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Capetoider

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Everything posted by Capetoider

  1. bump. with the new lvl cap, maybe make the first few planets lvl 48-49, then 50, 51 ... 55...
  2. how 30-49 will even compete with 50-54? hope they add a recruit only wz (they could hard cap everything above the stats of the recruit gear)
  3. I've been reading about the new skill trees and the top skills are still in the top and then you would need more points to get them, also, all the changes that happened... if you didn't bought the expansion... will you play in the 50's the old way, then change when you buy it or everyone will get the new tree? also... will lvl 51-55 get a new bracket of pvp or they will make the 1-49 the 1-54?
  4. not sure about all being heroic 2+ or more... maybe put all as only heroic and make them repeatable weekly or monthly...
  5. my thoughts exactly... the whole world as hard mode with all instanced places as well... this would make planet missions and class missions hard mode as well
  6. the planets would be all for lvl 50 and it would be gear cheks along the way: origin world, capital and the 3º maybe for lvl 49 and 50 blue gear, and from there it would start requiring tionese, columi and so on... make a new comm type for gear (maybe the same, but more cool looking) maybe faction comms
  7. true dat! killing or not just make you a hero or a jerk and this also depends... not sure how far it influenciate talks with others in the progressions... another thing I tough is to make hardmode planets! the planets would be all for lvl 50 and it would be gear cheks along the way: origin world, capital and the 3º maybe for lvl 49-50 blue gear, and from there it would start requiring tionese, columi and so on...
  8. yah... either the dash or an 0... easier and everyone wins...
  9. another aproach to the problem: why dont you add a 0 (zero) before the numbers? instead of "armoring 27" it would be "armoring 027"... with this, all would be happy right?
  10. another aproach to the problem: why dont you add a 0 (zero) before the numbers? instead of "armoring 27" it would be "armoring 027"... with this, all would be happy right?
  11. maybe an function for auto doing missions...
  12. it would work like the bank... its just that you cant mail bound items... maybe you could store any item in the box...
  13. Either a legacy perk, a one time use, a limited time use or anything like that... It could work like the repair droid or the email droid... you summon a legacy box and drop items that you can recover with your other legacy toons (they would share the same box) maybe limit use to cantinas and other places like your ship to avoid people using as a inventory...
  14. what if you wait it be something like 1/50 or even broken, strip the mods, repair, assemble everything again?
  15. just dismiss and call him back... also work for a quick heal on companions...
  16. the problem is: you hit 50 and then your map is flooded with quests... and you can't even take em all... wish i could have more than 25 quests at a time...
  17. maybe only with that number generator thing... keep it with you... with an secured account that wouldnt be a probelm...
  18. hit some weeks ago lvl 50 and it was overwhelming... the fleet was flooded with quests everywhere... its dauting... make a way for you to get quests as you gear up post 50... as the gear is the only thing that makes a difference there... maybe two routes (pve and pvp) with milestones: lvl 49-50 gear, tionese, columi and so on and same for the pvp... (for that and other irl motives it was almost 2-3 weeks without swtor... playing PoE and doing other stuff and now I'm playing other class form start...)
  19. the name is a bit confusing, but the idea is: people tend to buy if they knew what was in for... meaning: f2p have too many restrictions right from the start... it takes to 50 to REALLY make a difference... (even with all restrictions, even if it would be hard as hell... its plausible to get to 50 while f2p, post 50 everithing is purple and everything is wz, fps and ops...) on the other hand, if you give them almost everything until lvl 15 or even lvl20 maybe they would be able to think in getting a sub because they tasted what was like having everything (or almost everything) some things should stay as they are, others should be given and taken out when it reaches the X lvl and other would be created to prevent exploiting... (ppl would find a way to creat many fake acc to do things... don't know... farm wz meds and adrenals, selling extra stuff on gtn, farming mats... don't know what people could create...) and with this, more ppl to do wz, fps and ops
  20. exact timer could bring problems, but i can't see a problem on a daily check... maybe even add a recurring buy XX days when you reach 10 days.
  21. just gone to check out... and my first tough was: what the frak is wrong with that conversion? as I have a cell and don't really use it much, i often have lots of money that go to waste... but come 'on... USD to BR real conversion: U$1 usd +/- R$2 reais the 450 for 4.99 goes for ??? = yes, you guessed right: R$22.84 ... :rak_02:wait what? ok, ppl have to get money, maybe for R$12~15 but 22 is way too overprice!
  22. as said above, each class and ac would have a different skill set... maybe even add the skill tree in that... meaning, your alt comp would have 3 sets of skills, one for each tree... very limited of course, but the main would be there (tank, heal, dps...) I would say you couldn't customize the equips... maybe only something there to choose between skill trees... for lower levels, maybe just bolster the comp to your lvl (in other words, either up or down) btw: this should be an legacy perk for a relly high lvl legacy and high creds need with no CC alternative... reward who plays!
  23. agreed... I don't even try to respec a lot just because of that...
  24. why low lvls mats goes for more or are even with the high end? easy: offer and demand... its really easy and fast to lvl the gathering and missions, so people would just pass them with few mats, crafters may need a bit more than what people have gathered... in the other hand... any lvl 20 could have the max lvl on the gatheirng or mission and for some reason they keep doing it... a lot of offer and a lot of demand for the end mats while the low lvl mats have low offer and a noob demand (omg i can craft a purple, why not craft it even if I'm gonna change the thing 5 lvls from now?) it's already balanced as you need less time and have a higher crit chance and lower failure chance as soon as it's turn gray...
  25. you do realise costs are all over what subs pay for ftp aside all restrictions right? but yeah... ftp only is the deal breaker for the 50's... game end for them... ps: you can store money in goods like the vanity items or even mando iron or anything like it... they can flutuate up or down, but still a way to store millions and with some luck even profit from them...
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