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Metronomotopoeia

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Everything posted by Metronomotopoeia

  1. That comment is wrong on almost every point it tries to make. I.e., we now know how much the "increases Backstab/Back Blast damage" talent is, which everyone was hoping would compensate for the 3 sec increased cooldown. What is it, 4%? And, as someone else mentioned, Concealment/Scrapper has zero issues with energy, and Laceration/Sucker Punch is used often, but isn't spammable.
  2. Metronomotopoeia

    Tabbing

    Tabbing, when coded properly, is way faster.
  3. No one would play a Warzone in which you risk losing something. The idea of losing something you've already acquired is something that no longer really works in MMOs.
  4. Semi-related sidenote: I can't believe more people haven't spoken up about Georg's comment here: It usually takes me a solid 15-20 seconds of doing absolutely nothing, getting hit by absolutely nothing, to drop combat. Once in a while it can take as long as 40 seconds, or longer.
  5. The healing double-benefit of Expertise is going to show itself before long.
  6. I don't understand it. People farm as if you get Commendations for kills. This isn't that other game.
  7. The stats are way better than Champion. That's the whole point. He's not wrong, or trolling. He's right.
  8. Because they need to be A) squishy, and B) melee. If they didn't have disables, they'd need a ton of damage avoidance/resistance, and then they aren't squishy. And with the combat utility removed, then they're just stealth tanks that deal a lot of damage. In PvP, utility generally falls into one of two camps: offensive CC, or healing/anti-CC. If they wanted, they could take out the knockdown on opener and remove Dirty Kick and Flash Bang. But a lot of people who play a stealther don't want to heal, or buff allies as part of their full-time duties.
  9. I'm really surprised so many people seem to have sided with the Jedi in this quest series.
  10. Scoundrels/Operatives should be able to scale walls. Ideally while stealthed.
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