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archifikoss

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Everything posted by archifikoss

  1. 1) Actually if you try Freelancer you can see that it can work pretty well... But I do agree that the controls in GSF could use some polish. They're definitely not smooth enough. And I have a fondness for joysticks, they're just more immersive for ths type of game, too bad they aren't supported 2) I don't like the RNG on accuracy/evasion/crits etc either. I'd rather a hit were a hit, period. I think I mentioned it some time back in one of my feedback posts, as well as the controls issue. 3) I'm not so annoyed about gunships though they can be a pain - I don't like the sniper implementation though. It's too FPS like for my tastes, heh... Though I must say acting as bait for a gunship ally on my scout is extremely satisfying EDIT: My post to the OP was written because I don't like rants that have no feedback... And I think he is doing himself a disservice with such a post when something more constructive could maybe go a longer way.
  2. This is why I brought up a potential "alpha strike" ability before regarding Rycers/Starguards... The ability to fire both primaries simultaneously. It would deal massive damage but also eat up blaster energy very fast, meaning it would be a huge burst of damage but highly inefficient. It could work either as a) The "power to blasters" option (F1) - meaning that strikers have less efficient but very deadly firepower on demand, b) a third toggle from the strikers switch primary weapons ability, or c) as a control module or something that replaces missiles and makes right-click fire all the primaries. And the game could allow for Strikers to equip the same weapon type as primary and secondary. And they could always add accuracy debuffs, lowered regeneration/higher consumption and other such things to balance it out if needed. I'm not sure what could be done for the Pike/Quell though... Smaller lock-on times + greater range by default on these ships? An entirely new and unique missile - maybe even manually guided? Can't think of something atm...
  3. Could you explain what exactly you don't like about GSF and maybe offer your suggestions on how you feel it could be improved? You're not helping the dev team better the expansion with this post the way it is - and god knows it could use some improvements (I love GSF BTW but it's still far from complete, let alone perfect). Just for the record I can understand people not liking GSF as it's very different from the ground game and has numerous flaws... but simply saying "I hate this" without offering actual feedback does not help the game in any way.
  4. I do this too on both my Nova and my Sting. It can get boring but at least I know that while I'm there and alive, the satellite will not be taken.
  5. True, the increased speed does compensate quite a bit for slow turning. And you're definitely at an advantage vs a scout when denying sat access as the increased maneuverability is not as prominent in such close quarters (especially since you don't want to stray too far from the node). I'm thinking of upgrading my type 1 for turning rate and my type 2 for speed.
  6. I'll play the way I like to play, thank you very much I'm here for the stories and GSF. I will communicate in GSF itself as it is a team effort and an organized team is a thing of beauty to behold. But otherwise I don't feel the need to be social. Don't get me wrong, if someone asks for help I'll be happy to lend a hand, and if someone asks a question that I know I can answer I will do so. But games tend to be my "alone time", therefore I keep to myself. Honestly I'm not really an MMO guy, but TOR has some things I enjoy so I play it - or rather returned to it.
  7. Cluster missiles are an awesome secondary weapon for a dogfighter due to their short lock-on time. They don't hurt much on their own but they are very effective combined with blaster fire. They alone should rack up a fair number of assists and maybe a killing blow or two. I am beginning to enjoy rocket pods too. They are purely skill based weapons and they are quite destructive. Again they are more of a supplement to blaster fire but they are deadly in good hands. On a side note... I hope we get cap ship killing game modes. If the cap ship had massive shields it would make proton torpedo bombing runs critical as they bypass shields fully. Do want!
  8. Nice! How's your turning rate though? I think you'd have to sacrifice some for being a speed demon
  9. I never encountered such hostility in GSF Looks like you had a pretty raw deal... That been said, yeah the controls are a bit odd. I sometimes feel like they're oversensitive, but my ship feels sluggish. Flying a scout fixes that problem to an extent, but I feel like the mouse controls could use a bit of polish. If you've played Freelancer - which also uses mouse + keyboard rather than joystick - you'll know what I mean. That game felt a lot smoother. It all comes down to lots of practice... See if you can find a wingman (or be someone's wingman)! If you ever feel the need to give GSF another shot, send me a PM on the boards. I don't know how long I'll be subbed but I'll be around at the very least till mid Jan. I'd be happy to help out Also, drop the mouse sensitivity as low as possible. It should help a bit...
  10. I got my butt handed to me a lot today on my Imp character by a certain pilot... He almost had me yelling at my monitor! When I logged my Pub flyer and found myself in a match with the very player who was murdering me previously, I acknowledged him in a positive way... He's obviously a very good player and therefore has my respect.
  11. Every time your IP changes you are sent this e-mail.
  12. I hope we get a new game type or two in Jan or Feb... I'd love to have a capital ship killing mission where strike fighters with their proton torpedoes (massive cap ship shields would make other missiles much less effective) would be instrumental... I'm a scout pilot myself primarily but I wouldn't mind doing some good old fashioned torpedo runs, like back in good old Wing Commander with my Broadsword and Longbow
  13. I feel like the strikers have gotten the short end of the stick, at least for solo queues... Granted there are some pilots that do great in them, but I feel that they could use some love. The reduced lock-on time idea seems sound to me. Hopefully they will shine in other game modes at least. I want to fly my strikers more but they feel so sluggish after my scouts... I wish there was something more distinctive about them somehow. Maybe if type A's had an "alpha strike" special that enabled them to fire both weapons simultaneously (massive damage but also massive energy cost), and the type B's had the faster lock-on time? Dunno... That been said, I still see most people flying strikers rather than scouts at least on my server... Maybe the scouts feel too fast or erratic for their playstyles
  14. Just today I was at a node on my Pub pilot char in my Novadive, it was white... And me and a Sting were both circling the same satellite in opposite directions, taking pot-shots at each other whenever we crossed paths for two full minutes until reinforcements and peeled him off the node... We were like two really annoying and confrontational electrons EDIT: Just had a new bout of awesomeness this morning on my Pub... Kuat, node C. I was in my Nova, and a friendly gunship parked by the node. It was like a silent agreement, no communication was made. I would detect and keep the enemies busy whilst the gunship sniped 'em down... Boost to the hostile, sharp burst of fire + rockets, boost back to the node. I would distract the enemies and they'd focus me whilst the ice cold killer in the gunship racked up the kills. Ended up with just one kill but had 8 assists, no deaths and a whole bunch of objective points... Gunship got 17 kills It was like he was shooting the proverbial fish in a barrel! It was a thing of beauty...
  15. If you solo queue you will follow the trend of your server and most likely lose 90% of the time if you're an Imp like me - however you may still be pretty high up in the "scoreboard" regardless. That been said - this is actually quite casual friendly once you learn it. I typically don't play more than 2-3 matches a day but I do well enough and feel like a contributing and useful - though far from top of the line - player. Don't put yourself down man, it does take some getting used to, and especially if one has little or no prior experience with space combat/flight or space sims it can be very intimidating. But it will get better
  16. Heh, good old fashioned point-and-clicks like Full Throttle, Sam & MAx, Gabriel Knight, Under a Killing Moon, Grim Fandango, 7th Guest, Monkey Island... *sigh*
  17. It's a nice game indeed I'm not much of an MMO guy, especially when they're "traditional" hard targeting, trinity based WoW-style games like this one... so I did stop playing for a long time. The story and setting were there but the gameplay - no fault of the game itself in my case - was just not for me. Until GSF came along. Now I'm enjoying a certain aspect of the game play just as much - if not more - than the story aspect! Bioware added much wanted free flight space, they listened to us, hence they got my sub back at least for now! It feels so good to be back. I may only enjoy leveling and doing the stories when it comes to the ground game, but the Star Wars setting combined with GSF (space combat is my niche it seems) give me a lot of enjoyment and hopefully it will persist, even when Elite: Dangerous and Star Citizen's dogfighting module are out. I know that the aspects of the game I enjoy are available for f2p (GSF later though) - but it's all or nothing for me. Either I sub or I don't play. I'm a happy camper
  18. For having only two hours flight time (when you made the video) you did pretty damn well!
  19. Pubs > Imps most of the time. Though when we actually get a win it's usually a sound beating...
  20. Pfff, whatever, I'll still take 'em out and solo cap nodes. Until actual Pub pilots come onto the scene and beat me up
  21. Huh, yeah. I confused the theaters. Been a while since I read my WW2 books. We will not speak of this again!
  22. Haha, I do enjoy bobbing and weaving through tight spots as well! It's particularly satisfying to pull off a maneuver by the skin of your teeth - especially when it's followed by the "Pubonyourtail has self destructed!" message Of course when I fail and die like a dingus it's kind of embarrassing But I've fortunately managed to reduce my unwanted suicide rate substantially.
  23. They are eventually going to add more game modes (hopefully by the time Preferred access begins) so you needn't worry I do agree though that it would be awesome to get cap ship destruction/defense missions!
  24. I think of the Mitsubishi Zero also... Well armed, extremely maneuverable but very little armor. Initially it gave U.S. pilots a lot of grief until they developed tactics to counter it and even the odds (and of course when newer designs like the P-51 Mustang came out it was completely outclassed).
  25. The only reason cluster missiles are so feared is their lock-on time. They are supplements to blaster fire really and not all that powerful. At best they will net you a lot of assists, but they will never be the sole bane of any pilot unless the aggressor can't shoot for crap and the defender can't fly for toffee. You people know what? Fine, nerf my Sting. I don't care, I'll suck it up and adapt - something that whiners can't seem to do. I'll still stave your face in if you're crap, same way as you will stave my face in if you're better than me (which is more than likely). EDIT: "You people" does not refer to anyone specifically.
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