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swtorEleani

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Everything posted by swtorEleani

  1. Everytime I read an interview or a forum post about the changes being done to healing in patch 1.2 and everything I see is that they still think they've done it right, I bonk my head on the table... The game is dying on fast track. My Server (definetely not one of the low populated before 1.2) is down to 55-70players on imp-fleet during prime-time. Why? Because the guilds are dying like flies, almost every healer on my friendlist has quitted the game. The few remaining ones only log on for OPS and log off immediately afterwards - as do I. They're still playing because they haven't given up the hope for changes to the boring healing-style we're enduring right now. I don't understand how someone can run so blind-sided into their own mischief. The customers are paying your salaries and if they're not happy with they way the developers think they should be happy, they stop paying - it's as simple as that. But be happy with your crappy game Bioware - my free month runs out in around 10days and I have not resubbed my subscription that I canceled after 1.2 hit life despite all the feedback we gave in the ptr-forum about the horrible changes in the healing playstyle -> Most of the time 60%+ of my total heal in boss-fights is done by revivi... Seriously?! Everyone complained about the insane AOE-sorcheal before 1.2 - you decided to keep it the way it was and furthermore forced the sorcs to use it even more than before. We told you to fix the double-dipping bug but (in my opinion to incapability) all you did was "fixing" it by removing the speed buff on DI completely. We had infinitive mana before 1.2 - News update: we still do in pve - just sacrifice when it's safe and you're fine... but in pvp? Well on the bright side we don't need manareg there as without a personal tank on the side a sorc is plain mincemeat and never runs into force-problems, because he's dead before he even has to worry about it. What you should have done: 1) Fix the double dipping bug (but leave us one fast heal) 2) nerf the amount of heal revivi does (e.g. you could have shortened the duration by 25% without increasing it hps) 3) implemented in internal CD on the free-sacrifice. maybe 30 or 45seconds (could have been tested on the ptr) It's sad to see SWTOR failing so completely to incompetence of it's developers. With this in mind:
  2. The playstyle you're describing might be working in FP and SM-ops (maybe HM-EV/KP) but anywhere in ec-hm or ev/kp-nm it will fail.
  3. Playing a sorc-healer in 1.2 is absolutely no fun. I unsubbed after testing the new playstyle (and it's nothing else than that) for the sorc-healer on the PTR. We gave the feedback, that it will be an annoying way to play the class, we predicted that PVP would turn-out to be an zerg-rush... No Dev cared. They're getting the customers comeuppance now: mass-unsubbing. My sub ended 4days ago and since then a dozen other players I used to play with canceled their sub. Even the strategic quite clever choosen due-date for the free month playtime, exactely a few day AFTER you would have had to resub for another month, couldn't change their and mine decision. I still follow the patchnotes and the forum, because I really liked the game (Star Wars fan) and still got hopes that they will realize their mistakes and change something - but I loose my faith for that... If they had nerfed the totally overpowered AOE-heal of the sorcs and fixed the double-dipping bug every reasonable sorc-healer would have agreed that it had to be done. But changing the playstyle-experience to the point that, as a sorc, you're now a bubble, hot and AOE spamming autobot, with no emergeny heal capabilities, which main source of healing in every fu**ing fight is the AOE-heal is just ridiculous. Instead of making the fights challenging for healers, by quick changing dmg-targets and/or dispell mechanics, etc... everything now is about counter-heal all the AOE-dmg the bosses are dealing right now.
  4. ... Don't feed the monkey! The Threadstarter is probably just trolling in a desperate way to counterpart all the other threads complaining about the "healing" (if you still call it that in 1.2), because he fears his faceroll days will end soon. News update for you: It will not, apparently Georg "the clueless" Zoellner is happy with the way it is now. OK, you're faceroll days will probably end nontheless, as SWTOR will go down, when the players keep on leaving this game like rats the sinking ship. The acceleration of this process, a job well done with the 1.2 changes.
  5. Playing a different game I presume...
  6. A bit drastic and infact quite a long post but I agree with most of your points completely. " BIG NUMBERS - BAEM BAEM - IWIN BUTTON - KKTHXBB" is all what's on their mind... I know a lot of good PVP-players (even DPS) who have quit SWTOR due to the changes in 1.2. They enjoyed the first 2-3days and by then at the latest realised the game is broken.
  7. Second page after several hours, you really picked the stuff your players care about right now... Yoda says: Clueless you are, clueless you will be...
  8. swtorEleani

    Sage Healer

    Yeah... by removing the cast time reduction completely, leaving our ony viable heal with a 2.5seconds casttime, which even my granny with gout-ridden hands can kick with no problems at all...
  9. Yeah the numbers are still quite ok for the sorc, I personally had no problem healing EV/KP nightmare before and after the patch. That being said I put a lot of work into my gear (current stats around 675bonus heal, 35% crit and enough alcrity to push my DI to 2.2seconds down) and play in a quite good performing ops-group. We cleared EC-story on the first evening and currently progressing through hardmode (without checking guides etc, we wanted to figure out the bosses on our own to keep the fun and rest of challenge there is). Almost any fight I due well because of a single spell: revivication. Stack a few players in it, spam shields on CD, hot and innervate for proc on consumption (have no mana issues even if it feels just silly to spend 12.6% life - "thx" for the bug btw - every time I want to regenerate force for healing...). When only one player, e.g. the tank, just precast DI nad cancel if it's not needed... Conclusion: It's BORING, sorc heal is steady and powerful, but it's sooo slow. It feels like a fly stuck to tree-gum... My subscription ended yesterday due to the lack of fun in PVP: "Oh look, a healer left in PVP!! FACEROLL him!!!!" and the slumberous PVE-playstyle. Give me 5-6spell to choose from and use them correctly, invent dispell mechanics, create encounter where my grip has a real purpose etc... That would have made the encounters harder and more challenging! Just a plain nerf to healing was the worst idea you ever had, as it fu**ed up PVP with it... I feel sad about leaving my guild in the raidn, as currently competent healers are impossible to find. Every evening the General Fleet Chat is flooded by " LF heal for OPs"... Why oh why might that be? But thanks to Georg "the clueless" Zoellner post in the pvp-section today I can stop wasting my time waiting for a change. "Almost everthing is working as intended"
  10. Clueless about what the players want... Clueless how their own game works... Clueless how to fix bugs (e.g. double dipping) without ruining the playstyle completely... AKA Georg "the clueless" Zoellner! Your shareholders will kick your "behind" when they see the decrease in subscriptions.
  11. Funny thing though that as a sorc-heal in full BM-gear I felt like a "glass cannon" without the cannon-effect on healing... But thanks that you made it clear, that the way it is now is almost the desired state of gameplay, therfore I don't have to check if resubbing would be an option...
  12. Exactly what everyone predicted beofre 1.2 went live... Sage/sorc healers will still pull high numbers but mostly due to salvation/revivi. The playstyle for us now sucks big time... I spam shield, hot and rivivi on CD and when I've got spare time for a long cast spend it on DI. Sorc heal right now feels like smoothing out the dmg that no one really drops too low, as we're not able to heal them quickly enough with a big heal to neutralize random high spikes in incoming dmg. That's the part of the OP- or the BH-healer, it's such a dull gameplay.. Your BH-heal numbers seem a little bit too low, our bm-heal pulled around 100-200hps more than your posted logs in every fight last week. Maybe it's the gear difference. Still a huge difference to OP and Sorcs nontheless. The problem is the combination of healers now: If you bring no sorcs, you will probably prefer two OP-healers. For fights with burst dmg (almost any fight there is) you probably should better not bring along two sorcs and the combination of Sorc and BH has a little touch of masochism; bringing two BH: pointless. I and many others I spoke to during the last two weeks see a downright stampede of healers leaving swtor, I had around 30 direct inquiries. if we've got spots left for dps or tanks, as they lost their guild-healers and they can'T find new ones.... The gamble of Bioware doesn't seem to pay off, almost no one rerolls, they just unsub and move on.
  13. In the not too distant future that won't be a problem, there won't be any healers left in pvp - despite a smattering of op/smug-healers maybe...
  14. Stop asking about things you're planning to implement in a few month, better deal with your bugs and horrible 1.2 class balance - or there might be no one around to care about an LFG-tool at all...
  15. Get to 50 and and feel the slowest kicd of healing experience ever... feels like sticky tree gum
  16. /PUSH Today my since-day1-subscription to SWTOR ended, therefore I would really like to know if checking future patchnotes won't be futile and I can move on completely. If the current gameplay as a healer is indeed working as intended it is definitely the wrong game for me.
  17. I have to admit I haven't played more than 100matches since the release of 1.2 and have abandoned PVP completely after that. In these matches I've pulled numbers beyond 600k-700k healing sometimes - in the rare occasion when I was being left alone by the opposing force or was paired with a geared and skilled tank. But even then the playstyle sucked... Wanna know why? Because healing still felt pretty useless, despite me pushing heal to the max my teammates are dying like flies. A marauder or pyrotech definetely would have been a better addition to my team... Quite a lot of the >600k healing were directed to myself just to regenerate the life I had to spend for force regen (1.2 consumption ftl...) Undeniable pre1.2 our force reg was way to strong. I've pulled 1.1mio heal in a single voidzerg without running out of force once. Still most of the heal was AOE-Heal and only effective because the opposite team wasn't focussing anyone at all and on top of that I wasn't attack a single time in that match. Funny enough that one of the opposing players logged onto an alt and flamed me for playing an op-class which needed no skill at all... I did not even think it was worthy to reply... The sad thing is exactly these were the players who we're the loudest qq-ers in the forums about OP-healers... Before 1.2 there were two things that definetely made the sorc-healer too powerful: a) the double dip bug - I personally tried to avoid that bug all the time, but in high pressure situations it sometimes happend nontheless.... b) infintive force due to the lack of an internal CD on the proc for free consumption Besides these two unique problems (one was a bug ffs!) with sorc-healers, there was a general problem with healers in pvp and that was when being paired with a competent and geared tank. This combination could defend a position against 3-4skilled and geared DPS way too long. Why too long - because reinforcements are able to help too quickly in any warzone and you couldn't effectively prevent me to save the tank and me for a period long enough to kill one of us. The explanation for that is quite easy, a kick only kicks ONE spell and even that only for a laughable timespan. When being stunlocked the tank used a def-cd and spotted, after that my resolvebar normally was filled to the max and I could heal us both again. All that said, I did not stand around and did nothing but healing, I used l-o-s, as well as my own stun and CC and the tank did the same. But right now even paired with a tank I feel quite useless, my own dps is like throwing wads of cotton and my heal doesn't seem to have an impact on the match. Worst of all it's not fun, as fun playstyle for me as a healer is being able to prevent the dedath of a teammate, when he's being attack or change to outcome of a fight dps-dps, when my teammate was looking like the sure to be dead one, a fast big heal is indispensable for that matter, something sorcs are missing completely now. Repeating my statement about healing: It feels like being a fly sticked to tree gum. No fun at all! Everyone just dies due to facerolling-zerg-like killng now, it just became the matter of which player spams the keys faster... All while I'm trying to heal my teammates which either fast but way too low heals or big but way too slow heals. Just compare hps to dps on single targets... I've gone from playing averaged 2-3h PVP per day to zero. Everything what happend after the release of 1.2 was predicted in the PTR-forums so I have to believe it is working as intended, well that's not what I want to play... I unsubbed a few weeks back after reading the ptr-notes for 1.2 the first time and tomorrow will be my last day play - besides all the things I liked so much about the game. It's STARWARS nothing more to say... Yeah yeah, I know: "Who cares?" Well the ops-group I was raiding with will and therefore some off them will probably also unsub, as I was one of two healers left...
  18. In PVE it's not broken, but solely thanks to the fact that our AOE is still ridiculously OP which especially in EC is saving our asses, because almost any fight brings group-wide aoe-dmg with it. In my opinion (and I know a lot of sorc who see it the same way) it's not fun anymore... Healing as a sorc feels like if you're a fly sticked to tree gum... PVP-healing as a sorc is not broken it's destroyed beyond recognition...
  19. That you're even talking about +/- 1-2k... Compare the dps to hps-numbers... and don't forget that almost any heal (the bigger ones for sure) has a long cast-time, therefore easily interruptable.
  20. Heal is out of control? Are we playing the same game? Or do you mean that healing is absolutely pointless now (with exception to op/smug-heal maybe...)
  21. I've got the exact opposit impression: 1) PVE Precasting all the time just to be on time with your heal is not skill, it's just boring... As a sorc-healer I do nothing than spamming hot and bubble as soon as CD is up. Furthermore I'm casting reviv if it heals 3 or more targets. Beside that I just start casting my 2.3second DI just in case the tank get a big hit. Everytime I cancel and if the tank is hit hard just after cast-abort, he nearly gets a heart attack. Especially when I've switched targets due to some unpredictable to an other ops-member. Everything is so slooooooooow - The way of healing in 1.2 feels like a lame duck. *zzzZZZzzz* 2) PVP Just stack another jug/mar/pyro - way more useful for the group! In the corrent state of patch1.2 I feel like ballast to my team...
  22. Let me guess... playing marauder, jugger or pyrotech?
  23. Right now every spot used by a healer is a wasted spot, better stack just another mar/jug/pyro! Furthermore healing is not fun anymore, when you're trying to heal your teammates and they're still dropping like flies within seconds due to insane dps increase and slowed down healing on the other hand it's more than frustrating...
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