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Ai_no_Kishi

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  1. Kind of weird, considering that both were known as sorcerers and alchemists.
  2. I've also wanted a combat style for a sorcerer that would use some sort of amulet/artifact(a sage would maybe use a focusing crystal), instead of a lightsaber. Ultimately, I think it'd be best to just remove the existing classes entirely and instead replace them with a pool of abilities/skills(for non force user and a force user) for players to pick from to build their own combat style (and add a few default builds to get people used to the new system, like "warrior", "sorcerer", etc.; it'd help people to get acquainted with the mechanic and later on to make their own builds, maybe using the default ones as a base), but I imagine that wouldn't be easy to balance. However, to make it easier to balance, arenas/warzones could have a number of balanced builds for players to pick from. Nothing custom. Though I guess some people wouldn't like this, as they'd want to use their own builds. For the agent class, I'd like to see some droid specialist combat style, that "summons" combat droids/probes to aid him and focuses on their support, maybe sets up traps, stays in shadows. A kind of a "cyber druid". The bounty hunter class could get some sort of beast handler combat style. I think SWG could serve as an inspiration for many of non-force combat styles. This one as well.
  3. Exar Kun, Ulic Qel-Droma and Obi-Wan concept art for The Phantom Menace sets. Exar Kun: 1, 2, 3, 4, 5. Ulic Qel-Droma: 1, 2, 3, 4, 5. Obi-Wan (there are a few out there, but I like this one in particular; his cape looks really nice): And more Obi-Wan: 1, 2, 3, 4. Their hair styles would be great as well.
  4. Kind of bizarre that these haven't been added by now. Pazaak and a proper swoop racing(akin to one in SW:Racer and KOTOR, not the current minigame; but with both single rider and multiple rider modes) with tracks and leaderboards on various planets would be awesome. And the current swoop event could serve as the top tournament, where aside from regular racers, champions would gather to decide who's the best swoop rider in the galaxy. With special prizes and all that.
  5. I wish the devs would either bring the Onslaught theme back or let people choose between themes. I'm so tired of the current old main menu music.
  6. Adding decoration hooks would be nice as well.
  7. I like the idea of the supposedly unified Empire as opposed to everyone stabbing each other in a back, but I definitely wish there were more Sith hybrids and less aliens and humans around. Ikoral had the right idea. I never really liked how the devs decided to give the Galactic Empire aesthetic to a remnant of the old Sith Empire. Even Revan's Empire had a more original feeling to it, despite being an offshoot of the Republic. Also, having Vowrawn as the emperor is really nice. Shame that Acina has to suffer an accident for that to happen...😈
  8. I've been running around Dantooine today, peeked past the map borders, and it made me think again of how small it is. There is so much more outside of the map we're given to explore. Why not allow us to explore some more? Perhaps, set one of the expansions here. Add a proper quest chain(+side quests). Maybe add Khoonda settlement(it could serve as the main base for the Republic, while the Empire would get another... cave?), let people access the Jedi Enclave(as a location, instead of just a flashpoint), Crystal Cave and a few other, maybe new, places. Add a Dantooine farm stronghold. It also would require a minimum amount of new assets, compared to adding a new planet/original location. And would play on nostalgia as well. A rather good idea, no?
  9. I'm just happy that there were some improvements. My expectations were not that high, so I can't really complain. The story bit was pleasant and better than in 7.0, imo. Manaan area was fairly nice. Equipment preview window finally got a camera fix, though I feel like you could bring camera closer in past. The new system, akin to that in ESO, which allows everyone who fights the same mobs(without being in party) to receive a reward is a good addition as well. Especially when you do that heroic mando boss in Kaas temple and similar things. I wish the same was done to clickable quest things, so you needn't to queue. Cartel Market additions, on the other hand, are pretty pathetic. A reskinned Obi-Wan set and another set made from older tweaked meshes (the helmet looks interesting though). I don't understand. Is it so hard to outsource a few armour sets? I doubt that the entire game's development budget is 200-300$(salaries for workers and VA pay aside). That new tuning also looks suspiciously similar to Ood Bnar tuning. The rest are ok, I guess? Manaan vendor sets are literally same, except for dyes. Seriously? Maybe I've missed something? And I honestly have no idea where to put those kelp decorations, considering that there are no underwater stronghold sections. I guess I'll just stick them on asphalt somewhere. Haven't checked the new operation, so I can't comment on it.
  10. As far as I know, they did not intend to keep the old system, as it is regarded as "outdated". Rather than this remake, I'd love to see KOTOR 2 get properly finished and receive a Neverwinter Nights 2-like editor. It always seemed strange to me that the KOTOR games used the NWN engine, but didn't get editor for some reason. And while the first one is unlikely(since probably there would be complications with VA and there seems to be a disinterest in KOTOR 2 compared to KOTOR 1 in general), the second one is quite realistic and would really boost the modding scene.
  11. Maybe. Maybe not. I doubt it. Though don't really follow the state of those games. SWTOR is an MMO, not a session game, so I think it's a lot more resource consuming. But the problem is not that it consumes a lot. The problem is that SWTOR has almost nothing to offer to its older playerbase. There is barely any new content. Instead, you have a bunch of unnecessary, off-putting "improvements", which are more like an excuse for not delivering the actual stuff. It feels like the game survives mostly due to fresh blood that hasn't experienced the game fully. Sure, older players resubscribe(and buy cartels) from time to time, but I doubt that this generates much money. The management doesn't really aim to keep the older base, but rather it aims to continually attract new players with ancient content, wave after wave, while the older ones leave or take a very long break. This may also be the reason for the "simplifications" of the 7.0. Making the game more appealing to the "younger generations". I feel like SWTOR is going to be alive for as long as gives a certain amount of profit. And after that, it'll get axed. The devs don't seem to be interested in developing the game. The "wave after wave" strategy will work for some time, but it's pure milking without much investment and a slow death, since a pool of the new players interested in playing a tab combat Star Wars MMO is going to become smaller and smaller.
  12. Gloves and belt are from the Imperial Advisor set.
  13. What do you think will happen to SWTOR after that? Especially considering how the devs aren't really actively trying to preserve the game. It's like the people running the game either don't care about it or hate it. Are there even any people that like Star Wars old EU on the dev team or is it some random folks who just do the job? Seems like the latter to me. I feel like the devs aren't motivated to keep SWTOR alive at all. Players may criticize the dev work all the time, but they do it cause they are passionate about the game and about Star Wars. Not because they want to harass someone(at least the majority). I want this game to stay alive. It's not without faults, but I enjoy it. So rather than get upset about criticism(or just outright ignoring it), the devs should listen(and read) to what the players have to say. It's mostly the same complains everywhere, not a bunch of different ones. Quite easy to understand what needs to be done first.
  14. More male/female long hair and heads would be nice. And those shouldn't be human-only, like the 7.0 additions. I'd love to see some complexions for male Sith too. With an eyeliner/kohl or dark shadow. We already sort of have one, but it makes the character look like someone who drinks too much juma juice.
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