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alexsamma

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Everything posted by alexsamma

  1. If you want to troll nodes you can use either. If you want to maximize your output you should use dps mods, jugg/guardian tanks have amazing dcds and will benefit more from the extra pressure you generate through dpsing vs the small buff to "tankiness" that you will gain from mitigation stats.
  2. Your posts would indicate that you were playing during the 2.x era (I assume after server xfers opened), when most people talk about pvp gearing they are referring to late 3.x and 4.x when gearing was orders of magnitude faster: Legacy Warzone Comms Individual mods/enhancements could be purchased No Ranked Warzone Comms. In 4.x 204 gear was all but "free" and getting 208 was so fast that you couldn't really label it a grind.
  3. I disagree, the main reason that regs are so bad is that no one is learning how to actually pvp so you end up with two types of newbs: 1: Newbs that can't pvp or click on nodes 2: Newbs that can't pvp but can click on nodes Neither group is worthwile when they are forced to go against experienced/skilled players who both know how to pvp and click on nodes. Most veteran players find little sense of accomplishment in winning a reg match vs players that could be interchanged with bots (actually a bot might out play the average player you encounter in regs...). I always find it funny when people talk about 8vs8 ranked because most games, when ~evenly matched teams fought each other, were determined by who was better at healing/peeling/killing: It was rare that decent groups would lose to a cheeky sap cap Novare was a giant mid fight with the occasional node guard skirmishes Ancient Hypergates was essentially two small arena skirmishes on the side nodes Huttball was 100% mid control Voidstar was a kill farming contest The only map that was generally determined by objective play was Novare Coast because of the triple node split (whoever capped first would usually win). If they re-introduced 8vs8 ranked today I truly believe all of the try-hard objective players would be in for a rude awakening because the majority of "death-matchers," ranked-players, and farmers are fully capable of playing objectively and would have the upper hand in the actual pvp engagements (assuming that they could find someone willing to guard a node ).
  4. The only reason to chase after the new gear is if: 1: You are a MM progression raider 2: You pvp, and you only "need" the new gear to ensure that you have parity with others players who have the new gear. If Bioware were to reintroduce pvp gear then the new masterwork gear would be a solid way of rewarding players for playing the most challenging pve content in the game, but since 5.0 unified PVE and PVP gear this is going to great an larger gear gap in pvp (which is already fairly terrible).
  5. The current iteration of GC is far more player friendly than the new masterworks gear system. Purchasing a single piece of gear is going to cost over 2,000 UCs <--- actually 3,500 UCs... Looking at the current market prices the "rare" materials required to craft a single piece of gear are worth ~60 million(+) credits... this does not include the price of the new materials that are going to be introduced in 5.10... Unless Bioware adjusts the the costs or introduces a different mechanism to acquire the new masterwork gear I imagine the majority of players will find themselves reliant on GC/UCs/246 crafted gear.
  6. Bolster doesn't bolster tertiary stats, it only bolsters mastery and endurance. At one point it was not correctly bolstering armor rating either, not sure if they fixed this. Even when we had 250 bolster players in higher Ilevel gear had an advantage over players in lower ilevel gear. Bolster, in it's current implementation, is not the right answer.
  7. If I'm confusing you with one of the other SS groups that used to run double healer 4 mans then I apologize, if you played SS late evening/night you often ran into the Reactor/Cambodian warpigs groups with 3-4 healers and 1-2 tanks. If you don't play team ranked I'm not sure how to identify who I am in game, I have 60+ max level characters across three servers and rarely play any single character long enough in regs for a name to stick out.
  8. I called you out for syncing premades in regs, not running premades... By name calling are you referring to regstar... you are a regstar by your own admission... how is that an insult? I don't have a "high" opinion of you but outside of this thread I've never "attacked" you, and here I only called you out for having little ranked experience and for syncing double premades in regs after you attempted to tell me how to play team ranked. You need to drop the ego and stop trying to preach about aspects of the game that you have little experience in, if you want to talk about how to sync premades, stonewall nodes, or troll games with stacked tanks/healers then I'll sit back and let you take center stage.
  9. Which was a response to your comment...
  10. TR proves more than syncing premades in regs does... Once again I was talking about guardians, you are literally the only person who keeps bringing up sents/maras. @OP, learn to play all three specs, they are all viable and fun in regs and each spec has it's advantages and disadvantages, you can worry about what's optimal if you ever decide to play solo or team ranked.
  11. KendraP, the regstar that spent the last few years syncing premades on pub side of Satele Shan is trying to talk to me about team ranked... the irony... I've actually run team ranked with Gilgamesh playing rage jugg, I've also played vs Krellton on his rage jugg/focus guardian in team ranked... jugg dps is viable in team ranked even if it sent/mara is better... For the record if you want to play "optimally" you play MM/SS + carnage/combat, not concentration/fury...
  12. Sins lose dps and potentially DR when they have to guard swap due to delaying their Cascading/De-predating (or have to cut it off), Guardians don't have to manage a proc system and they have zero channels... there is simply less opportunity cost for "tanking" in terms of dps/DR.... No one said that focus out parses concentration, I said that it has better burst than concentration and why are you linking a pve parse in reference to pvp... it's almost impossible to mimic parses in pvp and you typically have more focus to dump (from utilities) + the extra damage from gather strength/pooled hatred... neither of which you benefit from on a parse. Enrage root break + speed boost, intercede root break, push + reset on leap, zealous leap... mad dash root break every 30 seconds... focus guardians have tons of mobility and completely outclass Vigilence guardians in this department... I'm not comparing mobility for guardian vs sent, I'm comparing mobility for Vigi vs Focus. In regs Focus is equal (and sometimes better) than Vigi, in solos Vigi is usually the better spec due to the CC immunity and passive DR on enure/endure pain and leap, in team ranked your spec will depend on your comp/strat...
  13. All three specs are viable in regular warzones and team ranked, Vigilence and Defense are best for solo ranked. Jugg dps is very powerful in regular warzones, mid-tier (when played correctly) in solos, and upper mid tier in team ranked (they are out classed by marauders). Vigilence - AOE dot spec, decent passive DR on leap/enure, cannot be cc'd after leap, low mobility and okay single target damage. Focus - Single target burst spec, glass cannon, high mobility with the proper talents, competes with AP PT for best burst spec in game, okay AOE damage. Defense - Hands down the best and easiest tank to play currently, great AOE damage, great DCDS, good mobility, not punished for having to guard swap like shadow/sin; if you are interested in tanking Guardian/Jugg is the way to go at the moment. For gearing: 1800+ crit 105+ accuracy ~1860 alacrity for tank/vigi, you can go lower for focus. If you intend to tank you will need to grab the 248 tank set bonus and replace the mitigation mods/enhancements with dps mods/enhancements; mitigation is generally a waste of stats, learn to use your dcds properly and work with your healer/dps and you will have all of the survival-ability you need. If you want to play one of the DPS specs just pick up the Vindicator gear set and min-max to get the stats that I listed above (or adjust to your personal desire). I would suggest talking to Gilgamesh if you are an NA player or Krellton if you are an EU player, they are probably two of the best Guardian/Jugg players in the game. Edit: I disagree with Kendra concerning Focus, Focus out paces Concentration in terms of burst, the trade off is that a Concentration Sentinel has better dcds and is harder to control due to having CC immunity on force crush; Concentration Sentinel is superior to Focus Guardian in solos and team ranked, but in regs the mobility and burst that focus brings to the table makes it extremely powerful.
  14. The majority of players you encounter in pvp are actually bots that BW runs to help the queues pop... or at least's that what I tell myself when 90% of the people I run into in pvp could be replaced by companions...
  15. Or you can learn to not approach from directly in front since spotter doesn't work from the side or rear. You can use evasion and roll immunity to shut down most of a snipers damage. Use your superior mobility to force the sniper to move out of his shield, if he doesn't just heal to full . Use your amazing passive healing from hots that synergies so well with your ability to 100% avoid damage, thus allowing you to spend a very minimal amount of gcds and resources to stay healthy unlike sorcs which have to actually spam heals. Or you could just realize that you are literally the best 1vs1 class in the game and are literally a counter class to sniper in small engagements. P.S. Sorc vs snipers is actually a decent math-up, sorc will win the 1vs1 if the sorc can los; in team fights sorcs are also decent vs snipers because sniper dcds (evasion/roll specifically) are designed to be strong vs burst and weak vs sustained damage.
  16. Personally felt like I was grouped with/against bots all of yesterday. Was actually so bored that I guarded a node to see how many 2vs1's I could win on my Lightning sorc.
  17. So you value winning over engagement and you hate losing, therefore you are willing to forego engagement in order to win since you equate winning to having fun and losing to not having fun; this is a valid perspective. You are making one huge mistake, you are assuming that the seven other people in your team value winning over all. If six people on your team value engagement and want an amazing mid fight but two people on your team decide to split to off nodes and break up the mid fight are the two players "team players" or are the six people who wanted to contest mid and have a great fight over the node "team players." Regular warzones are designed for all types of players, from newbie keyboard turning players who can't use abilities and have no idea of how to capture an objective, stealth objective oriented pre-mades, to bored ranked players who want to derp around with their friends and kill people. Stop insinuating that people who do not share your perspective are "wrong," "un-evolved/simple minded (this is referencing an earlier post by someone else), or "selfish," there is no "right" or "wrong" way to play regular warzones If you want to have competitive objective based warzones then petition BW to bring back ranked 8vs8, until then accept that when you queue for random warzones you're going to encounter players of various skill/experience levels and that not everyone is going to approach regular warzones with the same mindset that you do. For the record I played 8vs8 ranked and spent my fair share of games node guarding (and hated every minute of it), I rarely guard nodes now and I don't get upset at others who are not willing to guard nodes. I will play objectively if most of my teammates are trying to play objectively, I enjoy good huttball matches were both teams try to run the ball, and games were both teams are ~evenly skilled can be fun to play objectively; but I prefer great mid fights and will always opt for winning the "pvp fight" over trolling objectives/suiciding or stonewalling nodes.
  18. If I had realized that you were the Andryah of the pvp forums I wouldn't have wasted my time responding to you. Good luck in your SWTOR endeavors!
  19. The reason I still play this game (which is a lot less than it used to be) in general and warzones in particular is because I like to have fun playing an online game with my friends. Fun is a very subjective concept, to some people "fun" is winning, regardless of what they have to do inside of the match; to others fun might be engagement, so exchanging afk guarding a node for 10 minutes to see a green "victory" screen isn't going to feel like "fun" to that individual. 4: Find three other people who enjoy playing the same way you enjoy playing and queue up, as long you do not get four completely useless players on your team you should be able to "carry" most matches. You're only going to lose matches because of being paired with death matchers or number farmers if you are playing solo (but frankly if 7 out of 8 people are more interested in not playing objectively that makes you the odd man out); good "death matchers" or "number farmers" are going to control the enemy team and make very easy for a hand full of objective players to cap nodes. If you're grouped with people who claim to be death matchers or number farmers but struggle to pressure the enemy team then what you're actually describing are bad players, which are going to reduce your chance of winning regardless of how they opt to play inside of a warzone. Personally the largest issue in warzones, in my personal opinion, is simply the lack of skill (concerning objectives and how to actually pvp); this is largely due to the fact that after Bioware removed 8vs8 ranked warzones the pvp community started to dissolve as guilds either left the game or broke into smaller groups of players, this lead to a exodus of talented and experienced players as well as making it more challenging for newer players to group with and learn from experienced players. Given the current state of the game I highly doubt this situation is going to improve and frankly complaining about how random players in random warzones opt to play is simply a waste of time, you're far better off attempting to find like minded players that you can group with while we all try to enjoy SWTOR in it's dilapidated state.
  20. Tonight I was attempting to install a 236 alacrity augment into my relic, when I dragged the augment over to the relic and pressed apply the apply button greyed out and I swapped to my second relic but noticed that I still had two augments in my inventory, I hovered over my first relic and it still showed the purple 228 augment so I went back to the first relic and tried to install the augment a second time, after a small delay the augment was installed but two augments had been removed from my inventory. I believe this is associated with the general lag that has been occurring since the update when accessing your inventory/cargo bay/legacy cargo bay/equipping gear.
  21. Solos on this map feel horrible, the map feels both huge and small at the same time. Most of the game was spent going up and down, movement abilities that are prone to desync are very problematic. If someone was knocked down or had to drop it was very easy to isolate and kill them. The vents, rails, and the additional LOS at the top are great improvements, but the map still feels problematic. Thank you for listening to our feedback and continuing to make changes.
  22. Ling pairs really well with glass cannon specs, such as rage jugg or AP PT due to it's ability to "tank" damage and swap between cleaving and single target burst, you can often kill someone in a carb/polarity shift window. Madness does more damage but it is much easier to pressure and it's damage is easier to heal through.
  23. Ling is not a single target burst spec, you are an aoe pressure spec with a ton of utility. If you spec correctly you are running around with a constant 25% DR and can rotate cloud mind and UP to get more DR; you have PW, pull, barrier, and a low CD AOE root... if people do not commit to shutting you down you will cleave a team down and you can save your teammates with off heals/cleanses/pulls/CC; if they commit to shutting you down you use your mobility, DR, and control to punish them for going you while your teammates kill them. Once again, ling is not OP but is it not UP either, you simply have to play to the spec/class's strengths.
  24. Ling sorc needs the old fast channel force lightning , make it share the proc with instant Cast Chain lightning; the ability should do 18-20 damage over the channel if every hit crits and every "tick" should have a high chance of proccing forked lightning. For QoL give ling sorcs instant cast WW, to be competitive we have too many other talents that are must haves. Finally, Ling is is a very solid spot, neither over-powered or under-powered; stop trying to compare it to MM or Arsenal because it doesn't play anything like either spec.
  25. I believe previous posters have highlighted the major issues with this arena and want to bump this so that it stays at the top of the devs list. Please do not push this map to live as is!
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