, 0 medals and you get 0 commendations. I don't see how increasing a commendation cap would really make much difference to a botter. Aside from increasing the amount of time they have before needing to cash out and avoid the cap, which I'm guessing they would do anyhow.
  2. These kinds of bugs suck when they happen. Like respawning knocked down and unable to do anything until you leave the war zone or get kicked by the deserter debuff. It leaves your team a player short until you leave or get kicked. Better off leaving and hitting the que again to re-enter or allow someone else to join who isn't stuck. Never seen this happened but have been talking on vent with people it has happened to. Spawning in the next room after death is indeed a bug. However using that opportunity to plant a bomb on a door when you can't be stopped is using a bug to your teams advantage, which is in my opinion exploiting. Granted the other team can disarm the bombs if they are quick enough, there is nothing to stop you from planting bombs again and again.
  3. I agree the recruit gear is a good thing. I've wanted to see this available since the 50s bracket was introduced. It absolutely sucked entering the war zones with a fresh 50. Even if you saved up merc and wz comms plus stashed a champion bag in the bank so you could open 6 champ bags right when you hit 50, and got lucky to pull some tokens with the commendations you were still way light on expertise. Granted by that time you should have had enough experience in PVP with your character to not be a huge hindrance to your group you were still at a massive disadvantage to some schmuck that afk farmed valor and comms to be in decent gear. I didn't even mind the valor change. I managed to get two champions and a battlemaster beforehand so I know how bad that grind sucked. Now I find myself on alts in the 10-49 bracket capping out on the valor/rank limit after only a couple war zones. Suddenly I'm reminded of going from rank 59 to 60 valor and laugh. Then I click on the battlemaster gear vendor and suddenly the laughter stops and any smile fades. Seeing the cost of full set and thinking about the amount of commendations spent on merc comms and champ bags to acquire gear with lesser stats. Upon second glance at the vendor I notice that there isn't even a valor requirement on battlemaster gear. It warms my heart knowing I fought tooth and nail in war zones for hours and hours building up valor to get gear that anyone can now get as long as they are level 50 and have earned some commendations. Its all good though I can focus on the new goal of getting to rank 70 valor for the war hero gear while farming the commendations needed for the battlemaster gear along the way. I like having goals and things to work for. In both PVP and PVE improving your gear improves your effectiveness, and when combined with skill makes you a formidable opponent. Unfortunately I look at grinding to 70 valor as a rather daunting task when considering the time and effort invested prior to seeing any real rewards. At valor rank 40 you can start to stockpile ranked war zone commendations to help get into some better gear once you do hit 50. New titles every 10 ranks is cool but they serve no real purpose. You can grab a speeder as you go but again it serves no real purpose when you can buy an equivalent speeder from a vendor when you reach the requirements needed to use that rank of speeder no matter how you got it. Whether earned on the way to 50 or after you hit 50 you have still put the time and effort into PVP to earn that valor rank. So why not make it worth something? A couple ideas: A) Increase the commendation cap every 10 valor ranks. For example at valor rank 1-9 you can hold 500 commendations. Then at rank 10 increase that amount to 1000 and so on. B) Increase a players base expertise stat with every valor rank, or 5 to 10 ranks. I also liked the Legacy commendation cap suggestion which could work with this as well. Have it increase the base commendation cap which would then increase at the same increment every 10 valor ranks. Perhaps having it unlock at valor rank 50 which would require you to have a level 50 in order to achieve it or something like that. Any thoughts?
  4. This issue with stuns, roots, snares and resolve or impairment removing abilities has annoyed me since my first trip into a warzone. I like having all these tools available to me in PVE. However they are a bit out of control in PVP at least in my opinion. If resolve works as intended then I have to ask, "what's the point?" With stacking movement and action impairing effects the majority of the time you are either already dead or the "immunity" from resolve has timed out/ mostly timed out before you come out of the effect. While at other times I've seen stuns, snares, and roots do absolutely nothing to targets with no resolve showing. Every class has an ability to break free from incapacitating and movement impairing effects which you can use. This is great, aside from the fact that getting hit with a stun, root, or snare after using it shuts you right down again. In a one on one fight it can actually be useful, but those fights seem few and far between. When fighting 2 or more enemies it is nearly useless since you'll likely get hit with a similar effect almost immediately. I would rather not see CC become limited in PVE as it is a very useful tool, though something needs to be done to balance these effects in PVP. Adding diminishing returns to CC effects is one possible way to help the problem. Though this doesn't fix the issues with resolve or similar effects. Personally I would rather see resolve and freeing abilities be more effective. Perhaps a full resolve bar should break all impairing and immobilizing effects, and then apply a short immunity to similar effects. Additionally each classes freeing ability could have a short immunity added. Just a couple minor changes to try and prevent continuous stun locks in PVP without limiting CC in PVE.
×
×
  • Create New...