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Sumpfheini

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Everything posted by Sumpfheini

  1. unfortunately that's a false myth, it does not give armor penetration!
  2. yes accuracy has no use except for our auto-attack, all other abilities are non-dodgeable tech powers. It's quite sad BW not just screwed the class-design, but the gear too.
  3. hm my problem as a conc. operative is that accuracy has absolutely no use for us since all our attacks are tech (and no acc. does not give armor pen or whatever). So until now I tried to exchange the crappy enhancements on our t3 gear with the power/surge drops (some t2 pieces are actually better than t3). But now I guess I already will be at the surge cap so basically I have to accept having some useless stats on my gear forever. Oh and yes this change will hit us a bit harder than other classes since we naturally achieve higher crit chances.
  4. I tested it with a guildmate. At level 50 it is about 2.5-2,6k.
  5. this. it's because they are too dumb to understand how resolve works. Unfortunately thats the point with Operative, its a hard noob-stomper. You will own half the playerbase and get owned without chance by the other half, there is nothing in between.
  6. I tried to estimate the damage-loss in PvE due to Acid Blade nerf, it is difficult to do wihtout any numbers and I am not the best in math, perhaps other people have better ideas, here is what I thought so far: I created a formula for the Armor Ignore effect like this: n-(r * (1-x)) * n with n being the raw amount of damage r being the reduction coefficient of armor x the armor ignore value of Acid Blade In a pre nerf example assuming 50% damage reduction due to armor (I would guess bosses are around this value) dealing a raw amount of 10 damage this would be: 10-(0.5*(1-0.5))*10 = 7.5 So with 50% armor ignore we would do 7.5 points damage agains a target with 50% mitigation Now post nerf: 10-(0.5*(1-0.3))*10 = 6.5 Now its only 6.5 points damage, this is a 6.5/7.5 = 0.87 -->13% overall damage loss I'd like to hear the thoughts of some more experienced theorycrafters, also it surely has some inherents limitations (e.g. I am not sure if the Backstab that applies the buff already is affected by it and so on).
  7. it gives 400 resolve, 100 more than a 1.5s stun normally gives.
  8. Tomorrow is the moment of truth. Who else expects Jarring Strike to still cost 2 talent points and completely filling the resolve bar despite being only a 1.5s stun?
  9. I'm disappointed too, I would like at least something visually unique I can still use in endgame, like an orange gear-set without any mods
  10. THIS after healing nm with my operative and having the possibility to play the t1.3 heal sorc of a guildmate I can only agree to 100%
  11. because damage tends to be very spiky in this game (PVP and PvE) and Kolto Infusion is the best HPS we have. I am not saying this ability is ok as it is, but atm it's the only thing that lets us keep someone up.
  12. stopped reading here. If you play high end pve (nm raids) Kolto infusion becomes more important than surgical probe which is the weaker talent imo. Op healing is way underpowered but threads like this do not help since its clear the op has no clue.
  13. nice work, makes the medic tree even more useless, complete redesign is needed ASAP
  14. Would be interesting yes, however I want to keep the influence of Mythic "developers" as small as possible, they just lack the intelligence for proper balance design although their ideas were great. I just hope the the balancing cycles start soon since we already run NM with 3 sorcs and think about replacing Operative heal with a fourth one or Merc healer.
  15. try to get the scoundrels/operatives, the poor ones not playing fotm. They are squishy, have no escape and can't heal themselves agains a green equipped DD with half a brain.
  16. I am Medic OP, we have hardmode Ops clear and run Nightmare and I am almost Battlemaster with rank 59. To make it perfectly clear: Healing Operatives seriously lack viability in both aspects of the game. - Our Hots are pointless, they tick slowly, not affected by alacrity, very bad HPS and bad Heal per Energy. - Our energy system only has disadvantages, damage tends to be spiky in PvE and in PvP -> proactive healing does not work and we run in serious energy problems if we need to heal hard for a while. - More a PvP Issue: Our surviability is pretty bad, no mobility to escape, weak shield, and heal immunity after vanish - Our AoE heal is very bad. It is not that bad in certain PvP scenarios, but for PvE it's simply not worth it most of the time.
  17. The point here is IN THE FUTURE. Right now content is already that easy with an average playtime of 8 hours a week you can clear all FPs and Operations on Hardmode without any effort. If people are too bad to handle the content then they should not get it the easy way for a long time until the average gear level makes it possible for them. Right now the game is boring because our casual Raidguild already cleared all the content except some nightmare bosses.
  18. It's already happening. EV Hardmode/Nightmare (except 1st Encounter) is stupidly easy (8 man raid at least, 16 seems to be harder but pointless). Flashpoints can easily cleared with 3 people. And still Kids are crying about some other ones where you have to think a tiny little bit (Collicoid Wargames) . I am no hardcore player but this game simply lacks challenge (stupid grind is no challenge) and everything is for free. Epics are for free and you don't even need a prequest or travel somewhere to enter the high tier operations: BORING!
  19. use your brain and find a tactic. Seriously BW stop making everything so fcking easy, this is not casual-friendly it's outright boring. If people are too bad to clear some contet that's the way it is!
  20. Dear Gabe, I don't mind the nerfs or whatever, but I experienced what you did for Warhammer PVP, pleeeaase quit, we don't want zergs, we don't want crappy balance with AoE being king and we don't want regretting to have rolled a class for 2 years.
  21. this, the nerfs don't really bother me, it's just a bad prospective since there are much more Sorcs, Assassins etc. who are also the classes most played by kids, so crying will be dominated by them.
  22. I would like to hear when we can expect the first balance patches. I know it's not top priority for BW atm but it would make decision-making e.g. for raid setups and PVP Groups much easier. Atm there is just no reason to use certain class types or talent specs and if balance only changes after 3 months there is no point in equipping them now.
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