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Alloou

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Everything posted by Alloou

  1. Came here to see what happened at the live stream from last night. I still have 9 days of sub but no point i guess... Adios.
  2. It's not exactly like this. In WoW each class has more or less 3 specializations (disciplines). For each one of them there is a legendary/artifact weapon which needs Artifact Power to gain additional talents (some times new abilities, other times just a flat % dps bonus or flat %cd reduction. Every 3-4 days of research you gain an Artifact knowledge level. That level is the same for all our weapons. So you can invest 0 Artifact power on one discipline weapon at the beginning, come back after a month and gain 5-10-15 traits directly because of the Artifact knowledge multiplier
  3. I have a feeling some players don't even know what are the set bonuses
  4. Actually Dawn is right. The 1% increase is spread across all the damage so all in all 1%. What makes the set bonus much better is that 4 set and 6 set which add the 1% damage increase to the baseline damage of the abilities meaning the crit range is higher. But 2-set bonus is always 1% damage increase. EDIT: The 2 set bonus is identical for all dps specs so thats 1% dps increase for all.
  5. Once again no, it is 2% flat. In the case of Battering Assault there is no cooldown so you can pretty much spam it. Assuming you activate it as soon as the 30 seconds pass it means that you get 2% damage increase for 15 seconds every 30 seconds. So the uptime is 1% every 30 seconds x twice per minute = 2% over 60 seconds EDIT: Sorry, i stand corrected. So much for my math tonight. You are absolutely right. It's a flat 1% across.
  6. No sorry, there is no chance involved: 2-Piece: Battering Assault or Zealous Strike increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds. Its a flat 2% dps increase happening twice a minute for 30 seconds.
  7. Well based on the link from TUX, the 2 set bonus alone is a standard 2% damage increase and its static. The 4 set and 6 set only add on top of that. From what i remember years back, BW said something about wanting the set bonuses to provide ~5% dps increase overall. I will need to search for that to confirm so take this with a grain of salt. EDIT: Found it. http://www.swtor.com/community/showthread.php?t=823285 Their intention for the sets was to not exceed 5%.
  8. How about this: Every 5 GC levels you get a token to trade for a piece of gear (like the ones that dropped from OP bosses) on top of what you get from Crates. At lvl 70 you will get 14 tokens to have a full set. From 70-90 you can send the items to your alt or keep them for your offspec. At lvl 90 you switch to T2,start the token system again at every 5 lvls and the previous gear can be sent to mirrors via legacy armor. This way by the time you reach 300, you have full max gear, 1,5 half sets of T2 gear ( mirror and offspec) and 1,5 set T1 gear. After 300, you can RE for schematics, send the tokens to alts etc. IF this is too much you can even make it to exactly 6 tokens every 15 lvls to guarantee someone a 6-set bonus by the time they reach the next Tier gear.
  9. To be honest i can't really understand what are BW's intentions/long term plan for the game. It's not like they are sharing with us. F2P saved the game, that much is guaranteed. They launched SoR but they lost players. Then at 4.0 they went with monthly chapters. Last quarterly report showed loss of revenue from subscriptions primarily due to SWTOR. Which is kinda expected since it was the end of the expansion. Now in 5.0 they went away from monthly chapters, added long GC grinds and cut out pretty much everyone non-sub. 6.0 - ??
  10. Let's just stop here because we have a different interpretation of what Ohlen said.
  11. As much as you are right, there is a small issue to tackle. Gear is there to serve the purpose of harder content e.g. Green gear -> SM -> Blue -> HC -> Purple -> NiM. In the absence of gear, how do you bolster your character's stats to be ready for NiM OPs? If the baseline character is weak, people wont pass SM. If character is too strong then everything until NiM will likely be faceroll.
  12. Rollbacks usually are a safety mechanism in software when data gets corrupted. It might be that there is some memory leak causing corruption of data and forces the server to roll back.
  13. Here ... https://www.engadget.com/2013/03/29/gdc-2013-james-ohlen-on-how-f2p-saved-swtor/
  14. I hope you found it an interesting read. For me it was very enlightening, didn't know half the stuff there.
  15. Agreed 100%. That's the basis for a conversation / discussion.
  16. Highlighted the part: Ohlen began his presentation by dispelling some misconceptions about the creation of Star Wars: The Old Republic. Some journalists and fans attributed much of the upfront cost of TOR to its scripting and voice acting. Ohlen explained that this belief is erroneous: "[Voice acting] was a known entity, and cost was quite low in comparison to the cost of the rest of the project." In other words, BioWare had been there and done that with voice acting already in its other games and budgeted accordingly. However, BioWare did not have a tested platform to build an MMO. Much of the cost was funneled toward creating an engine that supported a team of over 300 people working on it at the same time and adding choice and consequence to the MMO story. As for second part, read my signature. This is the last time i reply to you. If you still refuse to acknowledge what people are telling you, no point in discussing.
  17. And yet, you continue... people have given you links where BW has stated what was the problems with the game, their mistakes etc. And you keep on spouting more and more assumptions you fabricate. Give me 1 statement from BW saying we made SWTOR as a single player game with MMO elements...Till you do, you are just making things on the way and i won't take your word for it. Assume much again? I mentioned i don't have the time to do the same content yet again under the premise of Galactic Command, RNG is not for me and i will not do. Everything else you pulled out of your ... behind ...yet again...
  18. On a side note, something that really made me depressed: I saw people posting with ID >17 million. 17 million people tried this game in 5 years and so few actually stayed
  19. See, your sentence and his sentence are not the same. SWTOR failed for many reasons, one of them being story, other being lack of OPs, laggy Ilum world pvp, bad game engine etc. Discussing about SWTOR is nice and dandy, but when people start pulling facts out of their behinds , they get called for it. SWTOR failed for many reasons and for sure it was not build to serve story with some MMO elements. SWTOR was built as an MMO, tried to cater to all audiences and failed for many reasons. Nothing more nothing else.
  20. Emm...considering previous history that is not exactly a good thing...
  21. I would say bring it back. OPs Bosses drop gear, PVP vendors sell the pvp gear and GC to be there for the story mode people to get their gear while doing stories/H2s/dailies etc Let the people decide how they want to gear and from which activities. Give the people options
  22. I believe the same. Galactic Command and RNG was just implement to cause an uproar between the community. Then as perfect developers who hear their community, they will hold a lovely little stream, they will promise Legacy wide GC, patch up elites to 5 xp and many more to quell that and everyone is happy.Happy running the same content which will soon age by 1 more year.
  23. He claims that story people finished the story and mass left the game. If this was the case, how come BW called a guild summit and spent a good amount of time talking to the guild leaders about upcoming OPs, different difficulty levels, PTS with guilds beta testing the new modes etc? I guess to go and inform all the story players to come back? -Removed -
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