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Serophou

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  1. Oh! But Sorc sages can heal! My THREE SECOND CAST TIME HEAL. Gee! I hope no one stops it from succeeding. Hell, you can get one attack off on a sorc sage dps before interrupting if they try to cast a heal. And dont even suggest the 1.5 sec heal, it doesnt even heal for a fraction of the dmg I am about to take. As a Sorc dps, you saw plenty of us before 1.2, I'm leveling my OP now out of boredom, and you want to know what I see in WZs at the lower levels? Marauders. 4-7 marauders a game. You can go ahead and say you are balanced, Sorcs said they were balanced too before 1.2. And look what happened to us.
  2. yep, happened to me too. Qued up one warzone, someone got the glitch. Soon after, I did as well. Next match, just me. I just leave now. Sad thing is, it happens when my team is winning. Funny, they immediately make a fix for the economy, but to let this bug stick around and make it impossible to finish a pvp match, lets wait a bit
  3. yeah, go ahead and try that excuse. Look at what happened to sith sorcerer who spec'd dps with instant chain lightning.
  4. I see they fixed the sorc problem
  5. as a dps sorc, this seems a lot like deja vu...
  6. its funny, cause on the ptr forums, there were plenty of posts warning of what was coming. Someone did do the math for the comms, and pointed out how it would take about 3 months to get a full set of gear (assuming a MIX of wins and losses). Didn't win any? Well you'll get you gear in.....never. Dont get me started on the Sorc nerf thread that had to be restarted 3 times because it kept reaching the limit on how bad healing was for sorcs now (and all healers). People posted how their tanks felt like paper in pvp (the few that got a character transferred over to 50, or the even fewer that leveled to 50). The threads were there warning bioware this wasnt good. That pvp was becoming a joke. All you have to do is look at the questions in their dev talks and at PAX to see who they are listening to (seriously, people were asking about legacy, the devs told them that would be answered in another panel, until everyone kept asking so they just talked about it anyway!) On another note, they did achieve something i thought they couldn't. They made resolve even MORE pointless. I don't even get to a full bar before I'm already dead.
  7. I did just that. Now i love playing my maurader and chewing through sages. And 1.2 will only make it that much better.
  8. Serophou

    Tabbing

    Any word of enabling a 'smart tab' function? I'm getting kinda tired of trying to target the guy right in front of me, and for some reason when i tab to him, i go completely to a different target that i dont even see on my screen. Or maybe i need to check a box somewhere in my pref that i am missing to enable smart targeting?
  9. I actually have to agree with this post sadly. I wanted to ignore it at first, but really, now I see pvp premades doing it on our server now. They sign up with 3-4 healers (most sith sorcerers), and its nearly impossible to kill one, or anyone for that matter. In hutt ball, it becomes "whoever can get the ball first, wins". For any of the defense games, two healers stay at a side and are able to hold off anyone long enough for help. Im not saying "make it so that cant heal at all" But something is definately wrong when 4 people need to gang up on a single person to take them down maybe increase the healing debuff to 50%?
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