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Junostorm

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Everything posted by Junostorm

  1. Logic and common sense are the first victims of a MMO. Perhaps Bioware hopes we live up to our class and smuggle them off Imperial Fleet. Is there not a drop BH MK-? one that gives the skill barrel?
  2. Oops, yes Quickshot not Grace. I have way too many guns in my cargo hold.
  3. You need to get the drop ones from EC, the BH MK-2, 3's for the skill barrel. I know it sucks, since the majority of the Sniper barrels are skill.
  4. Accuracy Rating until you have near/over 10% from it, for around 100% Surge Rating until have at least 270 ish, which would bring you to around 75% crit multiplier Crit Rating until you have at 200 ish After that go power and always Augment with Skill not Overkill. With our +9% cunning talent boost and Sage's +5% stat boost, Cunning and Power are nearly equal in terms of yielding bonus damage. When your looking at mods, Cunning > Power > Endurance are the ones you should look for. As for enhancements Accuracy > Power > Endurance or Surge > Power > Endurance. These provide the optimal bonus damage boost when you begin to look for +power items.
  5. Grace (Columi MH) and Two FInger Revenge (crafted Armstech) are the same model, just minor highlight colors differences. And both are the same as the A300 Heavy Sonic (the reward gun) if you give Corso Torchy but with long scope atop them.
  6. Accuracy only matters for white damage as they have to perform a defense check. Whereas yellow damage attacks do not. The 10% accuracy PvP requirement stems from the fact that Inquisitors and Sages have a base defense of 10%. Whereas all other class have a base of 5%, unless they are crazy enough to stack +defense items.
  7. They need to replace there augments with the Skill ones. That is way too much surge/crit from ratings. Doing this will increase there damage by a solid margin. This is my current gear setup and I have nearly 10% more base weapon damage with lesser gear.
  8. Dirty Fighting offers the least amount of cover use, though it still does require cover usage to use several key abilities. And as another has said, if you don't like the cover mechanic then Smuggler/Imperial Agent is not for you.
  9. The single biggest hit to SS was the removal of the stacking armor debuffs.
  10. Nice videos. He is SS/Sab hybrid spec'd, most likely a variation of the standard 23/16/2.
  11. Don't worry about it, Riiquiem has always been like that.
  12. Very nice video, I would suggest as you get more PvP comms, invest in increasing your power levels by lowering your crit rating. You will notice a difference in damage dealt by increasing your power and using all end/cunning augs. Taking the two points out of Cover Screen and placing them in No Holds Barred (Dirty Fighting) will balance out the loss of crit rating as you increase your power levels. Cover Screen is only good versus white damage and not effective enough in PvP to warrant it's usage. The SS tree lives for stacking power.
  13. +1.5k DPS is quite doable, I have done it myself but not on that fight. The movement required negates part of your damage potential. And your damage will vary depending the number of armour debuff present or lack there of. Your damage range is good, don't worry too much about your damage beating the encounter is all that matters.
  14. That I cannot truly answer, if I was to hazard a guess yes.
  15. This change to the WH/BW/Champion relics and the current proposed changes to the Campaign version pushes the new proposed PvP relics into the BiS category even over revised matrix cubes. Basically at the moment it seems 1.3 based on the current PTS build, Campaign relics are trash. I hope they make the same adjustment to the Campaign relics as the did for the PvP ones. Making them unique most likely will be the next step, having two +113 power relics for use in PvE will drive the tanks in my guild insane if I get a hold of them.
  16. Class re-balancing is constant change in MMO's, adapt and adjust to those changes. Aimed Shot then Sabotage Charge followed by a Trick Shot can be a lethal combo, with the proper stat weighted gear, can do upwards of 12-15k in the time it takes for single speed shot. Plus if you have done that amount of damage, Quick Draw is next. There are more ways to burst a target down than three Speed Shots.
  17. Honestly I don't think I have put much effort into mastering a pure Sabotage spec. I guess it is about time I did, need to help a friend, who is also a GS, improve his damage for raiding. I would start here http://mmo-mechanics.com/swtor/forums/Thread-Engineering-Sniper-Saboteur-Gunslinger-Compendium been reading this to brush up on the basics of Sabotage.
  18. The prior poster is correct. A mod with high cunning general means that the secondary stat (power/crit) is generally the lowest of the three stats. Example Rakata, 37 end/61 cun/11 pwr but this Rakata mod is better 24 end/48 cun/37 pwr, as it yields more you damage even with the 9% cunning talent and Sage +5% stat boost combined. The only time it would be debatable is if it is crit not pwr as the secondary stat. Then this is more driven by spec.
  19. Very nice, though I expected more Dirty Kicks and Blaster Whips, now that is Dirty Fighting!
  20. Try http://www.askmrrobot.com it will allow to mix and match the gear you want.
  21. The recent changes to Gunslinger, I have noted a marked increase in the numbers at 50 now. For the longest time I was the only guild's only Gunslinger, now we have three. Any increase in our overall DPS and combined with any defensive cool downs improvements would push ever so close to crossing the line into the FOTM zone. I can see defensive cool down improvements but our damage ability is right where it should be, gave or take a couple of percentages.
  22. Use your raid gear and replace as you go with Battlemaster gear. You will be squishy but at least you do can some solid damage.
  23. Perhaps the Dodge adjustment would be seen as such. Though would not Sentinel's Guarded by the Force be considered as such as well? As for the for the adjustment to Fighting Spirt (Dirty Fighting Tier 4), how is this any different from the Sentinel's Merciless Zeal (Watchman Tier 2)?
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