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LillyWhiteS

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Everything posted by LillyWhiteS

  1. Just looked at my first GW2 youtube clip last night, had resisted and didn't want to knowing it would probably make my feelings on TOR PvP drop even more, was right It was a fort siege with trebuchets etc, big scale stuff and my type of PvP ( why I liked Warhammer for a while, War should have had stuff like trebuchets for example ). Couldn't help but shake my head at TOR having just a few 8 v 8 warzones and is why I have basically stopped PvPing altogether, got bored of them, along with the 1.2 class 'balance' changes.
  2. No it doesn't say healing is fine at all or TTK is fine, the problem here is the spec distribution in the Warzone was totally wrong, far too many healers. Too many healers in a Warzone and thus too many heals being thrown out and not enough dps, does not mean healing is op at all and that is something some people got wrong before 1.2 came out with nerf cries. Before 1.2 came out you would see people say stuff like 5 healers on the same side in a warzone and couldn't kill anything or the healers were unkillable with cross healing and call for nerfs to healers when that isn't the problem at all... Games where you get one or two healers per side is totally different to five If they can, they need to limit the amount of healers per side, that's the problem here, that's what needs addressing...
  3. Adding 8 people queues is fine, but you need to make sure they NEVER EVER go up against a pug. Something like premades of 3+ players can only go up against other premades of 3+, but a group of two can be put in either solo or premades, to help fill teams. It would mean pugs at most can only go up against a group of two, it should be how it is now actually, even without queues of 8
  4. Yep agree, Solo or premade play ain't the problem, it's mixing them that is. PvE players don't want to be forced into PvPing and vice versa, the same thing applies to solo queue players and grouping, you can't force those that prefer to solo queue to group... I guess something like the following would be ok : Premades of 3+ players can only go up against other premades of 3+, but a group of two can be put in either solo or premades, to help fill teams.
  5. Agree with the op... While Warzone PvP is good, it isn't enough and shouldn't be the main PvP, it's secondary and for variety, like in Warhammer, same with rated warzones, it will be a good addition, but it's still secondary compared to big scale RvR PvP. Also as it stands the Warzones don't have enough variety in themselves, need something like an Alterac Valley, bigger participant numbers ( full ops at least would be good ) and map size, different objective type etc and of course more Warzones in general, so we have a good rotation. Primary PvP needs to be big scale objective based stuff, stuff that will last hours, fort sieges and stuff like that, like in Warhammer, it also creates a great community with multiple warbands/ops working together. While I ain't interested in Arena myself, who is the best or best group etc, I don't mind it being in the game as long as they don't get stat gear, only get titles and appearance stuff and no more and isn't a priority, big scale RvR should be the number one aim.
  6. Yep I have said on these forums myself that if Warhammer failed and yet the PvP was a heck of a lot better, with tiers, more variety and depth etc, then no way is the PvP currently in TOR going to keep people satisfied. Warzones are only good for variety, it can't take the mantle as the main PvP, rated Warzones IS NOT ENOUGH, you need big scale stuff, forts and stuff as the primary PvP, I hope for Biowares sake that they are working very hard on this as a priority, along with the rated warzones until RvR stuff is done. As it happens my best memories from PvPing was in Warhammer, late night fort defences where we were outnumbered, but due to less being on it wasn't a zerg or anything and instead lots of little skirmishes, was like a warband versus a warband and a half or so. In some we held off the higher numbers, others the tank wall broke on the stairs if we didn't have enough tanks or a few died, resulted in little skirmishes on the multiple levels of the fort until you finally rout the other side against the odds, of course you lost in some, but they were still fun. Hope something is done for those that want more than 8 v 8, the Warzones themselves need more variety that way, something like an Alterac Valley.
  7. Yeah agree, When you look at a game like Warhammer, which did have some great things, it still failed, yet the PvP was far better in that game than in TOR, I personally have some great memories from that game. Great memories like late night fort defences, a warband versus a warband and a half at least and we managed to hold them off against the odds on the stairs, others where the tank wall broke due to not enough tanks or a couple died and resulted in little skirmishes all over the multiple levels of the forts, but we still managed to rout them after a hectic and fun fight. If that game failed, then no way the PvP in TOR will succeed as it stands, BW have a lot of work to do and they can't take too long to go about it, also they need to listen to the feedback offered, some great ideas and lastly and importantly, keep people informed, like it's our PvP. They can't keep quiet on this, even just releasing what is going to be done, keep the PvPers well informed, that will win some time, at least those that like the plan or are at least willing to give it a try.
  8. Yep feel the same way My personal reason why I will likely leave the game after my sub runs out, is because of the lack of 'big' scale and meaningful PvP. Big scale PvP, like forts and getting to raid the enemy city in Warhammer, went for hours and with multiple warbands working together for the duration, even though that game could have done things better, people still participated and it created a great community. Warzone type PvP is good for variety and a change, but it can't take on the mantle as the main PvP, certainly when they are just 8 v 8 and no Alterac Valley type Warzone with bigger numbers etc
  9. Haven't played my Combat Medic since just before the nerfs were announced myself, just been playing alts to finish some class stories etc Had planned on taking a small break from my Medic and starting to play it again just before 1.2 went live, to get back up to scratch, but the nerfs killed that and my motivation. Predicted that the increase to dps and the nerfs were taking it too far the other way and it seems to be the case from what I have read. Higher dps being thrown out already meant a loss of survivability and more healing would be needed, that alone would effect the ammo situation, add the nerfs and it was going too far. Actually stopped pvping altogether however, with the 1.2 changes part of the reason, a few Warzones and no bigger scale ones at that like an Alterac Valley, just isn't enough to keep me interested after doing them so many times ( Warzones are only meant to be secondary PvP and for a change up ), prefer big scale PvP which sadly TOR doesn't have and it's the MAIN PVP. The combination of no big scale fort like PvP and the nerfs to my Medic was the last straw and I did unsub aswell, however I did resub for another month to transfer my characters and to finish some class stories I hadn't finished in time before my sub was about to run out. Have quite a few days left after the free month was then added, who knows 1.3 may be close by then and with some much needed additions announced. Stuff like class balance better than it is now, crafts improved, a lot more craftable orange gear 1.2 promised and didn't deliver, prob to get more resubs ( where are the new schematics for amor and synth ? ) and a bigger scale full ops Warzone added with good objectives for example, to keep you going until big scale PvP re-introduced, it may keep me resubbed and bring my Medic out of retirement.
  10. After seeing quite a few people miss the transfers for whatever reason, it would be good to have a second round. It would only be a positive thing, creates some goodwill etc
  11. Obviously in a one v one situation in which you quoted a part of my reply, it would mean no taunt/guard lol But since you brought that up ( which I wasn't talking about ), that is all fine and good in premades, but not everyone does premades, could be for any number of reasons, but when you do solo queue you can forget guards and stuff most of the time and you get little help. You can't nerf based on just premades or because of class/spec warzone make up, premades and solo play is very very different. You still see comments asking for healers to be nerfed because a wz had 4 or 5 healers, don't people realise that the problem does not lay at the class being op, but at the class/spec make up for warzones Fix the warzones, not the class that was fine already
  12. Guess the op shouldn't be surprised about the often over used 'l2p' comments, you get them even when the complaints are legit. Of course it's no surprise dps will not agree with him, they like being kings which 1.2 brought about, even now you still get posts from dpsers calling for even more healing nerfs Combat Medics were always a weak one v one class, easy to shut down, no escape ability at all and 1.2 would only have made that even easier...
  13. Some people are only trying to help, trying to help the game not become f2p in the nearish future because it failed, whiners and crybabies isn't fair... The game is losing subs left right and centre, PvPers are trying to give ideas that will help stop that, but we can only go so far, it's up to the devs whether they listen to the 'paying' customers or not.. I have recently unsubbed myself, few friends I played the game with left a while ago because of the PvP situation, same reason I eventually did, but the fact I still post means I haven't fully given up on the game and hope it will be fixed. Sure the nerfs to my Combat Medic played a part, but it was the lack of big scale fort type PvP, proper objectives, PvP that lasted hours like in Warhammer, that is the main reason why I unsubbed, the nerfs were just the final straw. I knew the combination of increased damage through multiple sources, expertise mainly and the huge healing nerfs, was taking it too far, even said it a few times hoping BW would see it, ultimately the PTS proved to be bug testing and no more like others said... The expertise changes were enough on it's own, increased damage already meant more healing needed which would effect resources like ammo/heat and survivability going down. The moderation of constructive posts doesn't help it has to be said, seen a few good PvP related threads trying to save the game get closed/deleted before I got the chance to post in them. Edit* I think Bioware didn't realise PvP would be such an important part of the game to so many people, it has ultimately put them on the back foot and behind the 8 ball as they didn't put enough effort and or resources into this part of the game.
  14. Didn't take a genius to know that the combination of increased damage through multiple sources and the huge healing nerfs, would result in the mess we have now. Just the expertise changes would have made the job harder for healers with much more damage being put out, both to ammo/heat etc situation and survivability, the nerfs on top of that was only ever going to take it too far and some people, myself included, said it before 1.2 went live... BW as usual didn't listen and those that said PTS changes were final and for bug testing and nothing more, were proven right:(
  15. What a stupid comment, you can't force everyone to go premade just because you do and just because they don't want to or can't for whatever reason, it doesn't make them a bad player I have done a mixture myself, more solo though and yet I never saw another Combat Medic or it's mirror heal near my pb in a WZ I was in, guess everyone is bad, solo players are bad afterall right As it happens those I did do some premades with rarely log on at all now and with server transfers to aussies servers coming up, I wouldn't want to waste the time of a guild knowing I would be leaving shortly, both legit reasons why solo play has happened more often than not. Fact is you can have the best class balance out of all mmo's, but if you allow premades with vent, teamwork and coordination etc to go up against pugs, then all that is for nothing. Premades v pugs is a bigger difference than class balance ever would be ....
  16. DPS whiners/bad players got what they wanted, a DPS favoured game, a lot of them are not going to want things to change from how it now is, only those that realise they actually need heals and they will now lose out in this regard, both in PvP and PvP, the loss of healers through either respec, retirement of your healer or through unsubbing isn't going to help. It didn't take a genius to know that the combination of increased damage through multiple sources and healing nerfs at the same time, would result in a swing that was far more than was actually needed, the expertise changes alone probably would have been enough. Just the increased damage alone would result in more heals needed and that alone would effect the ammo/heat etc situation, add the nerfs, ammo/heat in particular and the result was always going to be healers running on empty and a loss of survivability. In regards to Combat Medics, Hammer shot is very unpopular amongst Combat Medics, for good reasons, it's very weak and paints a target above your head with that green beam, BW should have known it was wrong to try to force heals that way and should have known the player base wouldn't use it.
  17. Didn't take a genius to know that the combination of increased damage through multiple sources and the huge nerfs, particularly to ammo regen, would result in the mess we have now. More damage alone would result in more heals needed to be put out and that alone would effect the ammo/heat situation, add the nerfs and the result was always going to be healers running on empty and people dieing too fast. Warnings were given about it and ignored..... DPS whiners got what they wanted though, a dps fotm game and now unblanced even more. PS: Most Combat Medics know not to use hammer shot to heal in PvP, they can buff it all they want, I still would rarely use it Making Combat Medics have to use that ( and they would have known it would be needed with the dps buffs and healer nerfs ) is just another example of Bioware not understanding it's player base, they should of known hammer shot is a very unpopular heal method in PvP due to it being very very weak and also painting a sign above your head, unbelievable how clueless they have been.
  18. Another dps complaining about healers, whats new... lol at godmode, try being a healer in solo queues, where you DON'T get guarded that often, you DON'T get protected that often, with little help when dps is all over you. I was one of the highest healing Medics on Swiftsure, but that doesn't stop me dieing multiple times when solo queing and coming up against a premade who knew what they were doing, even had the odd game where I hit double figure deaths when marked and little to no help. Point is when you solo queue, you are not op, solo and premade play is VERY different, if it's ok for people to use premade play as a reason for nerfs, it's ok to use the other end of the scale to counter and balance the arguments. Sure you are harder to kill in premades, but that is because of others, not your class being too strong, not everyone has the benefit of great teammates who will do whatever they can to keep you alive. You don't have to put all the nerfs just on healers, could have been spread out more like the guard ratio, drop to 40/60 or 35/65 or whatever, but the expertise increasing damage by so much now, already would have meant more healing was needed, the nerfs have taken it too far. In solo queues, you do die just about every game, you do less healing and you don't feel op, but hey let's stuff those that solo queue because when you get guards you can't be taken down quickly enough as far as dps in concerened and we can't have that right ... PS: I did do some premades, but with the combination of them hardly logging on anymore and the server transfer coming up, meaning it's pointless wasting a guilds time knowing you will leave, means solo play for me. PPS: If a full WZ can't take down a Medic and a guard, that's just bad play... I have had times where two people couldn't take me down, kept them at bay for over 3 mins until the clock ran out, yet have had others when one person shut me down with CC and I couldn't escape because they also had abilities to stop that and result was death, we have no esacpe ability at all. If one person who is equally geared and roughly the same skill can kill you, then an entire WZ ahould be able to do it, guard or no guard. Nerfs will hit solo players harder than they will others. Having experienced leveling a Medic, looking at the changes I was thinking it would be like playing a lower level Medic again, where ammo was a problem without field triage and survivability was low, seems that my fears were justified going by comments I have read. I have retired my Medic a few weeks back and eventually unsubbed myself and have been leveling some alts and doing class stories until my time ran out, however the nerfs were not the main reason it has to be said, just the final straw, I already was getting bored of PvP just consisting of Warzones, no World PvP, big scale stuff with forts etc the main reason. The nerfs just killed the chances I would change my mind after 1.2 hit...
  19. Read the first half a dozen pages and I can't say I am surprised by the comments It didn't take a genius to know that the combination of increased damage through expertise etc and reduced healing through nerfs that went way to far, would result in the problems being reported. WARNINGS WERE GIVEN ABOUT THIS BW AND YOU CHOSE TO IGNORE IT..... It was bad enough when just the nerfs, but then the expertise being altered AGAIN in favour of dps, was bound to make healers already running on fumes, to explode and die easily. All those whines and whines and whines and whines and whines from fail dps players has worked, you now have an easy kill, enjoy it and the less heals you recieve.......
  20. The fact is Warzones are the only PvP in TOR, but it's not enough on it's own to sustain the PvP population, it's secondary PvP and for variety, not the main type. Look at Warhammer, a PvP game, Warzone type PvP was secondary and for variety, it was the forts and stuff that was the main PvP. They lasted hours and created a great community with warbands working together for the duration to achieve the objectives, because of this, warzone type PvP was played less and thus was never overplayed. It's because we have no variety in TOR, that many have got bored of Warzones, myself included... To make matters worse, they are all 8 v 8, no big scale Warzone with at least a full ops, something like an Alterac Valley would have been the ideal Warzone to add in 1.2, to tie people over who like bigger scale stuff until World PvP/PvP lakes was introduced again. Edit* If Warhammer failed and yet it got a lot of the basic ideas right like the tiered PvP, forts, city raid, just made too many mistakes and didn't go far enough with the sieges etc, yet the PvP was still far far better in War, how is TOR's PvP with just Warzones considered good
  21. From my Combat Medics view, 0-0 Voids were the most intense/competitive fights, you know in round two one door is game over and you do all you can to stop the cap and the same with the other side. Huttball is the Warzone where classes play too big a part for me, some are just so much better than others and this is the WZ that shows it up.
  22. Marks on healers def should go upon death and shouldn't be seen through obsticles too. It's one thing to allow marks, but it's going too far to allow both the above...
  23. I think a lot of complaints with Huttball is that the class can play too big a role, some classes are so much better to have than others with the type of map and skills available to some and not others, it's a problem and is why I don't love it myself. From a Combat Medic view, it is my least favourite, don't have the tools others have, healing suffers a lot from los, can't shield and sprint through the fire like some for example, which weakens that as an obsticle. As far as a new WZ, what is needed is at least a full ops Warzone, a bigger scale WZ like an Alterac Valley, not enough variety with all maps being 8 v 8. With Ilum being dead, we have no bigger scale PvP, at least something like a 24 v 24 or 40 v 40 Warzone would help tie people over until something was done about that.
  24. The sad thing is, for all the complaints Warhammer had for example, the grass isn't always greener, I bet a decent % of the players that played that game and now TOR, would gladly take Wars PvP over what we have in TOR now, myself very much included and a few friends who also played both and left TOR already. Tiered PvP, forts etc, no level 10 against a level 49 etc, the list goes on PS : I did vote for PvPvE myself, didn't want to vote for Guild based, worried what it would do to smaller guilds and solo players, also was in War so I know what it's like and it could be used along with buffs to help pop balance issues etc I like meaningful PvP with real consequences, not losing items you wear, not personal stuff but faction stuff, like having a city raided by the other side if you lose
  25. That's the trouble with PvP, what it means to one person, is totally the opposite of what it means to another. Take Alterac Valley, it's one of the few things I miss from WoW lol, a big 40 v 40 Warzone type PvP and had different aspects compared to all the others I have played, was different. I like big scale stuff, don't care about who is the best player or group, that has no real consequence unlike losing forts and having your city raided etc Like I mentioned in a previous post on page 31, Warhammer could have been so great, they had the ideas right with forts and city raid etc, but they didn't go far enough and had other problems.
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