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JohnElias

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  1. Zseusz, your fav PT here Saeri, your biggest burst comes from Energy Burst which is a lvl 57 ability I think, I'm not in game to confirm. Without it, AP will feel very much like pre-3.0 Pyrotech (with a few changes of course). If you do decide to keep playing it to 60 and do some ranked, get ready for some hardcore focus and pressure since it has become the norm to focus fire PTs first in a 4man DPS or 3man dps and healer combo. If you can handle the focus than you should be fine, but tbh it's not what most people think. Yes, it's extremely bursty if you pop Explosive Fuel and have 7 stacks of shoulder cannon up, but it's soooo ez to anticipate the burst and the rotation is the same for every PT. Proper use of DCDs and anyone can fight toe to toe with a PT, especially a sin. You're not bad, even if I poke fun at you about it. As a PT, my hardest fights were against other PTs, Sins, Juggs, and even a good Merc will make me work, but yeah, against bads the class will shine. Against a good player, not so much. gg and have fun with it
  2. Character Name - Zseusz Guild - <Immortal> Category - 8V8 Biggest Hit Number - 19438 Warzone Code - VS Screenshot - http://imgur.com/i8NKVT6
  3. Believe it or not I experienced the same thing today in a Yolo, granted the player was on my team and I wont name him, but looking at his gear he was fully PvP geared with similar mods and enhancements. He sat at 46K health.
  4. Was his Rocket Punch flaming? The rotation makes me think it could very well be a Pyrotech, considering Rocket Punch makes Railshot autocrit, I often hit a solid 10K on softies. But a simple rotation like that seems highly implausible to burst someone down unless you were extremely under geared.
  5. Also to remember, Van/PT AP burst is VERY predictable and can be easily mitigated. so the Jugg will often use reflect and most of that burst potential is reversed on you, so be careful with Juggs!
  6. Character Name - Zseusz Guild - <Immortal> Category - DPS Number - 2324.02 Warzone Code - 4v4 OS Screenshot - http://imgur.com/sUjrfEH
  7. Character Name - Zseusz Guild - <Immortal> Category - 8V8 Damage Per Second and Overall Damage Number - 1913.48 and 1748918 Warzone Code - VS Screenshot - http://i.imgur.com/pZz8CPb.jpg
  8. Character Name - Zseusz Guild - <Immortal> Category - 8V8 Biggest Hit Number - 17057 Warzone Code - CW Screenshot - http://imgur.com/oHj1UIu
  9. Out of curiosity, the power relic stacking, is it Obroan x Conqueror or Obroan x Obroan? If it's the former, I'll go ahead and buy one now! Haha. More DPS for my DPS Operative, YEAAAHHH!!!!111
  10. I've been saying this since Ranked was first introduced. I am still *********** baffled as to why it has not been implemented yet. Operations have weeklies, why can't Ranked have the same? This simple fix would increase Ranked population for sure, yet Bioware can't seem to understand that? I'm literally at a loss for words, I don't understand.
  11. Cleanse Acid Blade/Corrosive Dart and watch the Operative's DPS go to the pooper. I love it when I am healing. Evasion and... voila... easy healing. Any healer who loses to an Operative DPS 1v1 needs to unsub. (harsh but reality)
  12. I think you have Operatives confused with Assassins. Every Scrapper/Concealment has offered reasonable buffs to bring the DPS tree up to par to other classes, in terms of DPS, rotation, and survivability without making it the next fotm. I simply cannot fathom someone attempting to argue against the survivability of a Scrapper/Concealment, in any scenario. I feel like perhaps I am being trolled, because you lack complete common sense! Our 2 main hitters are a) Hidden Strike, and b) Backstab. Hidden Strike ONLY usable once, and backstab only usable every 12s. Now, our filler abilities - assuming both players are min/maxed / same skill level - will not do enough damage to cause any threatening damage to an opponent. If you cannot see that a Deception/Infiltration has everything a Scrapper/Concealment has, except the self healing (which are expensive and quite long to cast), as well as having higher burst potential, and better survivability, than I cannot continue to refute your arguments with your narrow minded opinions. I simply propose small survivability buffs to bring us on par with Assassins. I rest my case, thank you.
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