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Superfly_Cox

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  1. this is not a post about repairing armor!!!!! that is not a motivating factor for people with regards to armor. this post is about the fact that there is nearly nothing of value to buy with your credits after you hit lvl 50
  2. I just don't understand what they were thinking when coming up with their economic model. First Issue is crafting: I love the crafting system and it works great up until you hit lvl 50 when it becomes obsolete outside of consumables. Second issue is no rare drops are sellable: Everything of remote value beyond lvl50 is BOA. Again that is senseless because this again kills the economy. Result is that earning credits is completely pointless. The only thing you need credits for is to spend on ridiculously expensive skill trainers or social items. There are really easy fixes to this: 1) Make craftable items as good as boss drops, but don't offer set bonuses. This will still give people incentives to get different sets from different raids. 2) Don't link crafting of best items only to group play. If a person wants to grind solo, it will be time consuming but they should still have a shot at getting rare crafting materials. 3) Make boss drops and rare crafting material sellable!!! 4) Create epic drops because I agree the best gear in the game should be earned, not bought. I've always enjoyed the economics of these games, browsing the AH for great deals, etc. but lately there is just nothing that interests me to buy.
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