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PantsOn

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Everything posted by PantsOn

  1. Do you seriously expect people to believe this tripe?
  2. You can crit on the the ****** level 48 orange sabers?
  3. I've been saying forever that Watchman is boring as **** compared to Combat. It is what it is, though, and I don't think I'll be switching back any time soon. Why should I wear myself out playing a perfect Combat session to perform at 90% of a casual Watchman session?
  4. Are you talking about multi-target management or something?
  5. Close Quarters is a MUST for the incredibly focus intensive Watchman tree. Force Fade is about 17,000,000 better than Inflammation. Force Fade alone lets me stay on XRR-3's 24 missile salvo in HM EV. It's amazing for running through fire in The Pit as well. It has a million uses, really.
  6. 1000 threads on this in the Sentinel forum.
  7. Watchman is the closest we can get to having an actual set rotation, it gives you certain constant rhythm. Combat is all about quickly reacting and prioritizing. It's a lot harder to be good in Combat than it is in Watchman. Of course, at this point, Watchman is going to be superior in almost every situation even if the two are played at peak levels.
  8. Watchman is like 100% easier to manage than Combat. (I'm currently specced Watchman)
  9. Leg Slash. Invest the 2 points elsewhere.
  10. I'm Watchman. I did play Combat extensively (I leveled all the way as Combat and got to Valor 26 with it before switching). The required awareness and concentration is night and day for me personally.
  11. They're still force and tech, though.
  12. Combat is the opposite of slow and clunky. *** are you even talking about? If you think Combat is slow and clunky, you were doing something wrong. It is weaker than Watchman, that's a fact. Saying it's slow and clunky, however, exposes you as someone who doesn't really know what they're talking about.
  13. Where does this myth that Watchman is the more difficult spec to play come from? It's so much easier to be good at than Combat, it's not even funny. Combat requires hyper awareness at all times. You have to have your eyes on your status bar (which will change your priority COMPLETELY depending on what's procced) and on your enemies while, at the same time, trying to mash 4 buttons to squeeze in a combo. Not only that, your rhythm completely changes when you pop Zen, while Watchman stays constant the whole time. I honestly think people who say Watchman is more difficult really just don't have enough experience.
  14. How can you say that +30 crit crystal is better than power when that +30 is TOTALLY different depending on how much crit rating you already have? Does your simulator not account for DR?
  15. I think the dude is confused about the resolve bar and the Resolve skill that Sents/Maras have. The Marauder probably had his Resolve skill off CD and broke your stun as soon as you applied it.
  16. He just told exactly how much damage it will add to your Merciless. Can you not read?
  17. I recently switched to Watchman from Combat and it's night and day in terms of how much less stressful it is to play. Combat is chaotic and you really have to be on your toes to squeeze out the damage you want. You have to be incredibly aware and you have to have incredibly quick reflexes to adjust your prioritized attacks to fit in incredibly small windows. You almost have to be hyper aware at all times. Watchman is much more relaxed and gathered and you really don't have to stress nearly as much. It's much more of a set rotation and there is very little you need to worry about. Set your dots, do your Merciless, wait for your Juyo stacks, wait for Zen (which you don't feel like you can even waste because it's almost always up, unlike Combat) and do it all over again for greater damage. This is just in my experience and YMMV. In my opinion, Combat is much more satisfying and a greater challenge than Watchman, it's just too bad it's not as viable at this point. I do miss it greatly.
  18. No problem, man. Here's a link that says "Accuracy Rating increases your chance to hit an enemy. If your chance to hit exceeds 100%, further Accuracy will reduce the target's avoidance chance (Defense or Resist, depending on attack type)." Here's some math that's going to make your head hurt.
  19. It does nothing of that sort. It lowers their defense which in turn makes it harder for them to dodge/parry/block you. There is no real benefit going over 98% acc at this point in time.
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