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Democratus

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Everything posted by Democratus

  1. One thing I believe is obvious from the game is that there are many folks at BioWare who are passionate about Star Wars in general and this game in particular. I've had moments in the game, some big some small, where I realized how much the developers and writers poured themselves into this project. Nothing is perfect. But I feel that SWOTOR has heart. And the unbridled enthusiasm at BioWare is infectious. I look forward to seeing where they take this game, and the players, in the future.
  2. This game is easy enough that you don't need Dark/Light gear to do fine. So just play the story rather than letting the choices play you. If your alignment is hugely important, use Diplomacy to modify it.
  3. I feel quite the opposite. PvP is repetitive. You fight other players and....what? Get better gear to fight the other players some more? The tactics are ad nuaseum because you are always facing the same enemy classes. You do get much better at "twitch" gaming. And if that's your gig then PvP is for you. PvE, especially instances, has fun story and great set-piece battles. There can be enemy encounters that require you to solve tactical problems, do puzzle work, or simply enjoy the view. It's the good bits of KOTOR with the added benefit that I can play it with 3-7 of my friends.
  4. There's also the additional filter that only people who care enough to come onto these forums will be the ones we see. And anger is a much more powerful motivator than satisfaction. Hmm. Starting to feel like Yoda, I am.
  5. There may have been a lot of chairs in the senate. But the movies only took us to a few planets - the ones important to the story. Same with the game.
  6. How is it that an implant isn't Cybernetics? That would make more sense than armor mods.
  7. This isn't even a relevant discussion to have less than a month after release. BioWare and the customers could take this whole enterprise in any direction from here. It's just too early to tell.
  8. Win. Zombies are re-animated dead. If mindless swarming creatures were all zombies then swarms of bees are zombies, rats are zombies, wolf packs are zombies... It's tempting to draw parallels between things with a single link, when more than that is really needed.
  9. Players never get gear. Players are real people. Characters and companions are both equally fictional constructs used by the player during the game.
  10. Content and more content. That's what will drive this story-based game.
  11. What I find funnier is when my character threatens - or even kills - an NPC with an invisible gun!
  12. What other MMO has integral companions such that this rule is already un-written in un-stone?
  13. I've had this happen to me about once per session. I alt-tab out and back in. Then I just start clicking on things like mad. Usually I get full mouse response after about 2-3 minutes of furious clicking. No idea what it's about. But I haven't had enough consistent behavior to be able to meaningfully report the bug yet.
  14. A agree that leveling happens a bit too fast. But rather than make cuts across the board, I feel that leveling should get significantly slower once you cross the halfway point - lvl 25. Let players get to their speeders at the current breakneck pace. But then make it a slow climb to the pinnacle of 50. More quests and additional story would be the optimal solution to fill in the gaps.
  15. Yes. Every time. I always have my companion out when running, even in group dungeons and Flashpoints. Always. Don't assume that just because you play a certain way, others do the same. There's more than one approach to gaming in SWTOR.
  16. Again confusing a character in the game for an actual human being. Human beings are in the real world - characters and companions are both equally imaginary.
  17. Every time I go up to the fleet, it feels like I'm at WalMart and the place is full of old people riding around on those electric "Rascal" scooters. I feel for those poor movement-impaired Sith.
  18. Players never get anything. Players are people in the real world. The items are imaginary, the character is imaginary, and the companions are imaginary.
  19. True. But your character is made of pixels just like your companion. I've yet to win a roll for a piece of armor and end up with an actual piece of clothing that I personally wear. It's all pixels. Also, why do people here think companions can't go on Flashpoints? Maybe I imagined that Vette was there when fighting Alliance soldiers...
  20. The Flashpoints interrupt the ongoing story. This is especially true if you adventure in a group. It's enough work chasing down the class quests for 2+ players without also stopping everything in order to shuttle up to the fleet and run a Flashpoint. That being said, I also find that it feels silly running through a Flashpoint more than once. The story happens and then my character is done with it. Makes no sense from a story standpoint to do the same thing again (didn't I already stop this menace?) once I'm past it.
  21. Truth of the matter is that there is no item in the game than anyone NEEDS. The game will go on with or without the item. Players will continue to play and can still win battles and complete quests. Nothing is truly "Need". That means that it is up to each person to decide what "Need" means. And nobody's opinion is more right than anyone else's. Some feel that "Need" is for any equipment that will be used - by characters or companions - and that "Greed" is for when you simply want the money from selling an item. Others feel that "Need" is a special term reserved for their character, and that "Greed" is for items that will be used by a companion or sold for money. The buttons are there for everyone, even though we have different views on how they should be utilized. I believe the best answer is to simply not get upset over what happens in a game. Especially before level 50, when any given item is going to be replaced in a few hours anyway. It just isn't worth being that invested in an imaginary item.
  22. This is a BioWare game. Companions are to be expected. It's the sequel to a Star Wars game with companions that is itself a sequel to another Star Wars game with companions. The other Sci-Fi game put out by the same company has companions. To expect anything different is a tad silly.
  23. Encouraging players to interact with the larger virtual world seems to be the main reason to keep mailboxes off of ships. BioWare seems to really want to encourage community. That's good enough reason for me to be okay with the current system for a while and see if it works.
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