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mpcunlimited

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  1. I feel that it would be cool to see how your achievements points stack up against others in one's guild. It would be a tab like (Last player, Officer Note, Member note). Anyone else think this idea should implemented in game?
  2. My plan was to make as many green armor pieces as possible, but I'm anxious to do so until I get confirmation that the items crafting now will be able to be RE for the augment components when 1.3 goes live
  3. When 1.3 drops will items crafted before 1.3 yield augment kit components when Reverse Engineered? Thanks
  4. In the patch notes there is a mentioning about mk-7 augment kits/slots? I thought Mk-6 was the best augment slot that could be made?
  5. Last night myself as a merc and another merc healer cleared Hardmode EC no problems. We one shot torn and voth, Killed the tanks on the 2nd attempt, one shot minefield, and killed kephis on the third attempt.
  6. I haven't healed for a few days since I joined a new guild, but they did let me heal once when our regular healer was not online. We did the minesweeper boss in EC storymode, and the sorc healer got herself killed by not moving out of the red circle from the boss after we turned off the minefield. I was able to solo heal that last part of the boss with zero issues and not a single person died.
  7. I hope to do it soon. Story mode is a breeze once everyone understands the mechanics. Lost Island is too easy hard mode. Im not too worried about hard mode denova. I hope to heal it soon. I'm going to try to fraps severa boss fights to give other mercs a better idea on how to heal through the videos. sometimes using just words is not enough to clearly show another player ho to heal. Hope to make an actual guide as well.
  8. I enjoy post 1.2 heals to be honest. Bioware basically made it to where you have to include kolto missle in your rotation. Btw kolto shell has always been a pre pull ability for me, and if you needed it any more than that pre1.2 you must not know your skill rotation. Koltomissle's benefits are very beneficial. The fact that it only shields four people per shot is not a problem btw because you should be able to use two of them before SCG runs out.
  9. SCG is crucial to healing pre and post 1.2. it's even more important post 1.2 along with kolto missle. I consider my rapid shots incredibly useful not useless. I get a lot of Crits, the base heals of it are not tOo bad, and it is a free heal. Also in regards to healing numbers: Did you ever consider the fact that the shield buff prevents health loss for up to four targets, and that this buff does not factor into the amount of healing done? What's the difference for example, if in a random time frame a bounty hunter is able to protect 1 player for 2500 damage with the shield buff and heal the person for 5000 and a sorc that heals that person for 7500?
  10. I would not say it is my primary heal but it is essential to spam it as often between bigger heals in order to get supercharged so that you can use kolto missle that will give the shield buff due to being supercharged.
  11. We'll of course my way is not the only way to heal, but from what I've experienced past 1.2 kolto missle with it's shielding buff is very important in helping keeping the group alive while helping maintain heat at a level where you can recover throughout boss fights.
  12. There has been a lot of buzz saying that since the nerf in 1.2 that merc healers are no longer an option. I'd have to say this is complete rubbish. First I'd like to say that I've healed EC normal several times and the only problems I've face is dealing with the tank boss due to bugs that make things invisible. This week my raid group with two merc healers was even able to one shot the first boss. Our raid group has almost consisted of bh healers and we have never had problems healing unless it was due to too many people getting hit by something they were not supposed to. For Lost Island I've had no trouble healing through hard mode. Healing overall for me has been little trouble, and I've even solo healed the fabricator droid and Karraga himself in hard mode since the patch went live. Now to explain how healing has changed in 1.2. My rotation has swapped from using rapid shots while using rapid and healing scan toward being more focused towards using kolto missile with these skills as backups heals using whichever one is more essential based on the amount of hp needs to be healed. For my rotation I'll use rapid shots till I get supercharged. Then I shoot kolto missile since it gives all group members the shield buff. I then go back to spamming rapid shots on group members and when they get down to 75% I'll use healing scan lower then that I'll use rapid scan. When I get everyone up close to topped I use koltomissle to get everyone back up. I then use rapid shots till supercharged and kolto missile with shield buff. Then rinse and repeat. Depending on boss fight I also use cure to remove rebuffs.l The nerds to me seem to not nerf healing ability but change rotation toward using kolto missile since before the patch I hardly used it since I could just spam other heals to solo target heal and had no problem since heT was no issue.
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