Jump to content

thekrazo

Members
  • Posts

    63
  • Joined

Everything posted by thekrazo

  1. That JT video is just funny. Obviously he chose fights where the people were bad. He still 2v1 and 3v1ed them. Here is a video of one of the best marauders on our server. Marauders were a big part of most of the top placing teams in our 3v3 and 4v4 tournaments. http://www.swtormovies.com/movieview.php?id=1591 Now compare his play to the video from the sig of one of the guys saying marauders are bad: ^ That guy is awful. There are probably 5 or 6 marauders on our server who come close to Bago. There are another 10-20 who are still really scary. Then every good player seems to be making a marauder alt. People saying marauders have no group utility have no idea what they're talking about. One marauder can negate a healer. The healer has to focus completely on staying alive because he'll never get a cast off. That's group utility. Plus marauders have the only real group buffs with predation and bloodthirst. And the ability to walk through fire and tank people carrying the ball across the goal line in huttball like Bago does in the video are pretty useful. I think they're the best class in the game right now and have thought that for a while. That's not to say they're OP. It's just to say that you're all clueless bads.
  2. If you have 3 two stacks of the hot on people, it's pretty much impossible to see which stack is about to expire to refresh it. It's easier to keep track of in your head than through the ui. Some easier mechanism to see which stacks are about to drop would be huge in increasing our efficiency (in pvp. I don't really pve so don't know if that matters much there as you'd probably only keep hots on people you knew would take damage aka the tank.)
  3. operatives get one hot. ALso, in pvp if people are spreading damage on a bunch of targets they're bad and it's not really hard to heal against bad players. I put out hots pre-emptively to build TA from splash damage so I can EMP a single target to regen energy for underworld medicine, but the hots aren't outhealing anything. Also trying to manage multiple hot stacks on several targets in pvp with the crap ui is a nightmare. That is the one strength of operative healing is that you can refresh a double hot stack with a single hot but it's really really tough to keep those rolling if the opponent is more than a little competent. This is my way of saying that your analysis is overly simplistic.
  4. I'm talking pvp. I don't think the gap is nearly as big in pve.
  5. Or as a sage/sorc, you can bubble for like 4x the healing and then drop big heals on them to full rather than let them sit at 30% with you spamming them non-stop.
  6. Had the opportunity to play a sage with less gear than my scoundrel the other day and the difference is ridiculous. I outhealed my highest healing I'd done on my scoundrel by 150k (680k on the sage vs. 530k on the scoundrel.) This was maybe my 7th WZ as a sage. I could save someone so much easier, I could spam when needed, everything was ranged that was melee before. Not to mention having something else to cast when interrupted. I think I can say that without a doubt, sorc/sage is much better than scoundrel/operative.
  7. Wow. I theorycrafted up this exact build for my alt. The only difference is that I was going to take 3 pointsin lethal dose. I'm not to a level where I can really do it yet but I'm glad to hear it does well. It seems amazing.
  8. I use 3.5 full bars. So 42 or so keybound abilities. Some of those are items (2 relics, health pack and adrenal.) I can't think how you could possibly use less than 18, even just in a single warzone. It's a lost cause. If you don't have enough keys available, move wasd movement to esdf movement and bind all the accessible keys, all the mouse keys and then all of them with shift as a modifier. That's what I do. I guess the naga is an alternative.
  9. I asked in another thread, why not take homegrown pharmacology if you plan to heal a lot. I play this spec with homegrown instead of the root. I can see taking the root for solo, but given that I tend to do more healing in warzones by a good margin (it's basically my heal build,) 10% to hots and 6% to EMP seems like a lot to lose. Is there something I don't know about Homegrown Pharmacology or is this really just a build designed for situations where a substantial increase to your main heals isn't as useful as a 2 second root? (And I'm not hating on the root. It's awesome. But when I do 300k healing in a wz, that's probably 20-25k healing lost from not taking homegrown.)
  10. They changed the animation. The old version made you hold your head like flash grenade from IAs or smuggler. This version is way way worse.
  11. That's very close to what I've been using, but how do you feel about the root over homegrown pharmacology? Why skip 10% to hots and 6% to EMP? That's most of what I cast and I primarily heal. I really like the root but I can't see taking it over the heal increases. Is there something I'm missing about homegrown pharmacology?
  12. Rank 59-60 is 46.9k. Rank 50-51 is 8k. It scales up unevenly but only ranks 58, 59 and 60 cost more than 35k valor.
  13. Yeah, I heal well, but I can't outheal a sage. I do think that the sages I see doing 500k-600k don't seem to be saving people like I am. I find I can keep a lot of people up a long time and it seems to me that sages tend to be spreading out a lot of healing but not outhealing burst. I haven't played a sage, so maybe I'm wrong, but I'm not convinced that 600k healing is stopping people getting picked off 1 by 1 better than my 400k healing. I think it's the one two punch of UW medicine and EMP that give us that big heal and then the EMP spam at <30%. My HPS on EMP spam isn't very high but with smart players who turn defensive when low, it seems to save a LOT of people. As far as damage from range, try 25/3/13. That's what I use for hybrid dps/heal and you can do a lot of damage with AOE and dots from 30m as dirty fighting. Shrap bomb is OP in both alderaan and voidstar. 21s AOE dot is just brutal for stopping caps.
  14. It's really the opposite. Expertise is amazing for healing because there's no healing reduction that balances out like the damage reduction balances out the damage increase. Trauma reduction is probably unnecessary in the 50 bracket because of it. Healing sucks until you get expertise though.
  15. snares, stun, aoe mez and los
  16. If you're playing anyone good, you're on the move a lot repositioning. That's what makes a scoundrel good. But it uses a lot of TA to keep using the instant on the move. But if you get jumped by two assassins who don't suck, good luck getting a UW off. So the only thing you can hope for is that you have hots on people to get UH procs + Blaster whip. If you're never getting interrupted on UW, you're not playing decent people and if you always have 2 stacks on, something weird is going on too.
  17. I agree with the people saying sawbones are pretty solid. They also make really good hybrids. I have put out 200k damage / 300k healing in a full length void star. I have seen better too. But I do think that interrupting underworld medicine if you don't have hots on allies and upper hand is a little too good. Juking doesn't do much in this game and needing an upper hand for kolto pack is lame when you could use it on an instant rather than stopping. I'd like something to do other than hot if I have no upper hand and uw gets interrupted. Would be nice to have another castable heal.
  18. Error: CURRENT_DATABASE is undefined. For each datacenter for each database set current_database = datacenter.database; Error: YESTERDAYS_DATABASE is undefined Restore YESTERDAYS_BACKUP to YESTERDAYS_DATABASE Error: Backup exceeds available space USE QA_DATABASE For each datacenter for each database RESTORE YESTERDAYS_BACKUP to QA_DATABASE export to datacenter.database.yesterdays_valor file QA_DATABASE.CHARACTER.VALOR Build script to write valor totals to Prod from flat files exported from QA DB Developer: "I've got my script and I'm ready to import the valor into production" Manager: "You're going to import data into live production without testing????" DB Developer: "UMM. . . NO. Of course I wasn't going to do that stupid thing you just said I was going to do which I wasn't going to do even a little bit ever." RESTORE TODAYS_BACKUP to DEV_DATABASE Error: Way too big for dev. Seriously? DB Developer: Son of a ***** Manager: We don't have a DB for you. Talk to IT IT: OK we'll up the storage by redirecting part of the QA SAN. 4 Hours later. IT: It's done! That was quick! Execute script to import valor into DEV_DATABASE Tester: We're not seeing the change Other developer: Did you update the character cache? DB Developer: *** is a character cache? Other developer: Ugh. Write script to update character cache data from DEV_DATABASE. Since caches can't generally be targetted precisely, it takes 3 hours to run. Other developer: Done! Is it still today? it feels like tomorrow. Manager: How long will the servers be down? Developers: 6? hours? (Who knows?) Manager: Will this work? Developers: Yes? Execute import script on flat files for each datacenter for each database Players: It doesn't work! You broke more than you fixed! Developers + Manager: ****
  19. I wonder why so many people want to believe this didn't happen. I know for a fact someone on republic gained 9 valor ranks in about 6 hours because he's my guildie and I inspected him. Empire was making at least twice that. There is a post by an empire guy on my server saying he made 120k valor and could have made 200k. That's more than 20 valor ranks between 30 and 50. Is that balanced or the way they wanted it? No. I myself made about 40k valor in several hours on republic. That's not a lot but the pvp had really wound down and people weren't killing each other. Still on the same kills empire was making double that at least and earlier in the day they were making a lot more. I know it happened because I saw it happen. I saw people on my faction jump from mid to high 50s to battlemaster in one night. The empire did much better than we did. This isn't some ******** conspiracy. They didn't plan it properly and now on some servers people were able to totally dodge the progression and get 10s of valor ranks in a day. That can't be intended and I promise you that once both sides realize that just farming each other is totally productive, they'll just stand there murdering each other with AOE and running back and the whole valor progression will be dead. They screwed up and if they don't roll back, they've trivialized pvp and gear progression in general on multiple servers.
  20. I logged in, died once and so did the server. Our fates are linked. I want my money back.
  21. Oh wait, so now it's the individuals' fault? You may take action against individuals for playing the game the way you made it? You're not only not accepting blame, not acknowledging the real issue and not committing to any action, you're also trying to shift blame away from yourselves and onto your player base? Pathetic.
  22. So, my friend got rank 43-51 in valor in about 4 hours in Ilum as Republic. Empire clearly got a lot more than that. Are you tying to tell me that is working as intended? Really? Because in that case, **** you. I spent weeks grinding valor rank 60 and now the Empire is getting massive amounts of valor and you're gonna tell me that there's no bug and you meant it to work like that. So, "on servers with lots of activity" Battlemaster means absolutely nothing and everyone runs around in level 58 pvp gear within a few days of hitting 50. If that's not a bug, then you're the worst designer to ever design a production game. Sorry, I don't personally flame people like this, but to have the audacity to step into these forums and tell us this is working as intended is beyond the mother****ing pale.
  23. Totally irrelevant. If people are getting 20+ ranks in one day, then something is broken. Maybe it's only on some servers. Maybe it's only for some people but the fact of the matter is that it's on MY server and it's annoying because I got to rank 59 legit and I'm annoyed that my weeks of grinding warzones are going to be invalidated by a stupid bug or a poorly thought out implementation, whichever it is.
  24. This probably depends on the server. My friend just posted that he got 18k valor in 30 mins as REPUBLIC just trying to get the empire out of the base. But apparently there's a non stop fight there on my server. He's been there all day so I'll find out if he's battlemaster yet in a bit when I get home. The turret thing may or may not have been true, but there seems to be an issue with the way they implemented DR on valor that makes killing players a huge valor fest.
  25. Just got confirmation from a guildie on our forums. He got 18k valor in 30 minutes as REPUBLIC on our server just trying to push back the imps. We're a little more balanced than the others so were able to move them out of the base a few times, but that's without any of the bonuses cause they hold all 3 points. So if he's getting 18k in 30 mins, then the imps are getting 2x-3x that which is easily 1k valor a minute if not more. Battlemaster is utterly irrelevant now. Everyone will have it in a couple days of hanging out in Ilum and most of the people who had today off probably have it already. Glad I spent weeks farming it. Sour grapes, I guess, but it's got to be unintentional to trivialize something like that so easily. If they fix it, it has to be a rollback. It will be far worse to patch and leave everyone who had today off a battlemaster with everyone else back to grinding warzones.
×
×
  • Create New...