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Rebelyellca

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  1. I have killed every last medic in the Republic military on Mananaan... there is no one left to administer kolto on the battlefield....
  2. I think the biggest slog is the imp side story,. Storywise i love it, but mechanically I think every republic field medic in the galaxy is stationed there now.
  3. I haven't had a single underpowered issue with my companions, My tanks loose aggro sometimes but they get it right back and that is not unusual. The only companions I have had issue with are the strory ones you are forced to use to complete the story and story flash point, they are weak. Rivix is the worst one, he is very weak in all aspects, DPS, heals and tanking. Anri is only slightly better. Tau is OK, but not great, better than Arn and the imp counterparts. Since Lana is in the story flash point I dont see why she is not our companion, that bugs me. There was no need to switch it to Rivix or Tau, they arent permanent companions. Lana at 50 is very decent at all 3 specs and not being able to have her as a companion in the story FP when she is part of the story is kinda mean I think, we raise their influence for a reason.
  4. I think other than a few flirty convo choices on occasion romance seems to be dead in the water, has been for a while.
  5. STOP READING HERE IF YOU DO NOT WANT SPOILERS! I would like to say over all the story is fantastic and put together well for both sides, I love how the Empire story takes place after the destruction of the Ion cannon, gives it a feel that its all happening in real time so to speak. (Of course you have to do the story pub side first to get the full effect of that.) Great Job! BUT (there is always a but) If the story writers ever take a look at this or somebody passes it along to them, great, if not, well I expressed my opinion Elom, in my opinion should have had slightly different endings for the Empire and Republic. Having the flash point follow the same path basically is fine up until the ending. There is only one Malgus, and it can be a little confusing story wise if both sides have captured him and have him poisoner at the same time. One side or the other, Malgus should have gotten away, while one side was able to capture him, or at least something along those lines. My thoughts are that the Empire should have been the side that captures him, and escapes the Republic, then later through story on Empire side he escapes imprisonment. (Malgus is very dedicated to his cause making him just as, if not more than, dangerous than the former emperor) Republic finds out.. and then Malgus becomes an Operations Boss with the objective of both sides of kill him. Its the only part of the story that can be confusing, but look at is as a positive critique or criticism. I think the story is the best one in a while, tops all the others and I have enjoyed playing it
  6. TBH it dont really matter, you can get through the whole story with no problem in 306, and will have enough to buy a full set of 320 on fleet before you do the flashpoint, but you can even do the story FP in 306.
  7. Gear containers from each quest part are empty. No gear, except for the ear pieces, implants and relics.
  8. The only thing I can really get behind is if they added the ability to filter the maps you dont want to play in. All the other pros/cons, to me, would fall into place a lot better. I think many would be able to compromise with the new system if they added the ability to filter, so a person such as myself, doesnt have to ever see another 4v4 again if I dont want to <.<
  9. Thank you for your psychological evaluation.
  10. Its nice that you didnt miss the point. I dont really care one way or another if you agree with how the point was made or not.
  11. Win or loose, both the winner and loser are investing time. Take the Superbowl for instance. There has to be a winner and looser. The winners get the trophy, the adoration of fans, and all the pay bonuses associated with winning. The losers hang their heads in shame, get no trophy, no adoration, but they still get a pay check. I would imagine there would be quite a uproar if the team owners did not pay them. I dont mind the queue penalty (if they implement the ability to filter maps you dont want to play in), I don't even mind increased rewards for the winners for a job well done, but they should leave the losses lost as counting as 1. The farming teams, you know the ones.. that hold the huttball just for farming numbers etc... will make the effort spent in a war zone match that much more frustrating if there is 0 compensation for time spent. Get a group, find a guild blah blah blah blah. Everybody runs into times when guild activity is slow, or nobody on their friends list is online or doing other things so queing solo is always an option. I dont really have any hard data but I would say 6 or 7 times out of 10 games I solo is a loss, maybe more. I win a lot more on a decent team, I wont deny that, but if I play 10 games solo, loose 80-90% of them with absolutely 0 consolation at the end of the match, I loose my incentive to even queue. Its no different than OPS in PvE where it may take you weeks or even months to get a certain set piece to drop running ops week after week. When the die is rolled for that piece of gear, there is a winner and looser, the looser gets consolation loot and has to return again for another chance. The same should be for PvP. I dont think the implementation of the changes were implemented very well, almost like they did it to shut up the people complaining the loudest instead of thinking through the consequences of making a major change like this. Want harsh penalties for loosing, do ranked. That is where wins/losses should matter to that degree.
  12. I stopped PvPing for now because of that. The inability to filter maps not added in with the penalty is why. I will not do 4v4 and I dont do ranked.
  13. I absolutely hate 4v4 and think they should be for ranked only, not unranked regs. I very rarely stayed for any 4v4 because I just dont care for them at all, but now... I am forced to sit out 15 minutes if I dont want to play the 4v4 maps, or play on a map I just absoulutly do not want to or like to avoid the lock out timer. I can fully support being able to filter maps you dont want to play with this penalty in place. The timer itself doesnt bother me, the inability to filter out maps I dont want to play on with this penalty in place is what irritates me.
  14. I think they need to allow us to queue like for flash points, filter out what we dont want. I absolutely hate 4v4, and I am being penalized for leaving it if I dont like it, and I dont do ranked. OR... take 4v4 out of regs all together and just have it for ranked pvp.
  15. Seems you are saying the same thing over and over as well. Nobody is right on either side of the isle, your opinion doesn't outweigh others that disagree with you about the implementation, anymore than theirs outweighs yours. It is impossible to keep 100% of the people happy 100% of the time. Make informative suggestions on how to improve the system in such a way as not to appear to be a rant.
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