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helleous

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Everything posted by helleous

  1. the drop more champ commendations 15 to be exact. with a chance at a BM, thats what its supposed to be >_>.
  2. http://img803.imageshack.us/img803/682/swtor2012021107543163.png
  3. You can buy orange belts with space commendations . . . So none. Not a damn credit. Orange Bracers on the other hand, until I find another location to get them probably around 50-100k.
  4. I agree that Deathfield and Haunted Dreams are both very useful in their own rights. It sucked losing it when I switched over. However it went from a 2500 crit AoE (hitting 3 targets) for 25 force, to a single target 4600. It got the the point where I was always running low on force at inopportune times. But the core of this spec is Shock and Thrash, thats your bread and butter hands down. The rest is subject to your own tastes. I prefer single target and with Spike/Electrocute and Force Pull I find it to be enough control in most situations so not having haunted dreams hasnt been too noticable. And I posted the use of Dark Ward and the shield in my gear, because thats what Im using now. In the video I was running a Focus. However from the past few days I have not noticed a decrease in damage for the majority. However I have on several occasions noticed myself taking considerably less damage in certain situations. So Im going to give it a run. P.S - On your note about 3 or 4 people capping a door I tend to always be in stealth if Im in transition between nodes so a sprint and a knockback usually works. And I tend to also run with a premade so that makes objectives indirectly less important with vent and callouts. However you are right and I will say most dont run in premades or even have access to ones. So in that situation Deathfield and Haunted dreams my be superior.
  5. For some reason the option to make it mobile isnt working for me sorry, may be an issue with size or format or something. Ill keep trying. I wont link a direct path to my spec, it should be visible in the video. I took a fair amount of time going over it. I was having alot of issues with force gen, when I had points into Raze and Deathfield. But dropping those switching to Maul and using Dark Embrace really helped with that. For as much as I sit in stealth and with using vanish for just a break in a fight instead of for Shockwater its very useful. Cheers for the comments, Ive taken to keeping Fraps rolling through most matches now so when my external 300gb fills up again Ill make another vid. Im recording in full screen now so the next one should be in better quality.
  6. I posted this in the inquisitor general boards but Ill post it again here. Its my first video ever, I think it turned out quite well. Its mainly just a crit vid but enjoy.
  7. This is my first video, made using virtualdub. Didnt come out the greatest as far as production goes but Im rather impressed for it being the first video Ive ever cut.
  8. I am currently sitting at the imperial outpost on Ilum, offering 25k to any winners to come duel me. No one will come play, please bioware give us a place to duel.
  9. I think there needs to be a place on the Imperial Fleet (and the Republic equivalent) where we can actually duel. Preferably within range of General chat. Personally I find dueling to be a great way to get better at your class, and a way to pass the time in between WZ ques or this or that. I just think its lacking a little something, having to go down to planet side to duel someone. Especially when the majority of lvl 50's (or players in general) are on Ilum and actually playing with rebels. So its go to Ilum and find someone or find someone in fleet to go down planet side to mess around. Thats troublesome. Also please increase incentives to PvP in Outlaw's Den. At the moment I sit out there in between WZ pops, and maybe Ill see 7 or 8 people over the course of the day. Make the chest have potential to drop gear tokens, or allow valor to be gained there. Or something. I feel its a great idea but wasted, in its distance from anything else.
  10. 23/5/12 works for PvP well. Pure darkness is a tanky SoB for PvP and PvE. Deception and Madness are great PvE dps specs but have no survivability since its not needed in PvE. For us PvPers we have potentially 2 viable specs, that contain survivability. Deception does crazy DPS if it lives long enough I wont deny that. We are perfectly fine, if a little overpowered by the ease we have of getting medals in matches (I average 11, my best has been 15, the max a sin can get is 17 in a single match, there are 18 medals total avaliable in game) In any case we are fine, for what bioware wants us to be. Just be glad we arent marauders who only have 1 viable spec . . . period. And its getting a buff next patch.
  11. Im a sin and my champ gear is superior in nearly every way to my BM based solely on the relative uselessness of power/accuracy vs crit/surge for my spec.
  12. I love the idea of an open free for all PvP area like the Outlaws Den. I spent 2 or 3 hours earlier today farming chests for merc commendations and the occasional opponent that stumbled in. However in those few hours I barely killed 5 or 6 Red's and got an equal number of chests. This is unacceptable. Especially with it only being merc commendations, its a nice zone. 3 PvP vendors, a GM and a Mailbox. If I could get my dailies and get them done out there I would be in heaven. Bioware please please please. increase the chest spawn rate and make it worthwhile like champ commendations or potential token drops. Get people out there fighting. A place to actually assert dominance instead of the zerg and camp of Ilum.
  13. However 90% of my matches that end in wins, we farm. We hit 5-0 or 5-1 and then farm, the ONLY time me and my group finish matches early is when we want to pick someone up that just came online. It is a waste of valuable valor to end it when you have 6-7 minutes of farming available. And of course if you are losing, or its a hardfought game there will be constant conflict. Either you are clearing out the enemy carriers or the enemy farmers. So no matter what a good chance at DPS is not far away. So I fail to see how these statements of DPS in huttball shouldnt matter, matters. Though I do whole heartedly agree that voidstar needs to be in a class of its own. In Civil war typically since I am only one of two stealthers (the other being a heal op) that runs in my guild, after we claim a node (usually go for right) I stick around on a node to bait in singles who thing its empty. Other then that I rarely fight it out so my DPS lacks on civil war. But in both Huttball and voidstar I usually pull in ~300k.
  14. No class in any game is necessarily hard to learn, you have your skills and your rotation. You practice some and your set. MMOs by the vast majority ARE NOT HARD. So you pick a class knowing nothing of the end game and find a way to make it viable. Then you play it. I enjoy my Thrash spam, waiting for procs for shock/CD. Its consistent and holds its own. And its little more complicated then Tracer Tracer Tracer or Shiv Shiv Shiv agreed but /shrug. Just using what works for my class. Im not about to reroll another character and get it in full champ gear =/
  15. Thats why I just went Dark/Mad hybrid, I use stealth only to get into position and to escape with vanish. However my DPS is consistent just sitting on them face to face. The issue I had with a pure madness build was the pure number of things you had to keep track of, 3-4 dots, while meleeing to make use of shock/melee bonus crit. Plus shock. Im not that adept of a player so there are just too many things going on. And for Deception it was high spike damage but very very low consistency. Even with 33% crit at the time. In Darkness you have very consistent damage, when you apply DPS gear to it, it holds its own with any dps class. Just takes the know how to make the build and get used to its nuances. And Im bad I cant manage stance dancing with my current system and lag. So it is what it is.
  16. Its been stated before in this thread, dark charge makes the assassin honestly. Going straight deception pulls great numbers I wont lie, however with no survivability or utility (Deception has none really) makes them worthless. A cross between Darkness and Madness (if done correctly) will give you survivability and DPS. Im in full champ gear (no battlemaster) and I hit as hard as battlemaster deception sins. With MORE utility. When I said before that I average 9-11 medals and 250-350k damage every game, I wasnt talking trash. A good Sin stands shoulder to shoulder with ANY other dps besides the current Shiv Shiv Shiv and Tracer spammers (though only when the enemy team is stupid enough to not deal with the merc).
  17. LOLOLOLOL - Deception is the problem with that statement.
  18. Depending on the scenario, I can keep step with em for long enough but yeah. one of my guilds mercs can out DPS me if you keep him up for the entirety of the match. Im just saying dont knock Sins. And as for my spec: 23/2/16 or 23/0/18 - You can figure it out, we did.
  19. Just saying but its EASY to interrupt and stop them from spamming their best attacks =/ I love a merc whos stupid enough to try to tracer spam me.
  20. I average 250-350k per game. Most games I end just shy of my 300k medal, regardless of if I run in a pre-made or que solo. Deception his supposed to be high damage but its unreliable in my opinion and has little survivability. I run a Darkness/Madness split with DPS PvP gear. There is nothing like it.
  21. Except I squat on Ops something terrible, same for any class with less armor then a Jugg or Powertech. All the while having armor their equivalent and utility to match any class in Huttball. 3.7k Shock followed by a 1.8k Proc makes health bars dissipate. Add in the guaranteed 9-11 medals each game (Defense, Offense + Objectives) and there is nothing like a Sin in my opinion. I love sins, just standing up for my class.
  22. This is not true, but from what Ive see it goes like this. 1300 -> 99k then back down. And it stayed at 99k for me through a weekly reset and patch. But after that it went down to 1300. So like 1300, 10k, 25k, 50k, 100k, or something then it goes back down to 1300.
  23. from what Ive been told WAR did both things, gave incentives to level on low pop factions. As well as bolstering stats. Considering that Ilum really isnt used as a control based zone, I dont think the "they cant be everywhere" argument really holds. However it would give the low pop a chance if they group up to take on the larger set. If they are off trying to solo well thats their fault really. Faction based PvP means you really need ot group up for things, if you dont group or support your faction and want to run off on your own its on you. But a group of 10 rebs with bolstered stats of maybe 200% and a group of 30-40 imps could cause all sorts of trouble for each other on equalish grounds. Not perfect but its something, if only because 10 can stick together abit closer then a group of 40.
  24. See I love those ideas, personally I never played WAR. But most of my guildies have and to my knowledge that is very similar to what they did. And I fully support those ideas as do ALOT of pvpers. So please bioware lets do some work about this. Im also going to quote you in the OP so things are linked together.
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