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NicWester

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Everything posted by NicWester

  1. Pretty much the issue is that you're not blindly following the QQ warpath. Look, the thing about pre-1.2 was that certain classes didn't have to worry about their mechanic at all. They had no limitation on how they operated, so you could use the highest cost stuff at any time without fear of running dry. Other classes, meanwhile, were hogtied by their mechanic. A Sniper or Operative who went under 60% energy rapidly found themselves in a downward spiral of suck--now go figure that the deep end of the heat pool is 40%. Stop trying to play the exact same way you did before. OF COURSE it's not going to work. Because what worked before was BAD. I rolled a Mercenary after the patch and have been playing it in warzones and PvE. Granted I'm only level 40 so the PvE experience hasn't been as challenging as ops, I admit that. But PvP scales with level extremely well, and I am able to do very well at healing players if I just treat heat as if it were Energy and try to stay at an optimal point. Except Huttball, I blow *** at Huttball because I've just got Rapid Shots, KM, and (now) Emergency Scan for instants... But, meh, s--- happens.
  2. I was referring to greens, blues, and the default state of oranges/purples. Once you gut an orange/purple, sure, it's whatever you want it to be. But it starts with something by default, and Sniper Rifles tend to get a little more Cunning while Blaster Rifles tend to get a little more Endurance.
  3. The bug was that greens were giving practically half what they should, that was fixed. The bug WAS NOT that it costs more to send someone on a mission than your expected return, if that mission was Abundant or above. Moderate: Make a profit. Abundant: Usually make a profit. Bountiful: Barely make a profit. Rich: Lose money, or make a large profit on a crit--not counting anything else you get from that crit. The profit margins go up across the board if you factor in the extra doo-dads you get when you crit (missions, schematics, etc).
  4. Heavy Armor is waaaaay more than a gimmick. Yeah, sure, you see COVERCOVERCOVER, but you can use Tech attacks OR you can move off to the side (frontal cone only) to completely void cover. But what I see all the time as a Marksman is You Don't Have Line Of Sight, but that happens regardless of what class I'm targeting. What happens when I finally do get a shot off (usually an instant) I see about 20% less damage against a Jugg/BH. It's a significant difference. Granted, if I was Lethality-spec I would be saying "LOLOLOL HEAVY ARMOR IS DUMB!" but then I'd be complaining that my damage versus light armor classes isn't very good. Here's the thing... You have to use different tactics against different classes. It's really as simple as that. Don't use Ranged against someone in cover much the same way I don't use DoTs against light armor. Attacks are items in your toolbox, not one-size fits all strategies.
  5. Now that's just disingenuous. I mean, seriously, I'm not a very good player but I still manage to do well in warzones even when I'm pugging. This is NOT a one-on-one game. It's honestly as simple as that--But people always want to treat it as if the entire purpose of the game is arena combat. Point of fact: There IS no arena in this game. If you're running around solo all the time, then it doesn't matter what class you play, you're going to get murdered out there. The only people you're going to beat? Other folks wandering around on their own, also going solo. Play with the team. Always. That's how you win.
  6. I just read what I posted a while back and noticed the language filter doesn't like it when you suggest someone should Gee Tee Eff Oh. So let me revise: 1) Cover Pulse. 2) Get away as fast as possible. Running really is your best bet most of the time. Largely for the aforementioned reasons.
  7. Assuming equal levels, a Sniper Rifle will always have a significantly higher Max Damage rating and a vastly higher minimum damage. As far as other stats are concerned, I believe Sniper Rifles are slightly more Cunning-heavy, while Blaster Rifles are slightly more Endurance-heavy. As in, using completely made up numbers, a Sniper Rifle might have 60 Cunning and 40 Endurance while the Blaster Rifle would have 55 Cunning and 45 Endurance. Again--Made up numbers.
  8. All this talk of Voss makes me wish I could re-do certain parts of my storyline. I completely forget how I answered that, and can barely remember ANYTHING from Voss except I took the ritual seriously. *shrugs* Ah well. Maybe I should just roll a third Agent =P
  9. I don't think so. But I don't think it's a big deal, Rich missions are a waste of money. Moderate and Abundant you get your investment back and a profit, Bountiful you usually break even, but Rich is almost always a loss.
  10. I'm having a hard time finding information on getting Inheritance Kits (in either the level 30 or 14 variety) from Crew Skills beyond "It can happen." So I'm hoping to crowdsource the answer on the board. All I know is that it takes a crit. What I don't know if it's only from consumable Crafting Missions, from the resource gathering missions only (ie: None from Companion Gift Diplomacy Missions, but a chance from Medical Supply Diplomacy Missions). Nor do I know if it's only missions at a certain band of the mission table (Which would make sense, since giving a Birthright legacy item for a tier 1 mission is kind of stupid; but then what bands give what items?). Thanks for any help, be it links or anecdotes.
  11. Only in Natural Cover, which doesn't happen very often. In PvP people use non-ranged abilities too much to rely on natural cover, and in PvE you're ideally not being shot at in the first place If you crouch in place behind natural cover you still get the benefit, but take it from me, the 20% Ranged Defense is a flavor thing more than anything else. Especially more than something concrete like being able to wear Heavy Armor.
  12. How far are you in the story? In addition to affection requirements, quests also have a certain story-point requirement. So if you butter her up to 10k as soon as you hit Fleet (totally possible, just expensive ) you won't get all the conversations right away. I think new batches become available with each act break. It's been a while since I hit 50 on a character, but I think I finished my companions in the middle of Act 3.
  13. Just felt like pointing out how bad it is for the Agent: Kaliyo: Heavy Armor, Aim, Blaster Pistols. (This is very good) Vector: Light Armor, Willpower, Techstaves. (The first two are good, the third is aww...) Dr Lokin: Medium Armor, Cunning, Blaster Pistols. Ensign Temple: Medium Armor, Cunning, twin Blaster Pistols (Because getting one Cunning pistol isn't annoying enough ) SCORPIO: Droid Parts (!!), Aim, Techstaves. So, to summarize, that's ONE person who uses a standard weapon--Kaliyo's Aim-Pistol. The rest use some sort of rare or uncommon weapon, as well as annoying to find Droid Parts. (And, to be fair, most of these weapons are moddable, so it's not ALL bad... You don't really need to find a new weapon every couple levels, just a new barrel. But it's still a royal pain in the *** for some folks.)
  14. In general? Cover Pulse, ****. I don't bother fighting them because, the way I see it, I'm paper and they're scissors. Fighting them alone just seems like a plain old bad idea. The thing people don't understand about stealth classes is that they're always going to have an inherent edge in that they dictate the terms of their fights. They win one-on-one as often as they do because they can just flat out ignore people who would beat them. They go into a fight with their cooldowns available, their resources at full, and look for targets that are probably on cooldown and with depleted resources. In short, they stack the deck in their favor before a fight starts. So the best thing you can do is just escape, at which point the deck resets on them and they've got to basically kick rocks until circumstanecs are ideal again. Also? Don't run around solo. Move with the group. It's difficult for Snipers to do that, admittedly, because we're not particularly mobile when DPSing. But you don't have to be a full 35m away from fights all the time. I tend to stick within 15-20 meters of my group and focus on their targets.
  15. Even at 2.5s, it's still the best attack available. The situation shouldn't come up that often, but in case it does, you've always got Laze Target to give you assurances.
  16. As I've said elsewhere, Kaliyo is the Jayne Cobb of the Agent storyline. I've got to agree with the person above me, the writers did a great job of hitting the right tone with Kaliyo. At first she's clearly just walking alongside you, so to speak, but by the time you hit Tatooine (and about 4k affection) she's starting to become attatched to you against her own inclinations.
  17. I'd just like to point out that Biochem suffers the same problem here. You're stating it like being able to use your crafted gear is a benefit. Think of it this way instead: You're a Synthweaver, you made your orange gear and it's awesome. If you switch to, say, Artifice you can still wear your crafted gear. You can still sell whatever excess gear you have, as well. Biochem? If you switch, no more Stims and Medpacs for you. They sit in your inventory mocking you, daring you to level back up to 400 just to use them.
  18. With this class more than any other, it's all about what you want versus what the story wants. You'll understand what I mean once you've played with it a bit, but it feels like we're intended to go Light I or II or Dark I or II. Or neutral, but there's no reason to ever do that The choices you make are largely pragmatism versus idealism, doing what's right compared with what's expediant. And while your decisions DO affect the storyline in major ways (largely your decisions at the end of acts), neither are you gimping yourself by making different decisions. As in, if you generally pick light side stuff and then pick a dark side option, it's not all "WHAT THE HELL, MAN?!" or anything of the sort.
  19. Roll with homies and don't go solo. Pug all you want--Lord knows I do--but that doesn't mean I try and run around by myself and shoot stuff. Assist. Switch targets. Don't let yourself fall victim to tunnel vision. If someone got away from you before you could kill them, meh, they're still not going to be doing much but hitting Reload And Repair/Meditate/Seethe for a while anyway. Meanwhile you can move onto a new target and help your team win. Winning in any game, not just Star Wars, but any MMO, is about playing with the team to accomplish an objective. Very few warzones, scenarios, battlefronts, battlegrounds, wargrounds--whatever you want to call them, all the same thing--very few are kill-based objectives. You have to score, plant a bomb, hold a position, do something that involves other people in order to actually win. Otherwise you might get 50 kills, but still take home the loser's consolation prize of a smattering of extra commendations and one pity point towards the daily. Really, winning is much better than losing. You should try it more.
  20. Weird. I did a search on Prophecy of the Five before logging off and found maybe six total.
  21. The problem is that you really don't need an auction house. People don't bid. People just pay the Buy Now price and get it instantly instead of waiting several hours. Auctions are a holdover from older games that have become, frankly, vestigal. Markets, where players can put their stuff out like a bazaar, are the way things will inevitably go. Because so long as there's a Buy Now price and we're an instant gratification society playing a video game with monopoly money, people are going to take the shortcut.
  22. It's +1% crit per 2000 affection. I don't know for sure if it's all or nothing, so I don't know if you're getting +3% or +3.5% for having 7000, but at the end of the day that half a percent isn't much of a deal. Anyhow, in my personal opinion, the purpose of Armstech isn't to make purple weapons, it's to make blue barrels for an orange weapon every couple levels. Specifically the Skill barrel, since the ones you make will be a higher level than the ones you can buy with commendations. Oh, and for making Vibroknives because there are, like, NONE anywhere, ever, on any GTM on any server. Oh, and blue barrels because you're going to upgrade every couple levels so there's no real need to spend the extra time to get a purple one. But, as I said, just my personal opinion.
  23. Honestly, in my experience I haven't found many bosses where you're required to move around 100% of the fight. About the worst is the Dr Lorrick, and I've done him on hardmode no problem. The trick is to move in spurts instead of moving all the time. Even that freezey-boss before Lorrick isn't so bad, you sit in one spot and attack like a mofo, then for about 15 seconds you run in a circle regenning energy. I view him as the fight where I don't even bother staying at 60% energy, just make hay while that sun shines and spam Rifle Shot during the moving phase. *shrugs* Just my experience, though.
  24. Lethality isn't the Sniper design. Lethality is the Agent design. It's the tree that both the Agent and Operative have in common, and it plays off the abilities that are specific to the base class, not the Advanced Class. If you want to play as a Sniper, you go Marksmanship or Engineering. If you want to play Operative, you go Medicine or Concealment. If you want to play as an Imperial Agent, you go Lethality. Why is it no one seems to look at it that way?
  25. Okay, I don't want to sound mean so please don't take it that way, but is your computer a Commodre 64? Because I'm playing on a Dell that I bought three and a half years ago to play WAR, the only upgrade I've made to it since then is buying a new video card when the old one burnt out. But I have zero problems with lag. Alternatively, are you maybe streaming something in the background while playing? Vent doesn't slow me down, but Star Wars hates when I have Pandora open in the background. When Defensive Systems goes up you'll see the left tank start a cast. All you have to do is point your back towards the area where the shield will drop (and it always drops in the same place) and continue to DPS. When the cast ends you will be punted directly backwards the exact distance to the shield. If you aren't positioned correctly (ie: Back to the wrong direction) you're still punted far enough that you can leg it into the shield in under a second.
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