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TyraelJedi

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Everything posted by TyraelJedi

  1. Very true. Even if I deduced it even further and say 5 from each guild are ultimate super stars in PvP, that means I have to list 40 knuckle heads and embark on a legendary tale on why they are awesome. lol. I'll pass and just recognize the body of peps instead. That's what it should be all about anyways.
  2. I'll save you the time and trouble bud. Ascendancy & Co and Deadweight & Co. Based on the fact that Rated warzones is top tier for PvP. Now if your looking for a more individual player running around the Warzone kind of observation. Well, once again this is easy. Anyone from these guilds: Ascendency Stanger danger Dead Weight* Full Resolve BlackJack Covenant Speed Yes Ghost Infantry
  3. Be weary if a lvl 1 named Peach starts whispering you.
  4. I'll take a crack at this. Gunslinger: Run and Gun/ Sniper: Fire from the Hip or Scope-less Instant cast 3 min CD Allows the GS/Sniper use abilities that would normally require cover while moving for 10 seconds. I would love to have an ability like this to finish off those players that manage to get out of my max distance or play the LOS game.
  5. I don't see how. Considering it was me that this happened to and could result in me being suspended from the game for exploiting a situation I fail to see how I'm trying to troll.
  6. Howdy Devs, I wanted to bring a possible bug problem to your attention. Early today in a normal Voidstar I was literally knocked over the 4th barrier in Voidstar (the point were you have to cap at lest 1 of 3 terminals in order to proceed), like I FLEW high and far and landed in between the 4th and 5th capping points. At this point I probably should not have done anything, but...but we were fighting Imps that I love seeing lose so I went and got a cap of the 5th point. At this time the 4th point had not been capped. I cannot offer an explanation on how I got knocked so high and far. I do not know if this is something that the Devs at BW left as a possible thing that could occur or not. However I just wanted to let you guys know.
  7. I concur with Obad. I put 2 points into independent Anarchy instead of the 4% endurance. the difference in spec won't be game changing, so it is whatever you prefer.
  8. /faceplam lol!. Platinum medal bro.
  9. This is really awesome. Now we just need a wall on the thunder clap to look exactly like this.
  10. Weapons, name calling, and "Cheating" are all encouraged! -Baron Deathmark
  11. Not intending any heart breakage. For some fights Holed up is a plus, but I'd rather just come out of cover for a few seconds. As for independant anarchy, it is a mean and high damaging abilty; especially if you use trickshot to activated it. And considering that OP has a DPS concern, I'm pretty he would rather put 2 points into a damaging ability, rather than a lazy ability
  12. How is the new rotation and spec working out?
  13. Here is my suggested PvE SS spec: http://www.torhead.com/skill-calc#700rcrbbRsRGoZbfZh.2 Lemme know if you have questions
  14. Feel free to contact me on Harbinger anytime dude . DF in my opinion is more of a PvP spec, but that is just me. I use it currently for PvP, but before I was SS for a very long time. I jump back and forth between my GS "Daringer" and my Trooper "Hiroim" through out the day. If I don't hear from you today I will post some info here later on this evening. Keep your head up, we will get you fixed
  15. Have him PM me here with his spec and rotation if he can. SS is very viable for PvE and energy management became very tricky after 1.3. He prob just needs a few twikes here and there and should be fine.
  16. Howdy fellow Gunslingers, A guildy has crafted all the Warhero gear for me w/ augment slots. Currently I am putting the Skill augments in my aug slots: +18 Cunning +12 Endurance. I hear a lot of rumors that power augments are the way to go, +18 Power, +12 End. The main reason I am going with skill augments is to compensate for the minor main stat reductions on War hero gear. What are your thoughts/suggestions?
  17. I love the GS class. It has presented an enjoyable, yet sometimes frustrating challenge. As most GS'rs would say, the class is difficult to master. What I am struggling with most is the secondary stat caps. In previous mmo's there was always a website one could go to, to find out the base number of what ur stat cap should be. However, here in SWTOR with no combat logs or test dummies to draw info from; finding out stat caps can prove to be difficult. I am wondering if you have figured out what the caps are for secondary stats. Currently I am SS, and just sticking with the gear/mods BW has provided me. I am but one of very few Gunslingers on my server and I get asked alot of questions. When it comes to stat caps questions, I would like to give more than just "My best guess" answer.
  18. This jacket! Gimme! http://i130.photobucket.com/albums/p244/Coldin_photo/jacket.jpg I really don't understand BW's thinking on this item. Clearly the security key vendor on Carrick station is a smuggler, yet only the Empire has access to it...../faceroll. BW dirty kicked all of us smugs with that decision. I'm keeping my fingers crossed that we will have access to this item with of the social/gear item vendors coming out in 1.2
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