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NicWester

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  1. Pretty much the issue is that you're not blindly following the QQ warpath. Look, the thing about pre-1.2 was that certain classes didn't have to worry about their mechanic at all. They had no limitation on how they operated, so you could use the highest cost stuff at any time without fear of running dry. Other classes, meanwhile, were hogtied by their mechanic. A Sniper or Operative who went under 60% energy rapidly found themselves in a downward spiral of suck--now go figure that the deep end of the heat pool is 40%. Stop trying to play the exact same way you did before. OF COURSE it's not going to work. Because what worked before was BAD. I rolled a Mercenary after the patch and have been playing it in warzones and PvE. Granted I'm only level 40 so the PvE experience hasn't been as challenging as ops, I admit that. But PvP scales with level extremely well, and I am able to do very well at healing players if I just treat heat as if it were Energy and try to stay at an optimal point. Except Huttball, I blow *** at Huttball because I've just got Rapid Shots, KM, and (now) Emergency Scan for instants... But, meh, s--- happens.
  2. I was referring to greens, blues, and the default state of oranges/purples. Once you gut an orange/purple, sure, it's whatever you want it to be. But it starts with something by default, and Sniper Rifles tend to get a little more Cunning while Blaster Rifles tend to get a little more Endurance.
  3. The bug was that greens were giving practically half what they should, that was fixed. The bug WAS NOT that it costs more to send someone on a mission than your expected return, if that mission was Abundant or above. Moderate: Make a profit. Abundant: Usually make a profit. Bountiful: Barely make a profit. Rich: Lose money, or make a large profit on a crit--not counting anything else you get from that crit. The profit margins go up across the board if you factor in the extra doo-dads you get when you crit (missions, schematics, etc).
  4. Heavy Armor is waaaaay more than a gimmick. Yeah, sure, you see COVERCOVERCOVER, but you can use Tech attacks OR you can move off to the side (frontal cone only) to completely void cover. But what I see all the time as a Marksman is You Don't Have Line Of Sight, but that happens regardless of what class I'm targeting. What happens when I finally do get a shot off (usually an instant) I see about 20% less damage against a Jugg/BH. It's a significant difference. Granted, if I was Lethality-spec I would be saying "LOLOLOL HEAVY ARMOR IS DUMB!" but then I'd be complaining that my damage versus light armor classes isn't very good. Here's the thing... You have to use different tactics against different classes. It's really as simple as that. Don't use Ranged against someone in cover much the same way I don't use DoTs against light armor. Attacks are items in your toolbox, not one-size fits all strategies.
  5. Now that's just disingenuous. I mean, seriously, I'm not a very good player but I still manage to do well in warzones even when I'm pugging. This is NOT a one-on-one game. It's honestly as simple as that--But people always want to treat it as if the entire purpose of the game is arena combat. Point of fact: There IS no arena in this game. If you're running around solo all the time, then it doesn't matter what class you play, you're going to get murdered out there. The only people you're going to beat? Other folks wandering around on their own, also going solo. Play with the team. Always. That's how you win.
  6. I just read what I posted a while back and noticed the language filter doesn't like it when you suggest someone should Gee Tee Eff Oh. So let me revise: 1) Cover Pulse. 2) Get away as fast as possible. Running really is your best bet most of the time. Largely for the aforementioned reasons.
  7. Assuming equal levels, a Sniper Rifle will always have a significantly higher Max Damage rating and a vastly higher minimum damage. As far as other stats are concerned, I believe Sniper Rifles are slightly more Cunning-heavy, while Blaster Rifles are slightly more Endurance-heavy. As in, using completely made up numbers, a Sniper Rifle might have 60 Cunning and 40 Endurance while the Blaster Rifle would have 55 Cunning and 45 Endurance. Again--Made up numbers.
  8. All this talk of Voss makes me wish I could re-do certain parts of my storyline. I completely forget how I answered that, and can barely remember ANYTHING from Voss except I took the ritual seriously. *shrugs* Ah well. Maybe I should just roll a third Agent =P
  9. I don't think so. But I don't think it's a big deal, Rich missions are a waste of money. Moderate and Abundant you get your investment back and a profit, Bountiful you usually break even, but Rich is almost always a loss.
  10. I'm having a hard time finding information on getting Inheritance Kits (in either the level 30 or 14 variety) from Crew Skills beyond "It can happen." So I'm hoping to crowdsource the answer on the board. All I know is that it takes a crit. What I don't know if it's only from consumable Crafting Missions, from the resource gathering missions only (ie: None from Companion Gift Diplomacy Missions, but a chance from Medical Supply Diplomacy Missions). Nor do I know if it's only missions at a certain band of the mission table (Which would make sense, since giving a Birthright legacy item for a tier 1 mission is kind of stupid; but then what bands give what items?). Thanks for any help, be it links or anecdotes.
  11. Only in Natural Cover, which doesn't happen very often. In PvP people use non-ranged abilities too much to rely on natural cover, and in PvE you're ideally not being shot at in the first place If you crouch in place behind natural cover you still get the benefit, but take it from me, the 20% Ranged Defense is a flavor thing more than anything else. Especially more than something concrete like being able to wear Heavy Armor.
  12. How far are you in the story? In addition to affection requirements, quests also have a certain story-point requirement. So if you butter her up to 10k as soon as you hit Fleet (totally possible, just expensive ) you won't get all the conversations right away. I think new batches become available with each act break. It's been a while since I hit 50 on a character, but I think I finished my companions in the middle of Act 3.
  13. Just felt like pointing out how bad it is for the Agent: Kaliyo: Heavy Armor, Aim, Blaster Pistols. (This is very good) Vector: Light Armor, Willpower, Techstaves. (The first two are good, the third is aww...) Dr Lokin: Medium Armor, Cunning, Blaster Pistols. Ensign Temple: Medium Armor, Cunning, twin Blaster Pistols (Because getting one Cunning pistol isn't annoying enough ) SCORPIO: Droid Parts (!!), Aim, Techstaves. So, to summarize, that's ONE person who uses a standard weapon--Kaliyo's Aim-Pistol. The rest use some sort of rare or uncommon weapon, as well as annoying to find Droid Parts. (And, to be fair, most of these weapons are moddable, so it's not ALL bad... You don't really need to find a new weapon every couple levels, just a new barrel. But it's still a royal pain in the *** for some folks.)
  14. In general? Cover Pulse, ****. I don't bother fighting them because, the way I see it, I'm paper and they're scissors. Fighting them alone just seems like a plain old bad idea. The thing people don't understand about stealth classes is that they're always going to have an inherent edge in that they dictate the terms of their fights. They win one-on-one as often as they do because they can just flat out ignore people who would beat them. They go into a fight with their cooldowns available, their resources at full, and look for targets that are probably on cooldown and with depleted resources. In short, they stack the deck in their favor before a fight starts. So the best thing you can do is just escape, at which point the deck resets on them and they've got to basically kick rocks until circumstanecs are ideal again. Also? Don't run around solo. Move with the group. It's difficult for Snipers to do that, admittedly, because we're not particularly mobile when DPSing. But you don't have to be a full 35m away from fights all the time. I tend to stick within 15-20 meters of my group and focus on their targets.
  15. Even at 2.5s, it's still the best attack available. The situation shouldn't come up that often, but in case it does, you've always got Laze Target to give you assurances.
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