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XxHazenxX

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Everything posted by XxHazenxX

  1. I just came back to the game after a 2ish year break, and somehow the gearing system is even worse than it was before... Wtf is going on with all the convoluted nonsense? I'm all for vertical progression gearing systems, but this is kind of ridiculous, especially for brand new or returning players. Not going to even get started on all the random currencies in the game now too.
  2. Except it's not a credit sink at those prices. Tons of players have billions of credits. This quick travel cost doesn't make a fraction of a dent in those players' wallets. All it does it make the poor and/or new players poorer.
  3. At the rate they release "content," the new Ubisoft online Star Wars game is going to be out before there's a 7.1.
  4. *Game is in literal shambles with a mass exodus of players* OP: wHy TrAiLeR nOt GeWd?!?!
  5. You're right to a degree in that the MMO Golden Age is over, but that doesn't mean the days of MMOs are over. FFXIV, ESO, and even GW2 prove that there is still a strong market for the genre when done right, or as close to "right" as they can get. You said it yourself though, the problem (and the downfall of MMOs) was the introduction of the F2P+cash shop model. If that trend could just get broken by a developer with a quality MMO that hits big, the rest will follow suit (just like they all did with the F2P model), and we might get the high quality games we once had again.
  6. This ^ Been saying it this whole time. The game is going to be taken offline in favor of Ubisoft's SW game just like SWG was taken offline in favor of SWTOR.
  7. Later rather than sooner based on the company we're dealing with
  8. Regarding the titile of the thread, no. "The time has come" for a new (and overall better) Star Wars MMO. This game was mediocre out of the gate when it should have been the top MMO on the market having the Star Wars IP. Many people here playing over the years (like myself) have only tried this game and/or stayed this long because of Star Wars. If it wasn't for that IP, this game would have been on the level of Allods Online - another WoW clone. So instead of wishing for the vanilla version of an already mediocre product, how about we wait for a new studio and publisher to make a Star Wars MMO that they actually care about on a personal level and that SW fans deserve.
  9. And people are still playing it by the thousands too It's got more active players total across the various servers than many current live MMOs, which is both hilarious and awesome. I'm about to go back myself since I wrapped up all the new content here already.
  10. I've said it before, and I'll say it again. With Lucasfilm Games offering contracts for new Star Wars games to other studios not owned by EA and the massive downward spiral this game has been in in recent years, I honestly think there is another Star Wars MMO in the works by another studio and this game has been given it's number. I think we're in the "wrapping up" phase. This is all too familiar with how the end of SWG went down due to SWTOR launching. I think SWTOR is about to go down the same exact way for the same exact reason.
  11. We have no idea what a new Star Wars MMO would be like, so the type of MMO is neither here nor there. My point was Disney + Lucasfilm Games won't allow 2 Star Wars MMOs to be running along side each other, potentially splitting playerbases between both MMOs just like they didn't between SWG and SWTOR. Although SWG was bleeding subs at the time (just like this game is now), it still had a healthy enough playerbase to be kept online (like other old MMOs such as Lineage 1, EQ1 and 2, etc.). The decision to shut it down was made by LucasArts due to SWTOR releasing.
  12. I honestly just think another SW MMO is in development by one of the many other studios Lucasfilm Games has contracted to work on Star Wars games. This is exactly the same series of events leading up to Star Wars Galaxies being shut down in favor of SWTOR launching in 2011.
  13. 1 step forward, 80 steps back unfortunately.
  14. That's nice you do. You obviously haven't been playing for as long as a lot of us, which is fine. Many people here, however, who have been playing since closed beta (like me), have done literally everything in the game 5x over, so "standing around waiting for story to drop" as you say, or just plain unsubbing for 2 years (also like me), are about the only 2 options. You didn't answer my original question though. When games like ESO exist (arguably with a MUCH less popular IP than Star Wars) and can drop massive story content updates several times per year, but SWTOR, a game with probably the most popular IP on the planet and the financial backing of a powerhouse like EA, can barely muster ~2 hours of story content only every 2+ years, you think there's nothing slightly wrong with that lol?
  15. I haven't played it yet, but if what the OP says is true about ~2 hours worth of content, you're saying you're not disappointed with waiting 2 years for 2 hours of story content when games like ESO put out that same amount several times a year? I'm not saying that it isn't ok to like a product or not be disappointed with a product, but I'm sincerely asking what bar your standard is set at (again if what the OP says is true) because it seems... extremely low lol.
  16. As someone who was there on 11/15/2005, I hope that isn't the case (for the devs employment sake), but honestly I don't really have any skin in this game anymore because I haven't played in 2 years until now anyway lol. I'm just here with my popcorn to see where things go, good or bad. A big part of my thinks that if this is akin to the NGE, it'll actually be good for us (the SW MMO community). We've needed a new Star Wars MMO for a looooong time now, but they'll never have two running at once, so to be honest, the faster this one goes away, the better for us all.
  17. Based on what we observe in canon, it appears that whatever side you're on when you die is the deciding factor. For example, Dooku's body (as far as we know because it wasn't shown on screen) didn't disappear like Yoda's and Obi-Wan's when he was decapitated by Anakin. I know Qui-Gon didn't disappear at the end of Episode I, but he is the one who learned it after he died and taught it to Yoda. Yoda then taught Obi-Wan, and when Anakin/Vader died, it's canon that in the sliver of time he had left when he was dying (talking to Luke with his helmet off), Obi-Wan taught him as well. Star Wars Theory on YouTube has a lot of good videos on this very topic.
  18. While SWTOR is considered Legends in totality and not Disney canon, they're most definitely NOT different timelines. There are simply things from Legends that aren't canon and some things that Disney HAS brought into their canon. Just a few examples: Rise of Skywalker made Revan (KotOR, SWTOR), Darth Andeddu (Dark Horse comics), Darth Tanis (created the superweapon that destroyed Malachor), Darth Tenebrous (Plagueis' master from the book "Plagueis"), and Darth Desolus (Force Unleashed I) canon. Source: Rise of Skywalker: The Visual Dictionary
  19. You're not far off since technically all the previous Sith live in Palpatine. I believe he even said that verbatim. That's why all the Jedi had to imbue Rey with their power and basically use her as a conduit to kill Palpatine. As lackluster and quick as it was on-screen, the last few moments of that fight were all Jedi in history up to that point vs all the Sith up to that point.
  20. It's not a CPU thing. It's a game engine thing. It was already outdated when the game launched and so much of a heavily modified version of the Hero Engine that fixes can't even be made to it because that original team is gone. It's the single biggest oversight of the development of this game in my opinion. I actually just cancelled my sub the other day for the first time ever (primarily because of lack of content) but secondarily because of the abysmal performance that I'm just tired of dealing with all these years... the few things I still like doing in the game (Ops and WZs), I can't enjoy because of the game engine's failures.
  21. I actually unsubbed today for the first time ever, and I've been here since closed beta. Felt half sad, half liberating lol. Got tired of paying monthly in the hopes the game will get better when it just never does and paying monthly to play the sliver of story content that is over in a couple of hours. I haven't played since I finished Onslaught and got my set of max gear (3 weeks or so after Onslaught launched). Now with this pandemic we're in the middle of, development and communication, both of which are abysmal from EAWare already, are going to slow down even more and get even worse. I want to continue to like this game, which is why I've dished out $15 since 2011 even when I'm not playing it for months upon months, but man, EAWare really makes it hard. Kind of just over it now. I'd love to start fresh on a new character, but I've already done that 16 times over with alts. I love Ops and PvP, but performance is so bad on this Frankenstein'd, out-of-date game engine in Ops and WZs that I can't even be bothered with it after all these years. Please universe, have someone start developing the next Star Wars MMO.
  22. Choosing to stay subbed every month despite not playing since I finished Onslaught.
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