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Eranis

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Everything posted by Eranis

  1. Unfortunately this is exactly what seems to have happened. If they are trying to reel in new players with this "expansion" then the story and cutscenes are their bread and butter. Having your character wave air in the face of the enemy is not particularly impressivel, but - like you said - comical (in a bad way) and feels like you are playing an alpha or beta build of a game. And even if they put a generic lightsaber in your hand like they do with the holdout blaster for some tech classes, so you are at least not mimicking, it would still break immersion. I can live with my Marauder/Sentinel just using one lightsaber in the cutscenes (even if it's sad), but having an Assassin/Shadow suddenly use a one-handed saber just doesn't work. Now I feel like rolling another Warrior Assassin to see if it's still the same problem there, too. Yeah, what's up with that? It was really irritating, especially on Pub-side. Gave the cutscenes an unpolished feel.
  2. I made a thread about this in december as it was the same for a Warrior who took the Assassin combat style. There was no response to it back then and it seems this has made it to live now. I guess they gave us the possibility to have a dual saber build as JK or SW but did not adjust the cutscenes accordingly. I hope this will get fixed as it's really immersion breaking and a really big oversight.
  3. Yep, confirming this. I did the Oricon mission on one of my warriors when I was done with all story content and Quinn stood in his underwear on the bridge in the intro cutscene (same happened with Vette in a replay of Chapter 1: The Hunt). So, as you said, in cutscenes where the game uses the old version of the characters, the characters have lost their clothing rights. I have been hoping that this would be fixed with 7.0 as it has been known for a long while, but to no avail. I would really like to finally be able to put Kira ad Scourge in my stronghold, but they suffer from the same bug.
  4. And it's not just that the unify colors button is gone - checking the little match color-boxes for companion gear does nothing either. I'm heavily into Space Barbie and companions are a big part of that. This is super frustrating.
  5. I think it's fine to have the same ending, because both sides went to Elom, but just the side who has the player character on their team manages to You can see it as our characters being the ones who tip the balance to our side's favour.
  6. No, it's not. If you choose to go the saboteur route you can
  7. Unfortunately nothing for the established romances in this update. The only ones getting flirts are .
  8. The companions' CC ability does not work. I've tested it with different characters, different companions and on mobs of different strength - the CC ability fires off, but has no effect. All enemies I tried it on had 100% health and were out of combat.
  9. Really? IMO they were pretty on par contentwise and I found imp side Manaan a bit more interesting than Rep side, mostly because of the plot twist and the angle. The only thing missing from Imp side was a short introduction as to why our characters specifically were there. Rep side got a way better intro there.
  10. Agree! Made me nostalgic for the first time I started up the game 10 years ago. This was definitely a welcome change!
  11. Damn, this really shows how much worse the new UI is. The empty boxes are extremely distracting. At the very least empty slots should be dimmed down. The new UI looks like a WIP.
  12. Same here. Clicking the tiny boxes does nothing. Plus: The Unify Colors-button is missing for companions. Is that a new "feature" or another bug?
  13. I agree wholeheartedly, this is such a huge step backwards in comfort and utility. Maybe I'm just getting old, but - everything is so small! I can't distinguish items and need to move close to the screen. Please give us the option to revert back to the old UI!
  14. Considering I have a plethora of alts I'm happy that there's a fitting romance for all of them. The ones I've enjoyed the most are Torian, Akaavi, Kira, Lana, Theron, Andronikus and Jorgan. As flirt options I liked Watcher 2 and Lord Cytharat - too bad they never returned. But I have a pretty soft spot for the Scourge romance, because he's an interesting character - one of the few with extensive backstory - and I always found him a good fit for a DS JK (and Doc was a horrible choice for female JK tbh), but he was not available for obvious reasons. When I read that he had finally become a romance option with his return I was a bit afraid that it would feel very shoehorned in, but it made sense and worked well imo. Now, if he was just available for my SW, I'd be perfectly content.
  15. Exactly. I think they are just shooting themselves in the foot by not including the CE vendor access in this deal. I, too, am one of those who would have bought it for that reason alone and it seems there are a lot of people who think similar. I really do not understand the mindset of people who want digital scarcity in a game that has a limited life span.
  16. I'd prefer that, too. That was before the time when it became more and more common to say stupid things unsarcastically.
  17. I will miss the toggle. As a roleplayer I actually preferred being able to dedicate my character to one side of the Force, instead of being forced to use dialogue choices for that. Especially since a lot of DS/LS choices do not make much sense. Killing rebellious slaves with poison quickly instead of slowly for example is not a Light Side choice imo, it's just a bit less dark. And taking someone in as prisoner to "question" them, meaning torture them, is not really that "light" either. This is especially a problem on the Empire side, who has a lot of "grey area" choices like this. I will not miss the big DvL meter popping onto my screen though. And I agree that there should have been an option to opt out of the DvL system for those who wanted to see how their choices affect their character.
  18. Not a solution to your problem, but when I played that part on Imp-side about 2 weeks ago, the cutscene after defeating the Mysterious Assailant bugged out for me, too. It just stopped halfway through and I was forced to click on the Mysterious Assailant again, to get the other half of the cutscene. I reset the mission to see if it was just a hiccup, but it happened again. So something is certainly off with that part.
  19. The companion conversations are not bound to their approval rating anymore. They pop up automatically while you progress through the class story. With Vette it is also a matter of if you take the slave collar off or not (it does not matter how mean you have been to her otherwise or how many times you shocked her). The conversation you describe is the last conversation you can have with her if you decide to keep the collar on. It will go into a loop as a daily conversation (it resets once per day, no way around that) and she will say the same thing ("I'm done talking to you...") until you take the collar off. Just ignore her until you are ready to take the collar off (or just leave her be if you want to keep the collar on).
  20. Totally agree, there are so many nice older armor sets that could really use a texture update. Plus: It gets harder and harder to mix and match newer armor sets with the older ones because of that. I'm a bit on the fence about updating the looks of our character faces, mostly because I am so used to and don't want to change them but a slight resolution update would sure be nice, as long as it's not too much. But I'd rather they bomb us with more options - new scars, hair. eye and skin colors, facial tattoos and jewelry/piercings etc.
  21. Funny enough this bug must have appeared with a later patch since I have a video of one of my characters who ran through Echoes the day it was released and there is just one Satele. I wonder how they manage to bork stuff like this up afterwards. Unfortunately there is quite a lot of immersion breaking stuff that appeared at a later date (like Koth's crew popping onto the gravestone too early or the trooper without head on Makeb) that I fear will never be fixed.
  22. To be honest, after all that has happened up until now, with all the betrayals we had to put up with, more dark side leaning characters should have the option for zero tolerance for any sign of insubordination and betrayal. No second chances. No waste on "heated words". And Rivix is not especially stealthy about it. For some of my characters he is just surviving because of plot armor. I don't even know what his role is for a loyalist? Why should we need a go-between to the Emperor/Empress? Especially one that seems so clumsy and untrustworthy.
  23. It's not Arn who freaks out, but Aryn Leneer, like she suddenly forgot what she herself said about the player character 2 minutes ago: "How many times have you walked away from Malgus?". She knows who we are and still she thinks we couldn't take him. Why? The problem with Malgus as this big bad our characters are supposed to be afraid of is that it's not earned. We defeated him already (as Republic twice now). He hasn't done anything noteworthy since his failed usurpation attempt, he took a long nap after we beat him while we were out there, saving the Galaxy several times over. So everybody OOOhing and AAAhing about Malgus, while at the same time ignoring our characters' accomplishments does not make sense. I don't need people to kiss the ground my characters walk on, but at least acknowledge what they've done and show some respect? Our characters are not nobodies anymore. I guess everybody understands that we can't be the head honchos of the galaxy, otherwise there'd be not much gameplay left. But you can still write this without the player character feeling like a grunt. Ask them nicely, show respect. Instead in the enclave, I have Krovos harping on about how great Malgus is, sneering at my Sith and commandeering them around ("you take out the memory core out of the droid while we go ahead"). Last time I checked, we were not her underling? How about we could have Anri actually acknowledge that she's talking to a person who could crush her head with a thought and back off a bit when she realises, we're not amused about her antics? For me it's more a problem of player agency and characterization continuity, than back to doing grunt work. Our characters constantly being kept out of the loop of information is not helping either tbh.
  24. I gotta say, I felt this the most on my Sith, and especially on my Warrior. I really did not like Major Anri's attitude and lack of respect towards Sith without being able to react properly. You can tell her off, but she just gives you lip for it and continues then to act as if you are her buddy grunt, sending you bff mails. I liked her well enough on my tech classes, but she felt really off, when playing my Sith. I'm also not a fan of Rivix openly defying us and lying to us without us being able to hug his windpipe a little. And Krovos fangirling over Malgus was really grating.
  25. Oooh, I'd really love that! There's quite a few vanilla companions I would like to replace with others on my ship. It's just cosmetic, but would be great for the rpg-feeling. And yes, a companion sorting option is sorely needed. Would not mind if they were at least sorted after influence level, so the highest are at the top.
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