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Narcith

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Everything posted by Narcith

  1. The reason why you are seeing less than 100% accuracy on weapon damage attacks is that you fire both blasters for them. Your offhand blaster has 30% less accuracy by default/design than your main hand blaster. Its basically impossible to get 100% hit rate with both weapons by stacking accuracy. In fact the only time you will see it is when you have Illegal mods running since it gives you a 10 second 30% accuracy boost as part of its buff. Attacks that you will see less than 100% accuracy include Wounding Shots, Speed Shot, Aimed shot etc.. anything that is not Tech damage really. As for your other stats.. You probably want to drop your Accuracy rating + Crit rating to 300 ish and boost your surge to 300 or a little more. Put the rest into power. If you max out your companions affection on at least one character you will get permanent stat boost also. Each one will give you a 1% boost to a stat.. eg: 1% to accuracy, 1% to Surge, 1% to crit, 1% Hitpoints, 1% Healing.. well worth doing. With the companion stat bonus's if you have your Accuracy/Crit/Surge at 300ish you should end up with very close to 100% accuracy, 75% Crit multiplier and more than 35% crit chance. Oh and obviously stack as much cunning as you can as well with Augments and such Enjoy!
  2. For Warriors/Knights.. Same issue. http://dulfy.net/2012/09/10/swtor-patch-1-4-dread-guard-and-hazmat-gear-for-warriorknight/#3 Hazmat Bulwark's MK-1 Implant Unique item Hazmat Bulwark's MK-2 Implant Unique item Hazmat Bulwark's MK-3 Implant Unique item Hazmat Foestopper's MK-1 Package Hazmat Pummeler's MK-2 Package Same stats, unique name only Hazmat Foestopper's MK-2 Package Hazmate Pummeler's MK-1 Package Same stats, unique name only Hazmat Foestopper's MK-3 Package Unique item Hazmat Pummeler's MK-3 Package Unique item Not as bad.. SEVEN unique items out of NINE.. /scratcheshead
  3. Apologies for if this has been brought up already but I could not find a thread on this specific subject. Using the Smuggler implants as an example. Scroll down to the bottom of that page where the SEVEN implant items are. I am 95% sure that those are the items in game at the moment because I had a look yesterday and it prompted me to look further. http://dulfy.net/2012/09/10/swtor-patch-1-4-dread-guard-and-hazmat-armor-for-agents-and-smugglers/ Hazmat Mender's MK-1 System Hazmat Mender's MK-2 System These two items have the same stat distribution, only the names are unique Hazmat Mender's MK-3 System Hazmat Targeter's MK-1 Enhancer Hazmat Trapper's MK-4 Package These 3 items have the same stat distribution, only the names are unique Hazmat Targeter's MK-3 Enhancer Unique Item with unique stat distribution Hazmat Trapper's MK-2 Package Unique Item with unique stat distribution Maybe there is a simple answer to this but... Why are there SEVEN items when there are only FOUR unique stat distributions? Is it intended? Are the duplicate items with different names incorrectly itemized? I haven't checked all Implants for all callings yet, but I suspect they are the in the same boat.
  4. I'm pretty sure the only reason the 2/16/23 DF/SAB Hybrid even keeps up with pure DF is because shock charge adds an extra bleed tick to Wounding Shots when it shouldn't, its not a bleed but is a dot. Shrap bomb and Vital shot both state they are bleeds in their tooltip. Whereas shock charge is a charge that electrocutes the target periodically for energy damage, not internal damage. Video for proof - Try it yourself on the training dummy Interrogation probe on my sniper does not give the same effect.. I reckon its a bug and shouldn't be adding to Wounding shots but its been around since release so who knows.
  5. I've noticed this also and have submitted a few bug reports on the Hemo Blast ability and the way it behaves when you have two Dirty Fighting Gunslingers on the same target. What you are seeing is basically what is happening. Hemo Blast from both slingers seems to stack to 20 chargers but they get consumed very quickly by both Gunslinger's Shrap Bomb/Vital shot ticks. In addition the damage bonus stacks for the duration that the Hemo Blast charges are active on the target giving a 30% +30% bonus to all Dot ticks including Wounding shots. The first player to start channelling Wounding Shots if they are quick gets fairly big boost in damage, the other may get 1 tick worth of bonus and then normal damage. Sometimes the Hemo charges are consumed so quickly that neither gets even 1 tick of bonus damage out of it. It sucks imo.. I suspect that any smugglers applying Vital Shot or Shrap Bomb to the target at the same time as Hemo Blast is applied are consuming charges of Hemo Blast as well, regardless of if they are Dirty Fighting spec'd or not. Personally I think the effects from Hemo blast should be completely independent of each other and only affect the users damage and nobody else's. I bet this happens for Lethality Snipers as well. The first time I bug reported this was well over a month ago and haven't seen or heard anything other than it has been passed onto the Dev's for investigation.. Boy I hope this isn't "Working as intended"
  6. Glad it wasn't just me, I thought perhaps the quest reward I received was bugged. Don't think I'll bother with the quest in the future
  7. I completed this new weekly quest for the first time last night and have to say.. for the amount of effort required ( Hoth World Boss, Belsavis World Boss and the Nightmare Pilgrim on Voss ) the reward was well... totally underwhelming. I was expecting a few more Black Hole Commendations at a minimum seeing as the NMP was involved, but instead received a LVL50 purple loot container and 13k credits. The container held within in it a sub Tionese grade pair of heavy armor boots with LVL 50 mods, the sort of loot you get from killing any LVL 50 World boss apart from the Pilgrim. The rewards seem a bit out of whack with the amount of effort required to complete the weekly. Apologies if there is already a thread on this, but did anyone else have the same result upon completing this new Weekly quest?
  8. I've been having sound issues ever since 1.2.. never had them before 1.2 however. During 16 man operations my sound is guaranteed to become choppy within 20 minutes. It doesn't disappear completely but the best way I can describe it is that maybe 10% of the sound effects are actually heard properly.. the rest start to play but are cut off.. voices are almost never heard once the issue starts. The same thing happens in Warzones though it usually takes 3 or more for it to start showing up. It also happens when playing solo but takes several hours to show up. In all cases the only way to fix the issue is to quit the game client and log back in. It would be great to get this issue fixed.. its driving me crazy and the symptoms smell suspiciously like a memory leak from the way it behaves.
  9. As someone else mentioned, you want mostly Field Tech due to the bonus's The way I like to prioritize stats is - Weapon Damage > Cunning > Power > Crit = Surge. Get your surge to 75% and your crit to around 35%, then concentrate on cunning and then power. In Sharpshooter your weapon damage will be your biggest upgrade so make sure your barrels are of the highest quality you can get, main hand first obviously. Tech powers decent too but you get that upgraded when you upgrade your barrels which is why I didnt mention it. You need the 3 point talent that gives you +9% cunning for Cunning to be close to power point for point. The advantage though with cunning is that for every 140 points of cunning you have you also get 1% crit chance. Power just adds to damage. Hope that helps.
  10. So lets pretend no level cap raise was announced and everyone stays at level 50 forever. What happens when you have all your Reverse Engineered Schematics.. and you have geared yourself and your companions gear slots with Epic crafted items. Then what? I can understand what you are saying and all, but it seems silly to say "I have no motivation to do anything right now" when in all honesty, continuing on as you are will only benefit you in the long run. I have no doubt that the new content slated for release Sometime this year will require at least LVL50 Crafted Purple gear to progress in. P.S: I have a feeling the level cap raise will be one of the last things we see from what was announced.
  11. It's not exactly a defensive ability but still a very important one for a ranged class. Make Leg Shot not break on damage - even lower the duration a little to compensate. Having it break on damage makes it far less useful especially if you are applying dots or have applied dots to the target you are trying to keep at bay.
  12. Gotcha, you play well either way I also play a Dirty fighting Slinger, basically the same build but with 2 points in the Wounding/SS boost from the T1 sharpshooter tree. I really enjoy the Dirty Fighting spec also, takes a bit to set up the burst but its good once it gets rolling!
  13. Nicely done Revy! Great choice in music too I watched your Sharpshooter / Engineering hybrid vid a while back which impressive also. So which spec do you prefer for PVP? out of the two. P.S: Black Lagoon FTW
  14. I played both, like both but am using Dirty Fighting for both PVE and PVP.. I do enjoy the mobility. Cover should really still play a substantial role as a DF spec'd Gunslinger. It has two main advantages that shouldn't be ignored just because we can channel Wounding Shots out of cover. 1. You cant be interrupted in cover 2. You cant be Force Leaped to in cover * As an added bonus if you entrench you cant be CC'd either * Plus Speed Shot and Aimed Shot still do substantial damage in this spec.. enough to put pressure on people in PVP. As an added bonus its quite funny to see people knock me out of cover and then call it a day and walk away thinking I can't do much now that I'm out of cover.. That's usually when Wounding Shots takes them down to around 10% health and they have a *** moment. That's about all I have to add
  15. Yeah I understand that, I've already geared K as far as I can through PVP.. I don't do much at the moment outside of PVP in the game so wont have access to Rakata grade gear for some time. Scorpio is the second last companion I have to get into a full set of PVP Purples.. next is Vector. I'll get around to getting the PVE gear eventually.. its just a matter of prioritising my time
  16. I've actually been buying bits of Centurion and Champ gear from other vendors since I PVP a fair bit.. ripping the mods I want out and putting them in Scorpio's items that she came with. They are green.. but moddable. Bought a level 50 crafted weapon for her too.
  17. Okay.. so directed here from another thread for consolidation. Really happy I have local servers to play on and enjoy really low latency to an MMO.. You have no idea how much of a bonus that is for those of us that don't take it for granted. I chose to start playing with the US and Europe, mainly because all of my friends ( Oceanic and Not ) decided to. I simply wanted to play with them is all. I pre-ordered the game so did not have access to the information about Australian release servers in March.. not that it would have made much difference anyways. I'm mostly disappointed with the lack of communication regarding when transfers would occur. The information was so vague that people assumed they'd be available at Oceanic launch, a week later, 2 weeks.. Maybe a month.. now we find out its two months. Meh.. I don't have time to roll an alt on the new servers, nor do I want to.. I'd only roll the same class anyways as I enjoy it too much. So I'll keep playing on the U.S servers with my friends and see what happens. I just wanted to voice my disappointment with managing our expectations.. nothing more. I can understand the reasons behind not allowing transfers immediately.. some of which are no doubt of a technical nature.. but knowing about a 2 month wait before we can start to transfer would have been good when the Oceanic Server Announcement was made guys I wouldn't feel quite so low that I have to wait another 2 months had I known in advance.
  18. I chose Sniper from the get go and don't regret it one bit. In fact I was thinking about rolling a Republic alt to play with some friends and decided to roll a Slinger just because I enjoy the way the class plays so much. Not going to bother though.. just dont have the time for an alt It should be mentioned though that good gear and Min/Maxing is just as important as how you spec your build for this class. The class really starts to shine once you have some nice PVP / PVE gear to boost your stats.
  19. Some great ideas here. First time poster - long time reader and Sniper. My suggestions would be the following without changing a great deal of the Marksman mechanics - Target Acquired - changed from a cooldown based 20% Alactrity buff to a passive buff at the top level in the Marksman tree that adds an additional 5m ( maybe even 10m ) range to all rifle based attacks whilst in cover. Cover in general should be changed to the following - - Upon entering cover the Sniper/Gunslinger enters stealth ( Invis ) - Becomes visible after a shot is fired or ability is used - automatically re-enters stealth after 5seconds of inactivity ( whilst in cover ) Personally I think the above would make the Marksman feel more like an actual Sniper. If we have to use cover and be immobile it may as well be really worthwhile for us. I like the idea of making Follow through and Series of shots Tech based damage instead of weapon damage
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